Uses of Class
cn.nukkit.block.Block
Package
Description
与方块实现相关的类,基类
Block
与方块实体(例如TNT方块爆炸时的实体)相关的类
与方块状态相关的类.
与实体相关的类,包含友好生物,敌对生物等.
与物品相关的类.
与世界相关的类.
一些关于异步任务和调度器的类,可用于插件实现异步操作.
各种工具类.
-
Uses of Block in cn.nukkit
-
Uses of Block in cn.nukkit.block
Modifier and TypeClassDescriptionclass
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Deprecated.class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
http://minecraft.gamepedia.com/End_Rodclass
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Deprecated.class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Implements the main logic of all nether vines.class
Properties and behaviour definitions of theBlockID.TWISTING_VINES
block.class
Properties and behaviour definitions of theBlockID.WEEPING_VINES
block.class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Modifier and TypeFieldDescriptionstatic final Block[]
Block.EMPTY_ARRAY
static Block[]
Block.fullList
Deprecated.Modifier and TypeMethodDescriptionBlock.clone()
Block.down()
Block.down
(int step) Block.down
(int step, int layer) Block.east()
Block.east
(int step) Block.east
(int step, int layer) Block.forState
(IBlockState state) BlockWood.forState
(IBlockState state) static Block
Block.get
(int id) static Block
Block.get
(int id, int data) Deprecated.static Block
Deprecated.static Block
Deprecated.static Block
Deprecated.static Block
Deprecated.static Block
Deprecated.static Block
Deprecated.static Block
Deprecated.final Block
Block.getBlock()
default Block
BlockEntityHolder.getBlock()
protected abstract Block
BlockRedstoneDiode.getPowered()
protected Block
BlockRedstoneRepeaterPowered.getPowered()
protected Block
BlockRedstoneRepeaterUnpowered.getPowered()
Block.getSideAtLayer
(int layer, BlockFace face) Block.getSideAtLayer
(int layer, BlockFace face, int step) BlockConnectable.getSideAtLayer
(int layer, BlockFace face) Block.getTickCachedSide
(BlockFace face) Block.getTickCachedSide
(BlockFace face, int step) Block.getTickCachedSideAtLayer
(int layer, BlockFace face) Block.getTickCachedSideAtLayer
(int layer, BlockFace face, int step) protected Block
BlockDandelion.getUncommonFlower()
protected Block
BlockFlower.getUncommonFlower()
protected abstract Block
BlockRedstoneDiode.getUnpowered()
protected Block
BlockRedstoneRepeaterPowered.getUnpowered()
protected Block
BlockRedstoneRepeaterUnpowered.getUnpowered()
Block.north()
Block.north
(int step) Block.north
(int step, int layer) Block.south()
Block.south
(int step) Block.south
(int step, int layer) protected Block
BlockCandle.toCakeForm()
protected Block
BlockCandleBlack.toCakeForm()
protected Block
BlockCandleBlue.toCakeForm()
protected Block
BlockCandleBrown.toCakeForm()
protected Block
BlockCandleCyan.toCakeForm()
protected Block
BlockCandleGray.toCakeForm()
protected Block
BlockCandleGreen.toCakeForm()
protected Block
BlockCandleLightBlue.toCakeForm()
protected Block
BlockCandleLightGray.toCakeForm()
protected Block
BlockCandleLime.toCakeForm()
protected Block
BlockCandleMagenta.toCakeForm()
protected Block
BlockCandleOrange.toCakeForm()
protected Block
BlockCandlePink.toCakeForm()
protected Block
BlockCandlePurple.toCakeForm()
protected Block
BlockCandleRed.toCakeForm()
protected Block
BlockCandleWhite.toCakeForm()
protected Block
BlockCandleYellow.toCakeForm()
Block.up()
Block.up
(int step) Block.up
(int step, int layer) Block.west()
Block.west
(int step) Block.west
(int step, int layer) Modifier and TypeMethodDescriptionBlock.firstInLayers
(int startingLayer, Predicate<Block> condition) Block.firstInLayers
(Predicate<Block> condition) BlockPistonBase.BlocksCalculator.getBlocksToDestroy()
BlockPistonBase.BlocksCalculator.getBlocksToMove()
Modifier and TypeMethodDescriptionvoid
Block.afterRemoval
(Block newBlock, boolean update) void
BlockObsidian.afterRemoval
(Block newBlock, boolean update) void
BlockRailPowered.afterRemoval
(Block newBlock, boolean update) void
BlockSnowLayer.afterRemoval
(Block newBlock, boolean update) void
BlockWater.afterRemoval
(Block newBlock, boolean update) void
BlockTripWireHook.calculateState
(boolean onBreak, boolean updateAround, int pos, Block block) boolean
BlockRedstoneWire.canBePlacedOn
(Block support) boolean
BlockConnectable.canConnect
(Block block) boolean
BlockFence.canConnect
(Block block) boolean
BlockThin.canConnect
(Block block) boolean
BlockWallBase.canConnect
