程序包 cn.nukkit.block

类 BlockBambooSapling

所有已实现的接口:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable

@PowerNukkitOnly public class BlockBambooSapling extends BlockFlowable
  • 字段详细资料

  • 构造器详细资料

  • 方法详细资料

    • getId

      public int getId()
      指定者:
      getId 在类中 Block
    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @Nonnull public BlockProperties getProperties()
      从类复制的说明: Block
      The properties that fully describe all possible and valid states that this block can have.
      指定者:
      getProperties 在接口中 IBlockState
      指定者:
      getProperties 在类中 BlockMeta
    • getName

      public String getName()
      指定者:
      getName 在类中 Block
    • onUpdate

      public int onUpdate(int type)
      覆盖:
      onUpdate 在类中 Block
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      从类复制的说明: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      覆盖:
      place 在类中 Block
      参数:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      返回:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • canBeActivated

      public boolean canBeActivated()
      覆盖:
      canBeActivated 在类中 Block
    • onActivate

      public boolean onActivate(@Nonnull Item item, Player player)
      覆盖:
      onActivate 在类中 Block
    • grow

      @PowerNukkitOnly public boolean grow(Block up)
    • getResistance

      public double getResistance()
      从类复制的说明: Block
      控制方块爆炸抗性
      覆盖:
      getResistance 在类中 BlockFlowable
      返回:
      方块的爆炸抗性
    • getAge

      @PowerNukkitOnly public int getAge()
    • setAge

      @PowerNukkitOnly public void setAge(int age)
    • toItem

      public Item toItem()
      覆盖:
      toItem 在类中 Block
    • getMinX

      public double getMinX()
      指定者:
      getMinX 在接口中 AxisAlignedBB
      覆盖:
      getMinX 在类中 Block
    • getMaxX

      public double getMaxX()
      指定者:
      getMaxX 在接口中 AxisAlignedBB
      覆盖:
      getMaxX 在类中 Block
    • getMinZ

      public double getMinZ()
      指定者:
      getMinZ 在接口中 AxisAlignedBB
      覆盖:
      getMinZ 在类中 Block
    • getMaxZ

      public double getMaxZ()
      指定者:
      getMaxZ 在接口中 AxisAlignedBB
      覆盖:
      getMaxZ 在类中 Block
    • getMaxY

      public double getMaxY()
      指定者:
      getMaxY 在接口中 AxisAlignedBB
      覆盖:
      getMaxY 在类中 Block
    • getColor

      public BlockColor getColor()
      覆盖:
      getColor 在类中 BlockTransparentMeta