Package cn.nukkit.network.protocol
Class LevelSoundEventPacketV1
java.lang.Object
cn.nukkit.utils.BinaryStream
cn.nukkit.network.protocol.DataPacket
cn.nukkit.network.protocol.LevelSoundEventPacket
cn.nukkit.network.protocol.LevelSoundEventPacketV1
- All Implemented Interfaces:
Cloneable
-
Field Summary
Modifier and TypeFieldDescriptionint
boolean
boolean
static final byte
int
int
float
float
float
Fields inherited from class cn.nukkit.network.protocol.LevelSoundEventPacket
entityIdentifier, SOUND_ADD_CHEST, SOUND_ADMIRE, SOUND_AMBIENT, SOUND_AMBIENT_ADDITION_BASALT_DELTAS, SOUND_AMBIENT_ADDITION_CRIMSON_FOREST, SOUND_AMBIENT_ADDITION_NETHER_WASTES, SOUND_AMBIENT_ADDITION_SOULSAND_VALLEY, SOUND_AMBIENT_ADDITION_WARPED_FOREST, SOUND_AMBIENT_AGGRESSIVE, SOUND_AMBIENT_BABY, SOUND_AMBIENT_BASALT_DELTAS, SOUND_AMBIENT_CANDLE, SOUND_AMBIENT_CAVE, SOUND_AMBIENT_CRIMSON_FOREST, SOUND_AMBIENT_IN_RAID, SOUND_AMBIENT_IN_WATER, SOUND_AMBIENT_LOOP_BASALT_DELTAS, SOUND_AMBIENT_LOOP_CRIMSON_FOREST, SOUND_AMBIENT_LOOP_NETHER_WASTES, SOUND_AMBIENT_LOOP_SOULSAND_VALLEY, SOUND_AMBIENT_LOOP_WARPED_FOREST, SOUND_AMBIENT_NETHER_WASTES, SOUND_AMBIENT_POLLINATE, SOUND_AMBIENT_SCREAMER, SOUND_AMBIENT_SOULSAND_VALLEY, SOUND_AMBIENT_TAME, SOUND_AMBIENT_WARPED_FOREST, SOUND_AMBIENT_WORRIED, SOUND_AMETHYST_BLOCK_CHIME, SOUND_ANGRY, SOUND_ARMOR, SOUND_ARMOR_EQUIP_CHAIN, SOUND_ARMOR_EQUIP_DIAMOND, SOUND_ARMOR_EQUIP_ELYTRA, SOUND_ARMOR_EQUIP_GENERIC, SOUND_ARMOR_EQUIP_GOLD, SOUND_ARMOR_EQUIP_IRON, SOUND_ARMOR_EQUIP_LEATHER, SOUND_ATTACH, SOUND_ATTACK, SOUND_ATTACK_NODAMAGE, SOUND_ATTACK_STRONG, SOUND_BABY_SPAWN, SOUND_BALLOONPOP, SOUND_BARREL_CLOSE, SOUND_BARREL_OPEN, SOUND_BEACON_ACTIVATE, SOUND_BEACON_AMBIENT, SOUND_BEACON_DEACTIVATE, SOUND_BEACON_POWER, SOUND_BEEHIVE_DRIP, SOUND_BEEHIVE_ENTER, SOUND_BEEHIVE_EXIT, SOUND_BEEHIVE_SHEAR, SOUND_BEEHIVE_WORK, SOUND_BELL, SOUND_BIG_DRIPLEAF_TILT_DOWN, SOUND_BIG_DRIPLEAF_TILT_UP, SOUND_BLAST, SOUND_BLAST_FURNACE_USE, SOUND_BLOCK_BAMBOO_SAPLING_PLACE, SOUND_BLOCK_CLICK, SOUND_BLOCK_CLICK_FAIL, SOUND_BLOCK_END_PORTAL_FRAME_FILL, SOUND_BLOCK_END_PORTAL_SPAWN, SOUND_BLOCK_FLETCHING_TABLE_USE, SOUND_BLOCK_SCAFFOLDING_CLIMB, SOUND_BLOCK_TURTLE_EGG_ATTACK, SOUND_BLOCK_TURTLE_EGG_BREAK, SOUND_BLOCK_TURTLE_EGG_CRACK, SOUND_BLOCK_TURTLE_EGG_HATCH, SOUND_BOOST, SOUND_BORN, SOUND_BOTTLE_DRAGONBREATH, SOUND_BOW, SOUND_BOW_HIT, SOUND_BREAK, SOUND_BREAK_BLOCK, SOUND_BREATHE, SOUND_BUBBLE_DOWN, SOUND_BUBBLE_DOWNINSIDE, SOUND_BUBBLE_POP, SOUND_BUBBLE_UP, SOUND_BUBBLE_UPINSIDE, SOUND_BUCKET_EMPTY_FISH, SOUND_BUCKET_EMPTY_LAVA, SOUND_BUCKET_EMPTY_POWDER_SNOW, SOUND_BUCKET_EMPTY_WATER, SOUND_BUCKET_FILL_FISH, SOUND_BUCKET