(Block block) protected static boolean
BlockRedstoneWire.canConnectTo
(Block block, BlockFace side) protected static boolean
BlockRedstoneWire.canConnectUpwardsTo
(Block block) boolean
BlockMoss.canConvertToMoss
(Block block) protected boolean
BlockLiquid.canFlowInto
(Block block) protected abstract boolean
protected boolean
protected boolean
boolean
BlockFlower.canPlantOn
(Block block) boolean
BlockWitherRose.canPlantOn
(Block block) boolean
BlockPistonBase.BlocksCalculator.canPush
(Block block, BlockFace face, boolean destroyBlocks, boolean extending) static boolean
static boolean
static boolean
protected void
BlockLava.flowIntoBlock
(Block block, int newFlowDecay) protected void
BlockLiquid.flowIntoBlock
(Block block, int newFlowDecay) protected int
BlockLiquid.getEffectiveFlowDecay
(Block block) protected int
BlockLiquid.getFlowDecay
(Block block) boolean
boolean
void
protected boolean
BlockRedstoneDiode.isAlternateInput
(Block block) protected boolean
BlockRedstoneRepeater.isAlternateInput
(Block block) boolean
BlockFire.isBlockTopFacingSurfaceSolid
(Block block) static boolean
static boolean
BlockFlower.isSupportValid
(Block block) static boolean
BlockLever.isSupportValid
(Block support, BlockFace face) Check if the given block and its block face is a valid support for a leverstatic boolean
BlockPressurePlateBase.isSupportValid
(Block block, BlockFace blockFace) protected boolean
BlockRedstoneDiode.isSupportValid
(Block support) static boolean
BlockSweetBerryBush.isSupportValid
(Block block) protected boolean
BlockVinesNether.isSupportValid
(Block support) protected boolean
BlockLava.isSurroundingBlockFlammable
(Block block) static boolean
BlockCaveVines.isValidSupport
(Block block) protected boolean
BlockFungus.isValidSupport
(Block support) boolean
BlockTurtleEgg.isValidSupport
(Block support) protected boolean
BlockLiquid.liquidCollide
(Block cause, Block result) boolean
Block.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) Place and initialize a this block correctly in the world.boolean
BlockAllow.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockAmethystBud.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockAnvil.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockAzalea.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBamboo.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBambooSapling.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBanner.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBarrel.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBasalt.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBeacon.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBed.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBeehive.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBell.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBigDripleaf.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBone.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBorder.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBrewingStand.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockBubbleColumn.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockButton.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCactus.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCake.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCampfire.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCandle.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCandleCake.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCarpet.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCauldron.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockChain.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockChest.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockChorusFlower.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockChorusPlant.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCocoa.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCommandBlock.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockConcretePowder.place
