Package cn.nukkit.network.protocol
Class RespawnPacket
java.lang.Object
cn.nukkit.utils.BinaryStream
cn.nukkit.network.protocol.DataPacket
cn.nukkit.network.protocol.RespawnPacket
- All Implemented Interfaces:
Cloneable
- Author:
- Nukkit Project Team
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Field Summary
Modifier and TypeFieldDescriptionstatic final byte
int
long
static final int
static final int
static final int
float
float
float
Fields inherited from class cn.nukkit.network.protocol.DataPacket
EMPTY_ARRAY, isEncoded, reliability
Fields inherited from class cn.nukkit.utils.BinaryStream
offset
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Constructor Summary
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Method Summary
Methods inherited from class cn.nukkit.network.protocol.DataPacket
clean, clone, compress, compress, getChannel, reset, setChannel, tryEncode
Methods inherited from class cn.nukkit.utils.BinaryStream
feof, get, get, getArray, getAttributeList, getBlockFace, getBlockVector3, getBoolean, getBuffer, getByte, getByteArray, getCount, getEntityLink, getEntityRuntimeId, getEntityUniqueId, getFloat, getFloat, getImage, getInt, getLFloat, getLFloat, getLInt, getLLong, getLong, getLShort, getLTriad, getOffset, getRecipeIngredient, getShort, getSignedBlockPosition, getSkin, getSlot, getString, getTag, getTriad, getUnsignedVarInt, getUnsignedVarLong, getUUID, getVarInt, getVarLong, getVector3f, put, putArray, putArray, putAttributeList, putBlockFace, putBlockVector3, putBlockVector3, putBoolean, putByte, putByteArray, putEntityLink, putEntityRuntimeId, putEntityUniqueId, putFloat, putGameRules, putImage, putInt, putLFloat, putLInt, putLLong, putLong, putLShort, putLTriad, putRecipeIngredient, putShort, putSignedBlockPosition, putSkin, putSlot, putSlot, putString, putTag, putTriad, putUnsignedVarInt, putUnsignedVarLong, putUUID, putVarInt, putVarLong, putVector3f, putVector3f, setBuffer, setBuffer, setOffset
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Field Details
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NETWORK_ID
public static final byte NETWORK_ID- See Also:
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STATE_SEARCHING_FOR_SPAWN
public static final int STATE_SEARCHING_FOR_SPAWN- See Also:
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STATE_READY_TO_SPAWN
public static final int STATE_READY_TO_SPAWN- See Also:
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STATE_CLIENT_READY_TO_SPAWN
public static final int STATE_CLIENT_READY_TO_SPAWN- See Also:
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x
public float x -
y
public float y -
z
public float z -
respawnState
public int respawnState -
runtimeEntityId
public long runtimeEntityId
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Constructor Details
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RespawnPacket
public RespawnPacket()
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Method Details
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decode
public void decode()- Specified by:
decode
in classDataPacket
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encode
public void encode()- Specified by:
encode
in classDataPacket
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pid
public byte pid()- Specified by:
pid
in classDataPacket
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toString
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