A B C D E F G H I J K L O P R S T U V Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- adaptToScreenRatio() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- addChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- addChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- addChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- addChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- addChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- addChildrenPosition(long, int, int) - Method in class jni.JniGuiContainer
-
Translate this container children.
- addEffect(MaterialEffect.EffectType, long) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- addElement(long, float, float, float, float) - Method in class jni.JniBillboardChain
-
Add an element to the chain in native code.
- addElement(Point3D, float) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- addLight(long, long) - Method in class jni.JniElectricArc
-
Add a blinking light.
- addLight(PointLight) - Method in class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
- addOptionalChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- addOptionalChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- addOptionalChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- addOptionalChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- addOptionalChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- addResourcePath(ResourcePath) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- addResourcePath(String, String, int) - Method in class jni.JniRoot
-
Add a new folder to be used as graphic container.
- addResourcePath(String, String, FileResource.FileType) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
- attachTo(long, long) - Method in class jni.JniNode
-
Attach this node to another movable in native code.
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- attachTo(Movable) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- attachToNode(long, long) - Method in class jni.JniBillboardSet
-
Attach the set to a node.
- attachToNode(long, long) - Method in class jni.JniCamera
- attachToNode(long, long) - Method in class jni.JniParticleSystem
-
Attach this object to a node in native code.
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- attachToOptional(Movable) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
B
- be.yildizgames.module.graphic.ogre - package be.yildizgames.module.graphic.ogre
-
Contains the Ogre implementaiton for the graphic engine components.
- be.yildizgames.module.graphic.ogre.impl - package be.yildizgames.module.graphic.ogre.impl
- be.yildizgames.module.graphic.ogre.light - package be.yildizgames.module.graphic.ogre.light
- be.yildizgames.module.graphic.ogre.misc - package be.yildizgames.module.graphic.ogre.misc
- be.yildizgames.module.graphic.ogre.particle - package be.yildizgames.module.graphic.ogre.particle
- blend(long, int) - Method in class jni.JniMaterialPass
-
Set the blend operation to apply to this pass.
C
- castShadow(boolean) - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Set the entity casting shadows.
- castShadow(long, boolean) - Method in class jni.JniEntity
-
Set the Ogre::Entity casts shadows.
- close() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- close() - Method in class jni.JniRoot
-
Close the root object in native code.
- closeRoot() - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Close the root object.
- complexBlend(long, int, int) - Method in class jni.JniMaterialPass
-
Set a complex blend effect.
- computeCharSize(long) - Method in class jni.JniFont
-
Compute the width, in pixel for each char.
- computeIntersect(long, float, float) - Method in class jni.JniGroundQuery
-
Compute the intersection point between the mouse position and the ground.
- constructor() - Method in class jni.JniRoot
-
Native constructor, instantiate a new yz::Root.
- constructor(long) - Method in class jni.JniDynamicLine
-
Build the line in native code.
- constructor(long) - Method in class jni.JniSkyX
-
Build the object in native code.
- constructor(long, float, float, float, float, long, float, String) - Method in class jni.JniGuiText
-
Build a new text element in native code.
- constructor(long, long) - Method in class jni.JniHydrax
- constructor(long, long) - Method in class jni.JniSelectionRectangle
-
Build the rectangle in native code.
- constructor(long, String, float, float) - Method in class jni.JniGuiContainer
-
Build the object in native code.
- constructor(long, String, long, float, float, float, float) - Method in class jni.JniGuiIcon
-
Build the object in native code.
- constructor(long, String, String, long, float) - Method in class jni.JniMovableText
-
Create the object.
- constructor(String, long) - Method in class jni.JniBillboardChain
-
Create the object in native code.
- constructorParent(long, String, float, float, long) - Method in class jni.JniGuiContainer
-
Build the object in native code.
- copy(long, String) - Method in class jni.JniMaterial
-
Copy this material.
- copyImpl(String) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- createBillboard() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- createBillboard(long) - Method in class jni.JniBillboardSet
-
Create a new Billboard in native code.
- createBillboardChain() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a new billboard chain.
- createBillboardSet(long, long) - Method in class jni.JniSceneManager
-
Create a new billboard set in native code.
- createBillboardSet(Material) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a billboard set and attach it to the root scene node.
- createBoxEntity(long, long) - Method in class jni.JniSceneManager
-
Create an Ogre::Entity from a box shape.
- createCamera(long, String) - Method in class jni.JniSceneManager
-
Create a camera in native code.
- createCamera(String) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a new camera with default behavior(free fly).
- createColorAffector() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- createColorAffector(long) - Method in class jni.JniParticleSystem
-
Create a color affector in native code.
- createDirectionalLight(long, String, float, float, float, float, float, float) - Method in class jni.JniSceneManager
-
Create a new directional light in native code.
- createDirectionalLight(String, Point3D, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a light of type directional light.
- createDummyGroundQuery(long, long) - Method in class jni.JniSceneManager
- createElectricArc(long, String, float, float, float, float, float, float, float) - Method in class jni.JniSceneManager
-
Create an electric arc in native code.
- createElectricArc(Point3D, Point3D, float) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create an ElectricArc.
- createEmitter(long) - Method in class jni.JniParticleSystem
-
Create an emitter in native code.
- createEmitter(ParticleEmitter.EmitterType) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- createEntity(Box, OgreNodeBase) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a box entity, by default Ogre build 100*100*100 box, to resize it to the correct dimensions, the node scale is divided by 100.
- createEntity(Plane, OgreNodeBase) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a plane entity, by default Ogre build 100*100 plane, to resize it to the correct dimensions, the node scale is divided by 100.