(Item item, Block b, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockConduit.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCoral.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCoralFan.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockCrops.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDaylightDetector.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDeadBush.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDeny.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDispenser.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDoor.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockDoublePlant.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEnchantingTable.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEnderChest.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEndGateway.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEndPortal.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEndPortalFrame.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockEndRod.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFenceGate.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFlower.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFlowerPot.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFrogSpawn.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFungus.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockFurnaceBurning.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockGrindstone.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockHayBale.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockHopper.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockIceFrosted.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockItemFrame.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockJigsaw.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockJukebox.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockKelp.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLadder.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLantern.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLava.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLeaves.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLectern.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLever.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLichen.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLightningRod.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLodestone.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLog.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockLoom.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockMangrovePropagule.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockMangroveRoots.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockMoving.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockMuddyMangroveRoots.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockMushroom.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockNetherReactor.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockNetherWart.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockNoteblock.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockObserver.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockPistonBase.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockPointedDripstone.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockPressurePlateBase.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockPumpkin.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockPurpur.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockQuartz.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRail.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstone.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneComparator.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneDiode.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneLamp.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneRepeater.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneTorch.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRedstoneWire.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRoots.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockRootsHanging.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSapling.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockScaffolding.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSeagrass.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSeaPickle.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSignPost.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSkull.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSlab.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSmallDripleaf.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSnowLayer.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSponge.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSporeBlossom.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockStairs.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockStonecutterBlock.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockStructure.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSugarcane.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockSweetBerryBush.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTallGrass.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTerracottaGlazed.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTorch.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTrapdoor.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTrappedChest.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTripWire.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTripWireHook.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockTurtleEgg.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockUndyedShulkerBox.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockVine.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockVinesNether.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockWallBase.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockWater.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) boolean
BlockWaterLily.place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) Modifier and TypeMethodDescriptionBlock.firstInLayers
(int startingLayer, Predicate<Block> condition) Block.firstInLayers
(Predicate<Block> condition) static void
Block.registerBlockImplementation
(int blockId, Class<? extends Block> blockClass, String persistenceName, boolean receivesRandomTick) Register a new block implementation overriding the existing one.ModifierConstructorDescriptionBlocksCalculator
(Level level, Block block, BlockFace facing, boolean extending) BlocksCalculator
(Level level, Block pos, BlockFace face, boolean extending, boolean sticky) -
Uses of Block in cn.nukkit.block.customblock
Modifier and TypeMethodDescriptiondefault Block
CustomBlock.toCustomBlock()
default Block
CustomBlock.toCustomBlock
(int meta) -
Uses of Block in cn.nukkit.blockentity
-
Uses of Block in cn.nukkit.blockstate
Modifier and TypeMethodDescriptionBlockState.getBlock()
BlockState.getBlock
(Level level, int x, int y, int z, int layer, boolean repair, Consumer<BlockStateRepair> callback) default Block
IBlockState.getBlock()
default Block
default Block
default Block
default Block
default Block
IBlockState.getBlock
(Level level, int x, int y, int z, int layer, boolean repair, Consumer<BlockStateRepair> callback) default Block
default Block
default Block
IBlockState.getBlockRepairing
(Block pos) default Block
IBlockState.getBlockRepairing
(Level level, int x, int y, int z) default Block
IBlockState.getBlockRepairing
(Level level, int x, int y, int z, int layer) default Block
IBlockState.getBlockRepairing
(Level level, int x, int y, int z, int layer, Consumer<BlockStateRepair> callback) default Block
IBlockState.getBlockRepairing
(Level level, BlockVector3 pos, int layer) default Block
IBlockState.getBlockRepairing
(Level level, Vector3 pos) default Block
IBlockState.getBlockRepairing
(Level level, Vector3 pos, int layer) default Block
IBlockState.getBlockRepairing
(Position position, int layer) -
Uses of Block in cn.nukkit.entity
Modifier and TypeMethodDescription<T extends Block>
booleanEntity.collideWithBlock
(Class<T> classType) Modifier and TypeMethodDescriptionBlock[]
EntityLiving.getLineOfSight
(int maxDistance) Block[]
EntityLiving.getLineOfSight
(int maxDistance, int maxLength) Block[]
EntityLiving.getLineOfSight
(int maxDistance, int maxLength, Integer[] transparent) Block[]
EntityLiving.getLineOfSight
(int maxDistance, int maxLength, Map<Integer, Object> transparent) Deprecated.EntityLiving.getTargetBlock
(int maxDistance) EntityLiving.getTargetBlock
(int maxDistance, Integer[] transparent) EntityLiving.getTargetBlock
(int maxDistance, Map<Integer, Object> transparent) Deprecated.Modifier and TypeMethodDescriptionfloat
EntityPhysical.getMovementSpeedAtBlock
(Block block) 获取实体在某方块处行走的真实速度,此方法会考虑流体阻力 -
Uses of Block in cn.nukkit.entity.ai.route
Modifier and TypeMethodDescriptionprotected Block
