程序包 cn.nukkit.block

类 BlockMushroom

所有已实现的接口:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable
直接已知子类:
BlockMushroomBrown, BlockMushroomRed

public abstract class BlockMushroom extends BlockFlowable
  • 构造器详细资料

    • BlockMushroom

      public BlockMushroom()
    • BlockMushroom

      public BlockMushroom(int meta)
  • 方法详细资料

    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @Nonnull public BlockProperties getProperties()
      从类复制的说明: Block
      The properties that fully describe all possible and valid states that this block can have.
      指定者:
      getProperties 在接口中 IBlockState
      指定者:
      getProperties 在类中 BlockMeta
    • onUpdate

      public int onUpdate(int type)
      覆盖:
      onUpdate 在类中 Block
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      从类复制的说明: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      覆盖:
      place 在类中 Block
      参数:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      返回:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • canBeActivated

      public boolean canBeActivated()
      覆盖:
      canBeActivated 在类中 Block
    • onActivate

      public boolean onActivate(@Nonnull Item item, Player player)
      覆盖:
      onActivate 在类中 Block
    • grow

      public boolean grow()
    • canStay

      public boolean canStay()
    • getColor

      public BlockColor getColor()
      覆盖:
      getColor 在类中 BlockTransparentMeta
    • canSilkTouch

      public boolean canSilkTouch()
      覆盖:
      canSilkTouch 在类中 Block
    • getToolType

      public int getToolType()
      从类复制的说明: Block
      控制挖掘方块的工具类型
      覆盖:
      getToolType 在类中 Block
      返回:
      挖掘方块的工具类型
    • getToolTier

      @PowerNukkitOnly public int getToolTier()
      从类复制的说明: Block
      控制挖掘方块的最低工具级别(木质、石质...)
      覆盖:
      getToolTier 在类中 Block
      返回:
      挖掘方块的最低工具级别
    • getType

      protected abstract int getType()