- createEntity(Sphere, OgreNodeBase) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a sphere entity, by default Ogre build 100 radius sphere, to resize it to the correct dimensions, the node scale is divided by 100.
- createEntity(GraphicMesh, OgreNodeBase) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a mesh entity.
- createExplosion() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create an explosion object.
- createFont(String, String, float) - Method in class jni.JniFont
-
Create a font in the native code.
- createFont(String, String, int, Color) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- createForceAffector() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- createForceAffector(long) - Method in class jni.JniParticleSystem
-
Create a force affector in native code.
- createFragmentShader(String, String) - Method in class jni.JniShader
-
Create the shader in native code.
- createFragmentShaderImpl(String, String, String, Shader.FragmentProfileList) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterialManager
- createGraphicWorld(String, ShadowType) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- createGroundQuery(RayProvider) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createLensFlare(Material, Material, Material, Material, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a lens flare.
- createLensFlare(String, long, long, long, long, long, long, float, float, float) - Method in class jni.JniSceneManager
-
Create a lens flare object in native code.
- createLine() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a simple 3d line.
- createMaterialImpl(String) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterialManager
- createMeshEntity(long, String, long) - Method in class jni.JniSceneManager
-
Create an Ogre::Entity from a mesh.
- createMovableNode() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createMovableNode(EntityId) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createMovableText(String, String, Font) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a movable text object.
- createNode(long, String) - Method in class jni.JniSceneManager
-
Build an yz::Node in native code.
- createNodeId(long, long, String) - Method in class jni.JniSceneManager
-
Build an yz::Node in native code, it is associated with an id to be retrieved when using picking.
- createOcean() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create an Ocean.
- createParticleSystem() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a new ParticleSystem.
- createParticleSystem(long) - Method in class jni.JniSceneManager
-
Create a particle system in native code.
- createPass(long) - Method in class jni.JniMaterialTechnique
-
Create a new pass for this technique.
- createPlaneEntity(long, long) - Method in class jni.JniSceneManager
-
Create an Ogre::Entity from a plane shape.
- createPointLight(long, String, float, float, float) - Method in class jni.JniSceneManager
-
Create a new point light in native code.
- createPointLight(String, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a light of type PointLight.
- createQuery(long, long) - Method in class jni.JniSceneManager
- createQuery(RayProvider) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createRenderWindow(int, int, long) - Method in class jni.JniRoot
-
Build a render window in native code.
- createRenderWindowGlContext(int, int) - Method in class jni.JniRoot
-
Build a render window in native code using the current GL context.
- createScaleAffector() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- createScaleAffector(long) - Method in class jni.JniParticleSystem
-
Create a scale affector in native code.
- createScene(String) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Create a new scene manager, type generic.
- createSceneManager(String) - Method in class jni.JniRoot
-
Build a generic scene manager in native code.
- createSelectionRectangle(Material, Material) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- createSky() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a Sky.
- createSkybox(String, String) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- createSkybox(String, String) - Method in class jni.JniSkybox
-
Create the native object.
- createSphereEntity(long, long, String) - Method in class jni.JniSceneManager
-
Create an Ogre::Entity from a sphere shape.
- createSpotLight(long, String, float, float, float, float, float, float) - Method in class jni.JniSceneManager
-
Create a new spot light in native code.
- createSpotLight(String, Point3D, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Create a light of type spotlight.
- createStaticNode(Point3D, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createStaticNode(EntityId, Point3D, Point3D) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- createTechnique(long) - Method in class jni.JniMaterial
-
Create a new technique for this material.
- createTechniqueImpl(int) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
-
Ogre create a default technique for every material, if index is 0, this technique will be retrieved, otherwise, a new one will be created.
- createTexture(String) - Method in class jni.JniMaterial
-
Create a new Ogre::Material in native code.
- createUnit(long) - Method in class jni.JniMaterialPass
-
Call to native code to create a new unit.
- createVertexShader(String, String) - Method in class jni.JniShader
-
Create the shader in native code.
- createVertexShaderImpl(String, String, String, Shader.VertexProfileList) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterialManager
- createViewport(long) - Method in class jni.JniRenderWindow
-
Build a new Viewport in native code.
- createViewport(OgreCamera) - Method in class be.yildizgames.module.graphic.ogre.impl.DummyRenderWindow
- createViewport(OgreCamera) - Method in interface be.yildizgames.module.graphic.ogre.impl.OgreRenderWindow
- createWindow(ScreenSize) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Build a new RenderWindow using the current GL context.
- createWindow(ScreenSize, WindowHandle) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Build a new RenderWindow.
- createWorld() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
D
- delete() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- delete() - Method in class be.yildizgames.module.graphic.ogre.impl.ViewPort
- delete() - Method in class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
- delete() - Method in class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreGroundQuery
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- delete() - Method in class be.yildizgames.module.graphic.ogre.OgreQuery
- delete() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- delete(long) - Method in class jni.JniBillboard
-
Delete the object in native code.
- delete(long) - Method in class jni.JniBillboardChain
-
Delete the native object.
- delete(long) - Method in class jni.JniCamera
-
Delete the object in native code.
- delete(long) - Method in class jni.JniDirectionalLight
-
Delete the object in native code.
- delete(long) - Method in class jni.JniElectricArc
-
Delete the object in native code.
- delete(long) - Method in class jni.JniEntity
-
Delete the object in native code.
- delete(long) - Method in class jni.JniFont
-
Delete the object in native code.
- delete(long) - Method in class jni.JniGuiIcon
-
Delete the object in native code.
- delete(long) - Method in class jni.JniGuiText
-
Delete the object in native code.
- delete(long) - Method in class jni.JniLensFlare
-
Delete the object in native code.
- delete(long) - Method in class jni.JniMaterial
-
Delete the object in native code.