SimpleFlatAStarRouteFinder.getHighestUnder
(Vector3 vector3, int limit) 获取目标坐标最高有效点(沿Y轴往下检查)Modifier and TypeMethodDescriptionprotected boolean
SimpleFlatAStarRouteFinder.evalStandingBlock
(Block block) 指定方块上面是否可作为一个有效的节点 -
Uses of Block in cn.nukkit.entity.ai.route.posevaluator
Modifier and TypeMethodDescriptionboolean
FlyingPosEvaluator.evalStandingBlock
(EntityIntelligent entity, Block block) default boolean
IPosEvaluator.evalStandingBlock
(EntityIntelligent entity, Block block) 返回此方块是否可以作为脚下站立的方块,通常用于返回整数坐标点(行走)的实体
如果此使用此评估器的寻路器只返回整数坐标点,才需要实现此方块。boolean
SwimmingPosEvaluator.evalStandingBlock
(EntityIntelligent entity, Block block) boolean
WalkingPosEvaluator.evalStandingBlock
(EntityIntelligent entity, Block block) -
Uses of Block in cn.nukkit.entity.item
Modifier and TypeMethodDescriptionEntityMinecartAbstract.getDisplayBlock()
Get the minecart display blockModifier and TypeMethodDescriptionboolean
EntityMinecartAbstract.setDisplayBlock
(Block block) Set the minecart display blockboolean
EntityMinecartAbstract.setDisplayBlock
(Block block, boolean update) Set the minecart display block -
Uses of Block in cn.nukkit.entity.mob
-
Uses of Block in cn.nukkit.entity.passive
Modifier and TypeMethodDescriptionfloat
EntitySwimmingAnimal.getMovementSpeedAtBlock
(Block block) -
Uses of Block in cn.nukkit.entity.projectile
Modifier and TypeMethodDescriptionprotected boolean
EntityProjectile.onCollideWithBlock
(Position position, Vector3 motion, Block collisionBlock) -
Uses of Block in cn.nukkit.event.block
Modifier and TypeFieldDescriptionprotected final Block
BlockEvent.block
protected final Block
BlockPlaceEvent.blockAgainst
protected final Block
BlockPlaceEvent.blockReplace
Modifier and TypeMethodDescriptionBlockEvent.getBlock()
BlockPlaceEvent.getBlockAgainst()
BlockPlaceEvent.getBlockReplace()
BlockFromToEvent.getFrom()
AnvilDamageEvent.getNewState()
BlockFadeEvent.getNewState()
BlockGrowEvent.getNewState()
BlockHarvestEvent.getNewState()
TurtleEggHatchEvent.getNewState()
BlockIgniteEvent.getSource()
BlockSpreadEvent.getSource()
BlockFromToEvent.getTo()
LiquidFlowEvent.getTo()
Modifier and TypeMethodDescriptionBlockExplodeEvent.getAffectedBlocks()
BlockPistonEvent.getBlocks()
BlockPistonEvent.getDestroyedBlocks()
BlockExplodeEvent.getIgnitions()
Modifier and TypeMethodDescriptionvoid
AnvilDamageEvent.setNewState
(Block block) void
BlockHarvestEvent.setNewState
(Block newState) void
TurtleEggHatchEvent.setNewState
(Block newState) void
Modifier and TypeMethodDescriptionvoid
BlockExplodeEvent.setAffectedBlocks
(Set<Block> blocks) void
BlockExplodeEvent.setIgnitions
(Set<Block> ignitions) ModifierConstructorDescriptionAnvilDamageEvent
(Block block, int oldDamage, int newDamage, AnvilDamageEvent.DamageCause cause, Player player) AnvilDamageEvent
(Block block, Block newState, Player player, CraftingTransaction transaction, AnvilDamageEvent.DamageCause cause) AnvilDamageEvent
(Block block, BlockState newState, Player player, CraftingTransaction transaction, AnvilDamageEvent.DamageCause cause) BigDripleafTiltChangeEvent
(Block block, BlockBigDripleaf.Tilt oldTilt, BlockBigDripleaf.Tilt newTilt) BlockBreakEvent
(Player player, Block block, Item item, Item[] drops) BlockBreakEvent
(Player player, Block block, Item item, Item[] drops, boolean instaBreak) BlockBreakEvent
(Player player, Block block, Item item, Item[] drops, boolean instaBreak, boolean fastBreak) BlockBreakEvent
(Player player, Block block, BlockFace face, Item item, Item[] drops, boolean instaBreak, boolean fastBreak) BlockBurnEvent
(Block block) BlockEvent
(Block block) BlockExplodeEvent
(Block block, Position position, Set<Block> blocks, Set<Block> ignitions, double yield, double fireChance) BlockExplosionPrimeEvent
(Block block, double force) BlockExplosionPrimeEvent
(Block block, double force, double fireChance) BlockFadeEvent
(Block block, Block newState) BlockFallEvent
(Block block) BlockFormEvent
(Block block, Block newState) BlockFromToEvent
(Block block, Block to) BlockGrowEvent
(Block block, Block newState) BlockHarvestEvent
(Block block, Block newState, Item[] drops) BlockIgniteEvent
(Block block, Block source, Entity entity, BlockIgniteEvent.BlockIgniteCause cause) BlockPistonChangeEvent
(Block block, int oldPower, int newPower) Deprecated.BlockRedstoneEvent
(Block block, int oldPower, int newPower) BlockSpreadEvent
(Block block, Block source, Block newState) BlockUpdateEvent
