Class BlockRedstoneRepeater

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Faceable, RedstoneComponent, Cloneable
Direct Known Subclasses:
BlockRedstoneRepeaterPowered, BlockRedstoneRepeaterUnpowered

@PowerNukkitOnly @Since("1.4.0.0-PN") public abstract class BlockRedstoneRepeater extends BlockRedstoneDiode
  • Field Details

  • Constructor Details

  • Method Details

    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @Nonnull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • onActivate

      public boolean onActivate(@Nonnull Item item, Player player)
      Overrides:
      onActivate in class Block
    • place

      @PowerNukkitDifference(info="Allow to be placed on top of the walls", since="1.3.0.0-PN") public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class BlockRedstoneDiode
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getFacing

      public BlockFace getFacing()
      Specified by:
      getFacing in class BlockRedstoneDiode
    • isAlternateInput

      protected boolean isAlternateInput(Block block)
      Overrides:
      isAlternateInput in class BlockRedstoneDiode
    • toItem

      public Item toItem()
      Overrides:
      toItem in class Block
    • getDelay

      protected int getDelay()
      Specified by:
      getDelay in class BlockRedstoneDiode
    • isLocked

      public boolean isLocked()
      Overrides:
      isLocked in class BlockRedstoneDiode