- delete(long) - Method in class jni.JniNode
-
Delete the object in native code.
- delete(long) - Method in class jni.JniPointLight
-
Delete the object in native code.
- delete(long) - Method in class jni.JniSceneManager
-
Delete the object in native code.
- delete(long) - Method in class jni.JniShader
-
Delete the object in native code.
- delete(long) - Method in class jni.JniSpotLight
-
Delete light direction in native code.
- delete(long) - Method in class jni.JniTextureUnit
-
Delete the object in native code.
- delete(long) - Method in class jni.JniViewPort
-
Delete the object in native code.
- deleteImpl() - Method in class be.yildizgames.module.graphic.ogre.light.OgreDirectionalLight
- deleteImpl() - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- deleteImpl() - Method in class be.yildizgames.module.graphic.ogre.light.OgreSpotLight
- deleteImpl() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
-
Delete the node and free its resources.
- detachFromParent() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- detachFromParent() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
-
Detach the camera from its parent node.
- detachFromParent() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- detachFromParent() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- detachFromParent() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- detachFromParent(long) - Method in class jni.JniCamera
-
Detach from the parent node in native code.
- detachFromParent(long, long) - Method in class jni.JniNode
- disableColor(long) - Method in class jni.JniMaterialPass
-
Call to native code to disable color.
- disableLight(long) - Method in class jni.JniMaterialPass
-
Call to native code to disable lights affecting this material pass.
- DummyRenderWindow - Class in be.yildizgames.module.graphic.ogre.impl
- DummyRenderWindow() - Constructor for class be.yildizgames.module.graphic.ogre.impl.DummyRenderWindow
- DummyViewport - Class in be.yildizgames.module.graphic.ogre.impl
- DummyViewport() - Constructor for class be.yildizgames.module.graphic.ogre.impl.DummyViewport
E
- enableColor(long) - Method in class jni.JniMaterialPass
-
Call to native code to enable color.
- enableRenderingDistance(long) - Method in class jni.JniCamera
-
Enable the rendering distance.
- equals(Object) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
F
- forceListenersUpdate(long) - Method in class jni.JniCamera
-
Use this when the camera is not moved directly(i.e.
G
- getAbsoluteDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getAbsoluteDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getAbsoluteDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getAbsoluteDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getAbsoluteDirection() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getAbsoluteDirection(long) - Method in class jni.JniNode
- getAbsolutePosition() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getAbsolutePosition() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getAbsolutePosition() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getAbsolutePosition() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getAbsolutePosition() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getAbsolutePosition(long) - Method in class jni.JniNode
- getCamera(String) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Get a camera from its name.
- getDefaultCamera() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- getDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getDirection() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getDirection() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getDirection(long) - Method in class jni.JniNode
-
Retrieve the current direction from native code.
- getElement(long, float, float) - Method in class jni.JniGuiContainer
-
Retrieve an element from a position in native code.
- getEngine(BaseWindowEngine) - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngineProvider
- getEntities(Rectangle) - Method in class be.yildizgames.module.graphic.ogre.OgreQuery
- getEntity(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreQuery
- getFps() - Method in class jni.JniRenderWindow
-
Get the number of frame rendered in one second.
- getFPS() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- getFramerate() - Method in class be.yildizgames.module.graphic.ogre.impl.DummyRenderWindow
- getFramerate() - Method in interface be.yildizgames.module.graphic.ogre.impl.OgreRenderWindow
- getGuiFactory() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- getInternal() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getInternal() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getInternal() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getInternal() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getMaterialManager() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- getName() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- getName() - Method in interface be.yildizgames.module.graphic.ogre.OgreNode
- getName() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getName(long) - Method in class jni.JniNode
-
Retrieve the node name in native code.
- getNode() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
- getOrientation() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getOrientation(long) - Method in class jni.JniNode
-
Retrieve the current orientation from native code.
- getParentName() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
- getParentName(long) - Method in class jni.JniGuiIcon
-
Retrieve the parent container name from native code.
- getParentSceneNode(long) - Method in class jni.JniEntity
-
Get the parent scene node name.
- getPass(long, int) - Method in class jni.JniMaterialTechnique
-
Get a pass from its index.
- getPoint(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreGroundQuery
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.impl.ViewPort
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.light.OgreDirectionalLight
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreGroundQuery
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.OgreQuery
- getPointer() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getPosition() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- getPosition() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getPosition() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- getPosition() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- getPosition() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- getPosition(long) - Method in class jni.JniNode
-
Retrieve the object position in native code.
- getPrintScreen() - Method in class be.yildizgames.module.graphic.ogre.impl.DummyRenderWindow
- getPrintScreen() - Method in interface be.yildizgames.module.graphic.ogre.impl.OgreRenderWindow
- getRootNode(long) - Method in class jni.JniSceneManager
-
Retrieve the root scene node in native code.
- getScreenRatio() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getScreenSize() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- getTargetPosition() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- getTechnique(long, int) - Method in class jni.JniMaterial
-
Retrieve a technique in native from its index.
- getTechniqueList(long) - Method in class jni.JniMaterial
-
Get all techniques for this material.
- getUnit(long, int) - Method in class jni.JniMaterialPass
-
Get a unit from its index.
- getWindowEngine() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- getZ(long) - Method in class jni.JniGuiIcon
-
Retrieve the Z value from native code.
H
- hashCode() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- headless(NativeResourceLoader) - Static method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
-
Build a headless engine, to be used to test on headless system like CI server.
- hide() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
-
Set the object invisible.
- hide() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
-
Set the object invisible.
- hide() - Method in interface be.yildizgames.module.graphic.ogre.OgreNode
- hide() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- hide() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
-
Set the object invisible.