(Block block) CauldronFilledByDrippingLiquidEvent
(Block cauldron, CauldronLiquid liquid, int liquidLevelIncrement) ComposterEmptyEvent
(Block block, Player player, Item itemUsed, Item drop, int newLevel) ComposterFillEvent
(Block block, Player player, Item item, int chance, boolean success) ConduitActivateEvent
(Block block) ConduitDeactivateEvent
(Block block) DoorToggleEvent
(Block block, Player player) ItemFrameDropItemEvent
(Player player, Block block, BlockEntityItemFrame itemFrame, Item item) LeavesDecayEvent
(Block block) LiquidFlowEvent
(Block to, BlockLiquid source, int newFlowDecay) SignChangeEvent
(Block block, Player player, String[] lines) SignColorChangeEvent
(Block block, Player player, BlockColor color) SignGlowEvent
(Block block, Player player, boolean glowing) TurtleEggHatchEvent
(BlockTurtleEgg turtleEgg, int eggsHatching, Block newState) WaterFrostEvent
(Block block, Entity entity) ModifierConstructorDescriptionBlockExplodeEvent
(Block block, Position position, Set<Block> blocks, Set<Block> ignitions, double yield, double fireChance) BlockPistonEvent
(BlockPistonBase piston, BlockFace direction, List<Block> blocks, List<Block> destroyedBlocks, boolean extending) -
Uses of Block in cn.nukkit.event.blockstate
ModifierConstructorDescriptionBlockStateRepairFinishEvent
(List<BlockStateRepair> allRepairs, Block result) -
Uses of Block in cn.nukkit.event.command
-
Uses of Block in cn.nukkit.event.entity
Modifier and TypeMethodDescriptionEntityInteractEvent.getBlock()
EntityFallEvent.getBlockFallOn()
EntityCombustByBlockEvent.getCombuster()
EntityDamageByBlockEvent.getDamager()
EntityBlockChangeEvent.getFrom()
EntityBlockChangeEvent.getTo()
Modifier and TypeMethodDescriptionEntityExplodeEvent.getBlockList()
EntityExplodeEvent.getIgnitions()
Modifier and TypeMethodDescriptionvoid
EntityExplodeEvent.setBlockList
(List<Block> blocks) void
EntityExplodeEvent.setIgnitions
(Set<Block> ignitions) ModifierConstructorDescriptionEntityBlockChangeEvent
(Entity entity, Block from, Block to) EntityCombustByBlockEvent
(Block combuster, Entity combustee, int duration) EntityDamageByBlockEvent
(Block damager, Entity entity, EntityDamageEvent.DamageCause cause, float damage) EntityFallEvent
(Entity entity, Block blockFallOn, float fallDistance) EntityInteractEvent
(Entity entity, Block block) ModifierConstructorDescriptionEntityExplodeEvent
(Entity entity, Position position, List<Block> blocks, double yield) -
Uses of Block in cn.nukkit.event.level
-
Uses of Block in cn.nukkit.event.player
Modifier and TypeFieldDescriptionprotected final Block
PlayerInteractEvent.blockTouched
protected final Block
PlayerGlassBottleFillEvent.target
Modifier and TypeMethodDescriptionPlayerBedEnterEvent.getBed()
PlayerBedLeaveEvent.getBed()
PlayerGlassBottleFillEvent.getBlock()
PlayerInteractEvent.getBlock()
PlayerBlockPickEvent.getBlockClicked()
ModifierConstructorDescriptionPlayerBedEnterEvent
(Player player, Block bed) PlayerBedLeaveEvent
(Player player, Block bed) PlayerBlockPickEvent
(Player player, Block blockClicked, Item item) PlayerBucketEmptyEvent
(Player who, Block blockClicked, BlockFace blockFace, Block liquid, Item bucket, Item itemInHand) PlayerBucketFillEvent
(Player who, Block blockClicked, BlockFace blockFace, Block liquid, Item bucket, Item itemInHand) PlayerGlassBottleFillEvent
(Player player, Block target, Item item) -
Uses of Block in cn.nukkit.event.redstone
-
Uses of Block in cn.nukkit.item
Modifier and TypeMethodDescriptionItem.getBlock()
ItemBlock.getBlock()
Item.getBlockUnsafe()
ItemBucket.getTargetBlock()
Modifier and TypeMethodDescriptionvoid
Item.addCanDestroy
(Block block) void
Item.addCanDestroy
(Block[] blocks) void
Item.addCanPlaceOn
(Block block) void
Item.addCanPlaceOn
(Block[] blocks) protected void
int
Item.getDestroySpeed
(Block block, Player player) boolean
