This is a generic trait for "anything that should
be picked up by the renderer". While most renderables
will normally directly originate from the scene
(like triangle meshes, images etc.), some information
(e.g., a bounding box) might not be directly contained
in the scene, but should still be visualized. This is
why this trait exists.
This is a generic trait for "anything that should be picked up by the renderer". While most renderables will normally directly originate from the scene (like triangle meshes, images etc.), some information (e.g., a bounding box) might not be directly contained in the scene, but should still be visualized. This is why this trait exists.