- hide(long) - Method in class jni.JniBillboardSet
-
Set the set invisible.
- hide(long) - Method in class jni.JniDynamicLine
-
Set the line invisible in native code.
- hide(long) - Method in class jni.JniGuiContainer
-
Hide the container system in native code.
- hide(long) - Method in class jni.JniGuiIcon
-
Set the object hidden native code.
- hide(long) - Method in class jni.JniGuiText
-
Hide the text element in native code.
- hide(long) - Method in class jni.JniNode
-
Set the object invisible in native code.
- hideImpl() - Method in class be.yildizgames.module.graphic.ogre.misc.OgreLine
I
- initOrigin() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- initPhysFS() - Method in class jni.JniRoot
-
Initialize the physFS virtual file system capabilities.
- initTarget() - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- isVisible() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- isVisible() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- isVisible() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- isVisible(long, float, float, float) - Method in class jni.JniCamera
-
Check if a position in visible by the camera.
J
- jni - package jni
- JniBillboard - Class in jni
- JniBillboard() - Constructor for class jni.JniBillboard
- JniBillboardChain - Class in jni
- JniBillboardChain() - Constructor for class jni.JniBillboardChain
- JniBillboardSet - Class in jni
- JniBillboardSet() - Constructor for class jni.JniBillboardSet
- JniCamera - Class in jni
- JniCamera() - Constructor for class jni.JniCamera
- JniDirectionalLight - Class in jni
- JniDirectionalLight() - Constructor for class jni.JniDirectionalLight
- JniDynamicLine - Class in jni
- JniDynamicLine() - Constructor for class jni.JniDynamicLine
- JniElectricArc - Class in jni
- JniElectricArc() - Constructor for class jni.JniElectricArc
- JniEntity - Class in jni
- JniEntity() - Constructor for class jni.JniEntity
- JniFont - Class in jni
- JniFont() - Constructor for class jni.JniFont
- JniGroundQuery - Class in jni
- JniGroundQuery() - Constructor for class jni.JniGroundQuery
- JniGuiContainer - Class in jni
- JniGuiContainer() - Constructor for class jni.JniGuiContainer
- JniGuiIcon - Class in jni
- JniGuiIcon() - Constructor for class jni.JniGuiIcon
- JniGuiText - Class in jni
- JniGuiText() - Constructor for class jni.JniGuiText
- JniHydrax - Class in jni
- JniHydrax() - Constructor for class jni.JniHydrax
- JniLensFlare - Class in jni
- JniLensFlare() - Constructor for class jni.JniLensFlare
- JniMaterial - Class in jni
- JniMaterial() - Constructor for class jni.JniMaterial
- JniMaterialPass - Class in jni
- JniMaterialPass() - Constructor for class jni.JniMaterialPass
- JniMaterialTechnique - Class in jni
- JniMaterialTechnique() - Constructor for class jni.JniMaterialTechnique
- JniMovableText - Class in jni
- JniMovableText() - Constructor for class jni.JniMovableText
- JniNode - Class in jni
- JniNode() - Constructor for class jni.JniNode
- JniParticleColorAffector - Class in jni
- JniParticleColorAffector() - Constructor for class jni.JniParticleColorAffector
- JniParticleEmitter - Class in jni
- JniParticleEmitter() - Constructor for class jni.JniParticleEmitter
- JniParticleForceAffector - Class in jni
- JniParticleForceAffector() - Constructor for class jni.JniParticleForceAffector
- JniParticleScaleAffector - Class in jni
- JniParticleScaleAffector() - Constructor for class jni.JniParticleScaleAffector
- JniParticleSystem - Class in jni
- JniParticleSystem() - Constructor for class jni.JniParticleSystem
- JniPointLight - Class in jni
- JniPointLight() - Constructor for class jni.JniPointLight
- JniQuery - Class in jni
- JniQuery() - Constructor for class jni.JniQuery
- JniRenderWindow - Class in jni
- JniRenderWindow() - Constructor for class jni.JniRenderWindow
- JniRoot - Class in jni
- JniRoot() - Constructor for class jni.JniRoot
- JniSceneManager - Class in jni
- JniSceneManager() - Constructor for class jni.JniSceneManager
- JniSelectionRectangle - Class in jni
- JniSelectionRectangle() - Constructor for class jni.JniSelectionRectangle
- JniShader - Class in jni
- JniShader() - Constructor for class jni.JniShader
- JniSkybox - Class in jni
- JniSkybox() - Constructor for class jni.JniSkybox
- JniSkyX - Class in jni
- JniSkyX() - Constructor for class jni.JniSkyX
- JniSpotLight - Class in jni
- JniSpotLight() - Constructor for class jni.JniSpotLight
- JniTextureUnit - Class in jni
- JniTextureUnit() - Constructor for class jni.JniTextureUnit
- JniViewPort - Class in jni
- JniViewPort() - Constructor for class jni.JniViewPort
K
- keepInLocalSpace(boolean) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- keepInLocalSpace(long, boolean) - Method in class jni.JniParticleSystem
-
Keep particle in local space.
L
- load(long) - Method in class jni.JniShader
- loadImpl() - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- loadPlugin(String) - Method in class jni.JniRoot
-
Load an ogre plugin in native code.
- loadRenderer(String) - Method in class jni.JniRoot
-
Load an ogre renderer in native code.
- loadTexture(long) - Method in class jni.JniMaterial
-
Load the material in native code.
O
- OgreBillboardChain - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a BillboardChain.
- OgreBillboardChain(OgreNode) - Constructor for class be.yildizgames.module.graphic.ogre.OgreBillboardChain
-
Full constructor.
- OgreBillboardSet - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a BillBoardSet.
