程序包 cn.nukkit.entity
接口 EntityAsyncPrepare
- 所有已知实现类:
EntityAmphibiousAnimal
,EntityAmphibiousMob
,EntityAnimal
,EntityBat
,EntityBee
,EntityBlaze
,EntityCat
,EntityCaveSpider
,EntityChicken
,EntityCod
,EntityCow
,EntityCreeper
,EntityDolphin
,EntityDonkey
,EntityDrowned
,EntityElderGuardian
,EntityEnderDragon
,EntityEnderman
,EntityEndermite
,EntityEvoker
,EntityFlyingAnimal
,EntityFlyingMob
,EntityFox
,EntityGhast
,EntityGuardian
,EntityHoglin
,EntityHorse
,EntityHusk
,EntityIntelligent
,EntityIronGolem
,EntityLlama
,EntityMagmaCube
,EntityMob
,EntityMooshroom
,EntityMule
,EntityOcelot
,EntityPanda
,EntityParrot
,EntityPhantom
,EntityPhysical
,EntityPig
,EntityPiglin
,EntityPiglinBrute
,EntityPillager
,EntityPolarBear
,EntityPufferfish
,EntityRabbit
,EntityRavager
,EntitySalmon
,EntitySheep
,EntityShulker
,EntitySilverfish
,EntitySkeleton
,EntitySkeletonHorse
,EntitySlime
,EntitySnowGolem
,EntitySpider
,EntitySquid
,EntityStray
,EntityStrider
,EntitySwimmingAnimal
,EntitySwimmingMob
,EntityTameable
,EntityTropicalFish
,EntityTurtle
,EntityVex
,EntityVindicator
,EntityWalkingAnimal
,EntityWalkingMob
,EntityWitch
,EntityWither
,EntityWitherSkeleton
,EntityWolf
,EntityZoglin
,EntityZombie
,EntityZombieHorse
,EntityZombiePigman
,EntityZombieVillager
,EntityZombieVillagerV1
该方法将被异步并行调用,用于实体进行tick无关的操作
-
方法概要
-
方法详细资料
-
asyncPrepare
void asyncPrepare(int currentTick) 该方法将被并行执行,每一刻都执行一次,并保证每一次onUpdate之前都执行完毕- 参数:
currentTick
- 当前游戏刻
-