程序包 cn.nukkit.block

类 BlockCarpet

所有已实现的接口:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable
直接已知子类:
BlockMossCarpet

public class BlockCarpet extends BlockFlowable
从以下版本开始:
2015/11/24
作者:
xtypr
  • 字段详细资料

  • 构造器详细资料

    • BlockCarpet

      public BlockCarpet()
    • BlockCarpet

      public BlockCarpet(int meta)
    • BlockCarpet

      public BlockCarpet(DyeColor dyeColor)
  • 方法详细资料

    • getId

      public int getId()
      指定者:
      getId 在类中 Block
    • getProperties

      @Nonnull @PowerNukkitOnly public BlockProperties getProperties()
      从类复制的说明: Block
      The properties that fully describe all possible and valid states that this block can have.
      指定者:
      getProperties 在接口中 IBlockState
      指定者:
      getProperties 在类中 BlockMeta
    • getHardness

      public double getHardness()
      从类复制的说明: Block
      控制方块硬度
      覆盖:
      getHardness 在类中 BlockFlowable
      返回:
      方块的硬度
    • getResistance

      public double getResistance()
      从类复制的说明: Block
      控制方块爆炸抗性
      覆盖:
      getResistance 在类中 BlockFlowable
      返回:
      方块的爆炸抗性
    • isSolid

      public boolean isSolid()
      覆盖:
      isSolid 在类中 BlockFlowable
    • isSolid

      @Since("1.3.0.0-PN") @PowerNukkitOnly public boolean isSolid(BlockFace side)
      从类复制的说明: Block
      Check if blocks can be attached in the given side.
      覆盖:
      isSolid 在类中 Block
    • getName

      public String getName()
      指定者:
      getName 在类中 Block
    • canPassThrough

      public boolean canPassThrough()
      覆盖:
      canPassThrough 在类中 BlockFlowable
    • getWaterloggingLevel

      @PowerNukkitOnly public int getWaterloggingLevel()
      覆盖:
      getWaterloggingLevel 在类中 Block
    • recalculateBoundingBox

      protected AxisAlignedBB recalculateBoundingBox()
      覆盖:
      recalculateBoundingBox 在类中 BlockFlowable
    • getMaxY

      public double getMaxY()
      指定者:
      getMaxY 在接口中 AxisAlignedBB
      覆盖:
      getMaxY 在类中 Block
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      从类复制的说明: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      覆盖:
      place 在类中 Block
      参数:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      返回:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • onUpdate

      public int onUpdate(int type)
      覆盖:
      onUpdate 在类中 Block
    • getColor

      public BlockColor getColor()
      覆盖:
      getColor 在类中 BlockTransparentMeta
    • getDyeColor

      public DyeColor getDyeColor()
    • setDyeColor

      @PowerNukkitOnly @Since("1.5.0.0-PN") public void setDyeColor(@Nonnull DyeColor color)