Item.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemArmorStand.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemBoat.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemBucket.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemChestBoatBase.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemEmptyMap.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemEndCrystal.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemFireCharge.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemFirework.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemFlintSteel.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemGlassBottle.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemGlowBerries.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemMinecart.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemMinecartChest.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemMinecartHopper.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemMinecartTNT.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemPainting.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) boolean
ItemSpawnEgg.onActivate
(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) protected boolean
ItemArmorStand.removeForPlacement
(Block block) void
Item.setCanDestroy
(Block[] blocks) void
Item.setCanPlaceOn
(Block[] blocks) boolean
boolean
-
Uses of Block in cn.nukkit.item.customitem
-
Uses of Block in cn.nukkit.item.food
-
Uses of Block in cn.nukkit.level
Modifier and TypeMethodDescriptionLevel.getBlock
(int x, int y, int z) Level.getBlock
(int x, int y, int z, boolean load) Level.getBlock
(int x, int y, int z, int layer) Level.getBlock
(int x, int y, int z, int layer, boolean load) Block[]
Level.getCollisionBlocks
(AxisAlignedBB bb) Block[]
Level.getCollisionBlocks
(AxisAlignedBB bb, boolean targetFirst) Block[]
Level.getCollisionBlocks
(AxisAlignedBB bb, boolean targetFirst, boolean ignoreCollidesCheck) Block[]
Level.getCollisionBlocks
(AxisAlignedBB bb, boolean targetFirst, boolean ignoreCollidesCheck, Predicate<Block> condition) Position.getLevelBlock()
Position.getLevelBlock
(int layer) Position.getLevelBlock
(int layer, boolean load) Position.getLevelBlockAtLayer
(int layer) Level.getTickCachedBlock
(int x, int y, int z) Level.getTickCachedBlock
(int x, int y, int z, boolean load) Level.getTickCachedBlock
(int x, int y, int z, int layer) Level.getTickCachedBlock
(int x, int y, int z, int layer, boolean load) Level.getTickCachedBlock
(Vector3 pos) Level.getTickCachedBlock
(Vector3 pos, boolean load) Level.getTickCachedBlock
(Vector3 pos, int layer) Level.getTickCachedBlock
(Vector3 pos, int layer, boolean load) Position.getTickCachedLevelBlock()
Position.getTickCachedLevelBlockAtLayer
(int layer) Modifier and TypeMethodDescriptionLevel.getBlockAround
(Vector3 pos) ListChunkManager.getBlocks()
Position.getLevelBlockAround()
Level.scanBlocks
(AxisAlignedBB bb, BiPredicate<BlockVector3, BlockState> condition) Modifier and TypeMethodDescriptionboolean
Level.cancelSheduledUpdate
(Vector3 pos, Block block) boolean
Level.createPortal
(Block target) boolean
Level.isBlockTickPending
(Vector3 pos, Block block) boolean
Level.isUpdateScheduled
(Vector3 pos, Block block) void
Level.scheduleUpdate
(Block pos, int delay) void
Level.scheduleUpdate
(Block pos, int delay, boolean checkBlockWhenUpdate) void
Level.scheduleUpdate
(Block block, Vector3 pos, int delay) void
Level.scheduleUpdate
(Block block, Vector3 pos, int delay, int priority) void
Level.scheduleUpdate
(Block block, Vector3 pos, int delay, int priority, boolean checkArea) void
Level.scheduleUpdate
(Block block, Vector3 pos, int delay, int priority, boolean checkArea, boolean checkBlockWhenUpdate) boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
Modifier and TypeMethodDescriptionBlock[]
Level.getCollisionBlocks
(AxisAlignedBB bb, boolean targetFirst, boolean ignoreCollidesCheck, Predicate<Block> condition) -
Uses of Block in cn.nukkit.level.format
Modifier and TypeMethodDescriptionChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) Deprecated.ChunkSection.getAndSetBlock
(int x, int y, int z, Block block) Deprecated.FullChunk.getAndSetBlock
(int x, int y, int z, int layer, Block block) Deprecated.FullChunk.getAndSetBlock
(int x, int y, int z, Block block) Deprecated.Modifier and TypeMethodDescriptionFullChunk.findBorders
(int x, int z) ChunkSection.scanBlocks
(LevelProvider provider, int offsetX, int offsetZ, BlockVector3 min, BlockVector3 max, BiPredicate<BlockVector3, BlockState> condition) Modifier and TypeMethodDescriptionChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) Deprecated.ChunkSection.getAndSetBlock
(int x, int y, int z, Block block) Deprecated.FullChunk.getAndSetBlock
(int x, int y, int z, int layer, Block block) Deprecated.FullChunk.getAndSetBlock
(int x, int y, int z, Block block) Deprecated. -