- OgreBillboardSet(NativePointer, OgreNode) - Constructor for class be.yildizgames.module.graphic.ogre.OgreBillboardSet
-
Full constructor.
- OgreCamera - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for the Camera.
- OgreCamera(NativePointer, String, OgreNode, OgreNode, OgreNode, float, float) - Constructor for class be.yildizgames.module.graphic.ogre.OgreCamera
-
Full constructor.
- OgreDirectionalLight - Class in be.yildizgames.module.graphic.ogre.light
-
Ogre implementation for directional light.
- OgreDirectionalLight(NativePointer, String, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.light.OgreDirectionalLight
-
Full constructor.
- OgreElectricArc - Class in be.yildizgames.module.graphic.ogre.misc
-
Ogre implementation for ElectricArc.
- OgreElectricArc(NativePointer, Point3D, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
-
Full constructor.
- OgreEntity - Class in be.yildizgames.module.graphic.ogre
-
Associated to an Ogre:Entity.
- OgreEntity(NativePointer, OgreNodeBase) - Constructor for class be.yildizgames.module.graphic.ogre.OgreEntity
- OgreGraphicEngine - Class in be.yildizgames.module.graphic.ogre
-
Implementation of the graphic engine based on Ogre.
- OgreGraphicEngine(BaseWindowEngine, NativeResourceLoader) - Constructor for class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
-
Build a windows engine.
- OgreGraphicEngineProvider - Class in be.yildizgames.module.graphic.ogre
- OgreGraphicEngineProvider() - Constructor for class be.yildizgames.module.graphic.ogre.OgreGraphicEngineProvider
- OgreGroundQuery - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a GroundQuery.
- OgreGroundQuery(NativePointer, float, float) - Constructor for class be.yildizgames.module.graphic.ogre.OgreGroundQuery
- OgreHydrax - Class in be.yildizgames.module.graphic.ogre.misc
-
Ogre implementation for the ocean, use Hydrax plugin.
- OgreHydrax(NativePointer, OgreCamera) - Constructor for class be.yildizgames.module.graphic.ogre.misc.OgreHydrax
- OgreLensFlare - Class in be.yildizgames.module.graphic.ogre.light
-
Ogre implementation for a Lens flare.
- OgreLensFlare(NativePointer, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
-
Full constructor.
- OgreLine - Class in be.yildizgames.module.graphic.ogre.misc
-
Ogre Line implementation.
- OgreLine(OgreNode) - Constructor for class be.yildizgames.module.graphic.ogre.misc.OgreLine
-
Full constructor.
- OgreMaterial - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a material.
- OgreMaterialManager - Class in be.yildizgames.module.graphic.ogre
- OgreMaterialManager() - Constructor for class be.yildizgames.module.graphic.ogre.OgreMaterialManager
- OgreMovableText - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a movable text.
- OgreMovableText(OgreNodeBase, String, String, Font) - Constructor for class be.yildizgames.module.graphic.ogre.OgreMovableText
-
Full constructor.
- OgreNode - Interface in be.yildizgames.module.graphic.ogre
-
Java part for the yz::Node.
- OgreNodeBase - Class in be.yildizgames.module.graphic.ogre
- OgreNodeBase(NativePointer, Movable) - Constructor for class be.yildizgames.module.graphic.ogre.OgreNodeBase
-
Full constructor.
- OgreNodeBase(NativePointer, EntityId, Movable) - Constructor for class be.yildizgames.module.graphic.ogre.OgreNodeBase
-
Full constructor.
- OgreNodeMovable - Class in be.yildizgames.module.graphic.ogre
- OgreNodeMovable(NativePointer, Movable) - Constructor for class be.yildizgames.module.graphic.ogre.OgreNodeMovable
-
Full constructor.
- OgreNodeStatic - Class in be.yildizgames.module.graphic.ogre
- OgreNodeStatic(NativePointer, Movable, Point3D, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- OgreParticleSystem - Class in be.yildizgames.module.graphic.ogre.particle
-
Ogre implementation for the ParticleSystem.
- OgreParticleSystem(NativePointer, OgreNodeBase) - Constructor for class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
-
Full constructor.
- OgrePointLight - Class in be.yildizgames.module.graphic.ogre.light
-
Ogre implementation for a PointLight.
- OgrePointLight(NativePointer, String, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.light.OgrePointLight
-
Full constructor.
- OgreQuery - Class in be.yildizgames.module.graphic.ogre
-
Ogre implementation for a Query.
- OgreQuery(NativePointer, float, float) - Constructor for class be.yildizgames.module.graphic.ogre.OgreQuery
- OgreRenderWindow - Interface in be.yildizgames.module.graphic.ogre.impl
- OgreSceneManager - Class in be.yildizgames.module.graphic.ogre.impl
-
Java part of the yz::SceneManager.
- OgreSceneManager(String, NativePointer, OgreRenderWindow, int, int) - Constructor for class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Full constructor.
- OgreSkyX - Class in be.yildizgames.module.graphic.ogre.misc
-
Ogre implementation for a Sky.
- OgreSkyX(OgreSceneManager, OgreRenderWindow) - Constructor for class be.yildizgames.module.graphic.ogre.misc.OgreSkyX
-
Full constructor.
- OgreSpotLight - Class in be.yildizgames.module.graphic.ogre.light
-
Ogre implementation for a SpotLight.
- OgreSpotLight(NativePointer, String, Point3D, Point3D) - Constructor for class be.yildizgames.module.graphic.ogre.light.OgreSpotLight
-
Full constructor.
- OgreViewport - Interface in be.yildizgames.module.graphic.ogre.impl
P
- printScreen() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- printScreen(String) - Method in class jni.JniRenderWindow
-
Print the current display in a file.
