Package cn.nukkit.blockentity
Class BlockEntityNetherReactor
java.lang.Object
cn.nukkit.math.Vector3
cn.nukkit.positiontracking.NamedPosition
cn.nukkit.level.Position
cn.nukkit.blockentity.BlockEntity
cn.nukkit.blockentity.BlockEntitySpawnable
cn.nukkit.blockentity.BlockEntityNetherReactor
- All Implemented Interfaces:
Cloneable
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public class BlockEntityNetherReactor
extends BlockEntitySpawnable
This entity allows to manipulate the save state of a nether reactor core, but changing it
will cause no visual change. To see the changes in the world it would be necessary to
change the block data value to
0 1 or 3
but that is impossible in the recent versions
because Minecraft Bedrock Edition has moved from block data to the block property & block state
system and did not create a block property for the old nether reactor core block, making it
impossible for the server to tell the client to render the red and dark versions of the block.-
Field Summary
Fields inherited from class cn.nukkit.blockentity.BlockEntity
BANNER, BARREL, BEACON, BED, BEEHIVE, BELL, BLAST_FURNACE, BREWING_STAND, CAMPFIRE, CAULDRON, CHEST, chunk, closed, COMMAND_BLOCK, COMPARATOR, CONDUIT, count, DAYLIGHT_DETECTOR, DISPENSER, DROPPER, ENCHANT_TABLE, END_GATEWAY, END_PORTAL, ENDER_CHEST, FLOWER_POT, FURNACE, HOPPER, id, ITEM_FRAME, JUKEBOX, lastUpdate, LECTERN, LODESTONE, MOB_SPAWNER, movable, MOVING_BLOCK, MUSIC, name, namedTag, NETHER_REACTOR, PISTON_ARM, SCULK_CATALYST, SCULK_SENSOR, SCULK_SHRIEKER, server, SHULKER_BOX, SIGN, SKULL, SMOKER, TARGET, timing
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionint
protected void
boolean
void
loadNBT()
void
saveNBT()
void
setProgress
(int progress) void
setReactorState
(NetherReactorState reactorState) Methods inherited from class cn.nukkit.blockentity.BlockEntitySpawnable
getSpawnPacket, getSpawnPacket, spawnTo, spawnToAll, updateCompoundTag
Methods inherited from class cn.nukkit.blockentity.BlockEntity
close, createBlockEntity, createBlockEntity, createBlockEntity, getBlock, getCleanedNBT, getDefaultCompound, getId, getLevelBlockEntity, getName, getSaveId, isMovable, isObservable, onBreak, onBreak, onUpdate, registerBlockEntity, scheduleUpdate, setDirty
Methods inherited from class cn.nukkit.level.Position
abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockState, getLevelBlockState, getLevelName, getLocation, getSide, getSide, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, multiply, round, setComponents, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract, toString
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, down, down, east, east, equals, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, setComponentsAdding, setComponentsAdding, setX, setY, setZ, south, south, up, up, west, west
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Constructor Details
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BlockEntityNetherReactor
@PowerNukkitOnly @Since("1.4.0.0-PN") public BlockEntityNetherReactor(FullChunk chunk, CompoundTag nbt)
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Method Details
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isBlockEntityValid
public boolean isBlockEntityValid()- Specified by:
isBlockEntityValid
in classBlockEntity
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getReactorState
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setReactorState
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getProgress
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setProgress
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initBlockEntity
protected void initBlockEntity()- Overrides:
initBlockEntity
in classBlockEntitySpawnable
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saveNBT
public void saveNBT()- Overrides:
saveNBT
in classBlockEntity
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loadNBT
- Overrides:
loadNBT
in classBlockEntity
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getSpawnCompound
- Overrides:
getSpawnCompound
in classBlockEntitySpawnable
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