Uses of Block in cn.nukkit.level.format.anvil
Modifier and TypeMethodDescriptionChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) ChunkSection.getAndSetBlock
(int x, int y, int z, Block block) Modifier and TypeMethodDescriptionChunkSection.scanBlocks
(LevelProvider provider, int offsetX, int offsetZ, BlockVector3 min, BlockVector3 max, BiPredicate<BlockVector3, BlockState> condition) Modifier and TypeMethodDescriptionChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) ChunkSection.getAndSetBlock
(int x, int y, int z, Block block) -
Uses of Block in cn.nukkit.level.format.generic
Modifier and TypeMethodDescriptionBaseChunk.getAndSetBlock
(int x, int y, int z, int layer, Block block) BaseChunk.getAndSetBlock
(int x, int y, int z, Block block) EmptyChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) EmptyChunkSection.getAndSetBlock
(int x, int y, int z, Block block) Modifier and TypeMethodDescriptionBaseChunk.findBorders
(int x, int z) BaseChunk.scanBlocks
(BlockVector3 min, BlockVector3 max, BiPredicate<BlockVector3, BlockState> condition) BaseFullChunk.scanBlocks
(BlockVector3 min, BlockVector3 max, BiPredicate<BlockVector3, BlockState> condition) EmptyChunkSection.scanBlocks
(LevelProvider provider, int offsetX, int offsetZ, BlockVector3 min, BlockVector3 max, BiPredicate<BlockVector3, BlockState> condition) Modifier and TypeMethodDescriptionBaseChunk.getAndSetBlock
(int x, int y, int z, int layer, Block block) BaseChunk.getAndSetBlock
(int x, int y, int z, Block block) EmptyChunkSection.getAndSetBlock
(int x, int y, int z, int layer, Block block) EmptyChunkSection.getAndSetBlock
(int x, int y, int z, Block block) -
Uses of Block in cn.nukkit.level.generator.object
Modifier and TypeMethodDescriptionprotected void
BasicGenerator.setBlock
(ChunkManager level, Vector3 v, Block b) protected void
BasicGenerator.setBlockAndNotifyAdequately
(ChunkManager level, BlockVector3 pos, Block state) protected void
BasicGenerator.setBlockAndNotifyAdequately
(ChunkManager level, Vector3 pos, Block state) -
Uses of Block in cn.nukkit.level.generator.object.ore
-
Uses of Block in cn.nukkit.level.generator.object.tree
Modifier and TypeFieldDescriptionprotected final Block
HugeTreesGenerator.leavesMetadata
Sets the metadata for the leaves used in huge treesprotected final Block
HugeTreesGenerator.woodMetadata
Sets the metadata for the wood blocks usedModifierConstructorDescriptionHugeTreesGenerator
(int baseHeightIn, int extraRandomHeightIn, Block woodMetadataIn, Block leavesMetadataIn) ObjectJungleBigTree
(int baseHeightIn, int extraRandomHeight, Block woodMetadata, Block leavesMetadata) -
Uses of Block in cn.nukkit.level.particle
ModifierConstructorDescriptionDestroyBlockParticle
(Vector3 pos, Block block) PunchBlockParticle
(Vector3 pos, Block block, BlockFace face) TerrainParticle
(Vector3 pos, Block block) -
Uses of Block in cn.nukkit.level.util
Modifier and TypeMethodDescriptionTickCachedBlockStore.CachedBlockComputer.compute()
SimpleTickCachedBlockStore.computeFromCachedStore
(int x, int y, int z, int layer, TickCachedBlockStore.CachedBlockComputer cachedBlockComputer) TickCachedBlockStore.computeFromCachedStore
(int x, int y, int z, int layer, TickCachedBlockStore.CachedBlockComputer cachedBlockComputer) 同computeIfAbsentSimpleTickCachedBlockStore.getFromCachedStore
(int x, int y, int z, int layer) TickCachedBlockStore.getFromCachedStore
(int x, int y, int z, int layer) Modifier and TypeMethodDescriptionvoid
SimpleTickCachedBlockStore.saveIntoCachedStore
(Block block, int x, int y, int z, int layer) void
TickCachedBlockStore.saveIntoCachedStore
(Block block, int x, int y, int z, int layer) -
Uses of Block in cn.nukkit.scheduler
Modifier and TypeMethodDescriptionboolean
BlockUpdateScheduler.isBlockTickPending
(Vector3 pos, Block block) -
Uses of Block in cn.nukkit.utils
Modifier and TypeMethodDescriptionstatic Block[]
Utils.getLevelBlocks
(Level level, AxisAlignedBB bb) BlockIterator.next()
TickCachedBlockIterator.next()
Modifier and TypeMethodDescriptionstatic int
MinecraftNamespaceComparator.compareBlocks
(Block blockA, Block blockB) static boolean
Rail.isRailBlock
(Block block) ModifierConstructorDescriptionBlockUpdateEntry
(Vector3 pos, Block block) BlockUpdateEntry
(Vector3 pos, Block block, long delay, int priority) BlockUpdateEntry
(Vector3 pos, Block block, long delay, int priority, boolean checkBlockWhenUpdate)