R
- receiveShadow(long, boolean) - Method in class jni.JniMaterial
-
Set the material receive or not shadows.
- receiveShadowImpl(boolean) - Method in class be.yildizgames.module.graphic.ogre.OgreMaterial
- remove(long, long) - Method in class jni.JniBillboardSet
-
Remove a billboard from the set.
- removeBillboard(Billboard) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- removeChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- removeChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- removeChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- removeChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- removeChild(Movable) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- removeListener(LensFlare) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- render() - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Render the current frame.
- renderBehind() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Render the entity behind other.
- renderOneFrame() - Method in class jni.JniRoot
-
Render the current frame in native code.
- root(NativePointer) - Static method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- Root - Class in be.yildizgames.module.graphic.ogre.impl
-
Access to the Ogre::Root object in native code.
- Root() - Constructor for class be.yildizgames.module.graphic.ogre.impl.Root
-
Simple constructor, call the native constructor to get the pointer to the native object.
- rotate(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- rotate(float, float) - Method in interface be.yildizgames.module.graphic.ogre.OgreNode
- rotate(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- rotate(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- rotate(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- rotate(float, float) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- rotate(float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- rotate(float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- rotate(float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- rotate(long, float, float) - Method in class jni.JniNode
-
Rotate the object in native code.
- rotateQuaternion(long, float, float, float, float) - Method in class jni.JniNode
-
Rotate the object in native code.
- rotateTarget(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
S
- scale(float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
-
Scale the node.
- scale(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- scale(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- scale(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- scale(long, float, float, float) - Method in class jni.JniNode
-
Scale the object in native code.
- scroll(long, float, float) - Method in class jni.JniTextureUnit
-
Set the scroll values for this unit in native code.
- setActive(long, boolean) - Method in class jni.JniViewPort
-
Set the active state in native code.
- setAlpha(long, float) - Method in class jni.JniParticleColorAffector
-
Set the alpha variation in native code.
- setAlphaOperation(long, int, int, int) - Method in class jni.JniTextureUnit
-
Set an alpha operation.
- setAlphaRejection(long, int) - Method in class jni.JniMaterialPass
-
Set the alpha rejection.
- setAlphaTransparency(long) - Method in class jni.JniMaterialPass
-
Call to native code to enable alpha transparency.
- setAmbient(long, float, float, float) - Method in class jni.JniMaterialPass
-
Call to native code to set the ambient color.
- setAmbientLight(long, float, float, float, float) - Method in class jni.JniSceneManager
-
Set the scene ambient light in native code.
- setAmbientLight(Color) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Set this world ambient light, default is black.
- setAngle(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emission angle in native code.
- setAspectRatio(float) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setAspectRatio(long, float) - Method in class jni.JniCamera
- setAttenuation(float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- setAttenuation(long, float, float, float, float) - Method in class jni.JniPointLight
-
Set the light attenuation in native code.
- setBillboardOrigin(long, int) - Method in class jni.JniParticleSystem
-
Set the billboard origin.
- setCamera(long, long) - Method in class jni.JniViewPort
-
Change the camera associated to this view port in native code.
- setCeil(int) - Method in class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
- setCeil(long, int) - Method in class jni.JniElectricArc
-
Set the ceil in native code.
- setColor(long, float, float, float) - Method in class jni.JniPointLight
-
Set light color in native code.
- setColor(long, float, float, float, float) - Method in class jni.JniBillboard
-
Set the billboard color.
- setColor(long, float, float, float, float) - Method in class jni.JniGuiText
-
Set the text color in native code.
- setColor(Color) - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- setColorOperation(long, int) - Method in class jni.JniTextureUnit
-
Set the color operation ont the unit in native code.
- setColorOperationEx(long, int, int, int) - Method in class jni.JniTextureUnit
-
Set the color operation.
- setColorOperationExManual(long, int, int, int, float, float, float) - Method in class jni.JniTextureUnit
-
Set a manual color operation.
- setColorTransparency(long) - Method in class jni.JniMaterialPass
-
Call to native code to enable color transparency.
- setCoordinateSet(long, int) - Method in class jni.JniTextureUnit
- setDebug() - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- setDebug(long) - Method in class jni.JniPointLight
-
Enable debug display in native code.
- setDepthWrite(long, boolean) - Method in class jni.JniMaterialPass
-
Enable or disable depth write.
- setDiffuse(long, float, float, float, float) - Method in class jni.JniMaterialPass
-
Call to native code to set the diffuse color.
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- setDirection(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setDirection(long, float, float, float) - Method in class jni.JniNode
-
Set the object direction in native code.
- setDirection(long, float, float, float) - Method in class jni.JniParticleEmitter
-
Set the particle emission direction in native code.
- setDirection(long, float, float, float) - Method in class jni.JniSpotLight
-
Set the light direction in native code.
- setDirection(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- setDirection(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setDirection(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
-
Set the node direction.
- setDirection(Point3D) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setDirectionImpl(Point3D) - Method in class be.yildizgames.module.graphic.ogre.light.OgreSpotLight
- setDuration(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emission duration in native code.
- setElementPosition(int, Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- setElementPosition(long, int, float, float, float) - Method in class jni.JniBillboardChain
-
Set the position of an element in native code.
- setEmissive(long, float, float, float) - Method in class jni.JniMaterialPass
-
Set the emissive color in native code.
- setEndColor(long, float, float, float, float) - Method in class jni.JniParticleEmitter
-
Set the particle color when life is finished in native code.
- setFarClip(int) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setFarClip(long, int) - Method in class jni.JniCamera
-
Set the far clip distance.
- setFont(long, long, float) - Method in class jni.JniGuiText
-
Set the text font in native code.
- setForce(long, float, float, float) - Method in class jni.JniParticleForceAffector
-
Set the force in native code.
- setFragmentProgram(long, String) - Method in class jni.JniMaterialPass
-
Set a shader fragment program.
- setFragmentProgramParameterAuto(long, String, int) - Method in class jni.JniMaterialPass
-
Set an automatic parameter to a fragment program.
- setFragmentProgramParameterAutoP(long, String, int, int) - Method in class jni.JniMaterialPass
-
Set an automatic parameter to a fragment program.
- setFragmentProgramParameterColor(long, String, float, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a fragment program.
- setFragmentProgramParameterFloat(long, String, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a fragment program.
- setFragmentProgramParameterFloat2(long, String, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a fragment program.
- setFragmentProgramParameterFloat3(long, String, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a fragment program.
- setFragmentProgramParameterFloat4(long, String, float, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a fragment program.
- setGlow(long) - Method in class jni.JniMaterialTechnique
-
Activate the glow for this technique.
- setLifeTime(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle life time in native code.
- setLightSize(float, float) - Method in class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
- setLightSize(long, float, float) - Method in class jni.JniLensFlare
-
Set light billboard size.
- setMaterial(long, long) - Method in class jni.JniBillboardChain
-
Set the material in native code.
- setMaterial(long, long) - Method in class jni.JniDynamicLine
-
Set the line material in native code.
- setMaterial(long, long) - Method in class jni.JniElectricArc
-
Set the material in native code.
- setMaterial(long, long) - Method in class jni.JniEntity
-
Set a Material on this object.
- setMaterial(long, long) - Method in class jni.JniGuiContainer
-
Set a background material to the container in native code.
- setMaterial(long, long) - Method in class jni.JniParticleSystem
-
Set the particle material in native code.
- setMaterial(Material) - Method in class be.yildizgames.module.graphic.ogre.misc.OgreElectricArc
- setMaterial(Material) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- setMaterial(Material) - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Set the material to this 3d object.
- setMaterialImpl(Material) - Method in class be.yildizgames.module.graphic.ogre.misc.OgreLine
- setMaterialImpl(Material) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setMaxSpeed(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emitter maximum speed emission in native code.
- setMinSpeed(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emitter minimum speed emission in native code.
- setNearClip(int) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setNearClip(long, int) - Method in class jni.JniCamera
-
Set the near clip distance.
- setOrientationImpl(ParticleSystem.Orientation) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setOriginImpl(ParticleSystem.Origin) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setParameter(int, float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Set a GPU parameter on this entity.
- setParameter(long, int, float, float, float, float) - Method in class jni.JniEntity
-
Set a GPU program parameter.
- setParameter(long, String, String) - Method in class jni.JniShader
-
Set parameter to pass to the shader, those parameters are meant to specify to the graphic engine how to load the shader(entry point, profile...), those are not meant to be used as shader function parameter..
- setParticleOrientation(long, int) - Method in class jni.JniParticleSystem
-
Set the particle billboard orientation in native code.
- setPlugin(String) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Load an Ogre plug-in.
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- setPosition(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setPosition(long, float, float) - Method in class jni.JniGuiContainer
-
Set the container position in native code.
- setPosition(long, float, float) - Method in class jni.JniGuiIcon
-
Set the position in native code.
- setPosition(long, float, float) - Method in class jni.JniGuiText
-
Set the text position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniBillboard
-
Set the billboard position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniDirectionalLight
-
Set the light position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniLensFlare
-
Set the lens flare position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniNode
-
Set the object position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniPointLight
-
Set the light position in native code.
- setPosition(long, float, float, float) - Method in class jni.JniSpotLight
-
Set the light position in native code.
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- setPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setPosition(Point3D, Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- setPositionImpl(Point3D) - Method in class be.yildizgames.module.graphic.ogre.light.OgreDirectionalLight
- setPositionImpl(Point3D) - Method in class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
- setPositionImpl(Point3D) - Method in class be.yildizgames.module.graphic.ogre.light.OgrePointLight
- setPositionImpl(Point3D) - Method in class be.yildizgames.module.graphic.ogre.light.OgreSpotLight
- setQuota(long, int) - Method in class jni.JniParticleSystem
-
Set the particle quota in native code.
- setQuotaImpl(int) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setRate(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emission rate in native code.
- setRenderer(String) - Method in class be.yildizgames.module.graphic.ogre.impl.Root
-
Load an Ogre renderer.
- setRenderingDistance(int) - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Set the maximum distance from where the entity will no longer be rendered.
- setRenderingDistance(long, int) - Method in class jni.JniEntity
-
Set the maximum distance from where the entity will no longer be rendered.
- setRenderQueue(long, int) - Method in class jni.JniEntity
-
Set the object to be rendered behind the other.
- setRepeatDelay(long, float) - Method in class jni.JniParticleEmitter
-
Set the particle emitter repeat delay in native code.
- setScale(long, float, float) - Method in class jni.JniParticleScaleAffector
-
Scale the particle in native code.
- setScale(long, float, float) - Method in class jni.JniTextureUnit
-
Scale the unit in native code.
- setShadowFarDistance(long, int) - Method in class jni.JniSceneManager
-
Set the distance to display shadows.
- setShadowTechnique(long, int) - Method in class jni.JniSceneManager
-
Set the shadow technique in Ogre native code.
- setShadowTextureSize(long, int) - Method in class jni.JniSceneManager
-
Set the size for texture used for shadows.
- setShadowType(long, int) - Method in class jni.JniSceneManager
-
Set the shadow type in native code.
- setShadowType(ShadowType) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Set the world shadow type.
- setSize(float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
- setSize(long, float, float) - Method in class jni.JniBillboard
-
Set the billboard size in native code.
- setSize(long, float, float) - Method in class jni.JniBillboardSet
-
Set the default size in native code.
- setSize(long, float, float) - Method in class jni.JniGuiContainer
-
Set the container size in native code.
- setSize(long, float, float) - Method in class jni.JniGuiIcon
-
Update the size in native code.
- setSize(long, float, float) - Method in class jni.JniParticleSystem
-
Set the particle size in native code.
- setSizeImpl(float, float) - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
- setSkybox(long, String) - Method in class jni.JniSceneManager
-
Set the sky box in native code.
- setSkybox(Skybox) - Method in class be.yildizgames.module.graphic.ogre.impl.OgreSceneManager
-
Set a sky box in the scene.
- setStartColor(long, float, float, float, float) - Method in class jni.JniParticleEmitter
-
Set the particle color when created in native code.
- setStreakSize(float, float) - Method in class be.yildizgames.module.graphic.ogre.light.OgreLensFlare
- setStreakSize(long, float, float) - Method in class jni.JniLensFlare
-
Set streak billboard size.
- setTargetPosition(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreCamera
- setText(long, String) - Method in class jni.JniGuiText
-
Update the text in native code.
- setTextAlignement(long, int, int) - Method in class jni.JniMovableText
-
Set the text alignment.
- setTextAlignement(MovableText.Horizontal, MovableText.Vertical) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setTextColor(long, float, float, float, float) - Method in class jni.JniMovableText
-
Set the text color.
- setTextColor(Color) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setTextOffset(long, float, float, float) - Method in class jni.JniMovableText
-
Set the text offset from the node.
- setTextOffset(Point3D) - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
- setTexture(long, long) - Method in class jni.JniGuiIcon
-
Update the material in native code.
- setTexture(long, String) - Method in class jni.JniTextureUnit
-
Set the texture in native code.
- setTextureAnimated(long, String, int, int) - Method in class jni.JniTextureUnit
-
Set an animated texture.
- setTextureFilter(long, int) - Method in class jni.JniTextureUnit
-
Set a texture filter.
- setUnpickable() - Method in class be.yildizgames.module.graphic.ogre.OgreEntity
-
Set the entity to be not pickable.
- setUnpickable(long) - Method in class jni.JniEntity
-
Set the Ogre::Entity to be ignored by ray picking.
- setVertexProgram(long, String) - Method in class jni.JniMaterialPass
-
Set a shader vertex program.
- setVertexProgramParameterAuto(long, String, int) - Method in class jni.JniMaterialPass
-
Set an automatic parameter to a vertex program.
- setVertexProgramParameterAutoP(long, String, int, int) - Method in class jni.JniMaterialPass
-
Set an automatic parameter to a vertex program.
- setVertexProgramParameterColor(long, String, float, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a vertex program.
- setVertexProgramParameterFloat(long, String, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a vertex program.
- setVertexProgramParameterFloat2(long, String, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a vertex program.
- setVertexProgramParameterFloat3(long, String, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a vertex program.
- setVertexProgramParameterFloat4(long, String, float, float, float, float) - Method in class jni.JniMaterialPass
-
Set a parameter to a vertex program.
- setZ(long, short) - Method in class jni.JniGuiContainer
-
Set the container depth position in native code.
- show() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardSet
-
Set the object visible.
- show() - Method in class be.yildizgames.module.graphic.ogre.OgreMovableText
-
Set the object visible.
- show() - Method in interface be.yildizgames.module.graphic.ogre.OgreNode
- show() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- show() - Method in class be.yildizgames.module.graphic.ogre.particle.OgreParticleSystem
-
Set the object visible.
- show(long) - Method in class jni.JniBillboardSet
-
Set the set visible.
- show(long) - Method in class jni.JniDynamicLine
-
Set the line visible in native code.
- show(long) - Method in class jni.JniGuiContainer
-
Show the container in native code.
- show(long) - Method in class jni.JniGuiIcon
-
Set the object visible native code.
- show(long) - Method in class jni.JniGuiText
-
Show the text element in native code.
- show(long) - Method in class jni.JniNode
-
Set the object visible in native code.
- showImpl() - Method in class be.yildizgames.module.graphic.ogre.misc.OgreLine
- start() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
- stop() - Method in class be.yildizgames.module.graphic.ogre.OgreBillboardChain
T
- throwPlaneRay(long, float, float, float, float) - Method in class jni.JniQuery
-
Throw a plane ray in native code to retrieve the movable in the plane.
- throwRay(long, float, float, boolean) - Method in class jni.JniQuery
-
Throw a ray to retrieve an entity in native code.
- toString() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- toString() - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- translate(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeBase
- translate(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeMovable
- translate(float, float, float) - Method in class be.yildizgames.module.graphic.ogre.OgreNodeStatic
- translate(long, float, float, float) - Method in class jni.JniNode
-
Translate the object in native code.
U
- unregisterListener(long, long) - Method in class jni.JniCamera
-
Remove a listener in native code.
- update() - Method in class be.yildizgames.module.graphic.ogre.OgreGraphicEngine
- update(float, float, float, float, float, float) - Method in class be.yildizgames.module.graphic.ogre.misc.OgreLine
- update(long, float, float, float, float) - Method in class jni.JniSelectionRectangle
-
Redraw the rectangle in native code.
- update(long, float, float, float, float, float, float) - Method in class jni.JniDynamicLine
-
Update the line in native code.
V
- ViewPort - Class in be.yildizgames.module.graphic.ogre.impl
-
A ViewPort is the display associated to a camera.
Z
- zoom(long, float) - Method in class jni.JniGuiContainer
-
Zoom the container in native code.
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