_FILL_LAVA, SOUND_BUCKET_FILL_POWDER_SNOW, SOUND_BUCKET_FILL_WATER, SOUND_BULLET_HIT, SOUND_BURP, SOUND_CAKE_ADD_CANDLE, SOUND_CAMERA_TAKE_PICTURE, SOUND_CAMPFIRE_CRACKLE, SOUND_CANT_BREED, SOUND_CARTOGRAPHY_TABLE_USE, SOUND_CAST_SPELL, SOUND_CAVE_VINES_PICK_BERRIES, SOUND_CELEBRATE, SOUND_CHARGE, SOUND_CHEST_CLOSED, SOUND_CHEST_OPEN, SOUND_CHORUSDEATH, SOUND_CHORUSGROW, SOUND_COMPOSTER_EMPTY, SOUND_COMPOSTER_FILL, SOUND_COMPOSTER_FILL_LAYER, SOUND_COMPOSTER_READY, SOUND_CONDUIT_ACTIVATE, SOUND_CONDUIT_AMBIENT, SOUND_CONDUIT_ATTACK, SOUND_CONDUIT_DEACTIVATE, SOUND_CONDUIT_SHORT, SOUND_CONVERT_TO_DROWNED, SOUND_CONVERT_TO_FROG, SOUND_CONVERT_TO_STRAY, SOUND_CONVERT_TO_ZOMBIFIED, SOUND_COPPER_WAX_OFF, SOUND_COPPER_WAX_ON, SOUND_CRACK_IRON_GOLEM, SOUND_CROSSBOW_LOADING_END, SOUND_CROSSBOW_LOADING_MIDDLE, SOUND_CROSSBOW_LOADING_START, SOUND_CROSSBOW_QUICK_CHARGE_END, SOUND_CROSSBOW_QUICK_CHARGE_MIDDLE, SOUND_CROSSBOW_QUICK_CHARGE_START, SOUND_CROSSBOW_SHOOT, SOUND_DEATH, SOUND_DEATH_BABY, SOUND_DEATH_IN_WATER, SOUND_DEATH_MID_VOLUME, SOUND_DEATH_MIN_VOLUME, SOUND_DEATH_SCREAMER, SOUND_DEATH_TO_ZOMBIE, SOUND_DEFAULT, SOUND_DENY, SOUND_DETACH, SOUND_DISAPPEARED, SOUND_DRINK, SOUND_DROP_SLOT, SOUND_EAT, SOUND_ELDERGUARDIAN_CURSE, SOUND_ELEMCONSTRUCT_OPEN, SOUND_ENCHANTING_TABLE_USE, SOUND_ENDERCHEST_CLOSED, SOUND_ENDERCHEST_OPEN, SOUND_EQUIP_NETHERITE, SOUND_EXPLODE, SOUND_EXTINGUISH_CANDLE, SOUND_EXTINGUISH_FIRE, SOUND_FALL, SOUND_FALL_BIG, SOUND_FALL_SMALL, SOUND_FANG, SOUND_FIRE, SOUND_FIZZ, SOUND_FLAP, SOUND_FLY, SOUND_FROGSPAWN_BREAK, SOUND_FROGSPAWN_HATCHED, SOUND_FURNACE_USE, SOUND_FUSE, SOUND_GALLOP, SOUND_GLASS, SOUND_GLOW_SQUID_INK_SQUIRT, SOUND_GLOWSTICK_USE, SOUND_GOAT_BASS_0, SOUND_GOAT_BASS_1, SOUND_GOAT_BASS_2, SOUND_GOAT_BASS_3, SOUND_GOAT_BASS_4, SOUND_GOAT_BASS_5, SOUND_GOAT_BASS_6, SOUND_GOAT_BASS_7, SOUND_GOAT_BASS_8, SOUND_GOAT_BASS_9, SOUND_GOAT_CALL_0, SOUND_GOAT_CALL_1, SOUND_GOAT_CALL_2, SOUND_GOAT_CALL_3, SOUND_GOAT_CALL_4, SOUND_GOAT_CALL_5, SOUND_GOAT_CALL_6, SOUND_GOAT_CALL_7, SOUND_GOAT_CALL_8, SOUND_GOAT_CALL_9, SOUND_GOAT_HARMONY_0, SOUND_GOAT_HARMONY_1, SOUND_GOAT_HARMONY_2, SOUND_GOAT_HARMONY_3, SOUND_GOAT_HARMONY_4, SOUND_GOAT_HARMONY_5, SOUND_GOAT_HARMONY_6, SOUND_GOAT_HARMONY_7, SOUND_GOAT_HARMONY_8, SOUND_GOAT_HARMONY_9, SOUND_GOAT_MELODY_0, SOUND_GOAT_MELODY_1, SOUND_GOAT_MELODY_2, SOUND_GOAT_MELODY_3, SOUND_GOAT_MELODY_4, SOUND_GOAT_MELODY_5, SOUND_GOAT_MELODY_6, SOUND_GOAT_MELODY_7, SOUND_GOAT_MELODY_8, SOUND_GOAT_MELODY_9, SOUND_GRINDSTONE_USE, SOUND_GROWL, SOUND_GUARDIAN_FLOP, SOUND_HAGGLE, SOUND_HAGGLE_IDLE, SOUND_HAGGLE_NO, SOUND_HAGGLE_YES, SOUND_HEARTBEAT, SOUND_HEAVY_STEP, SOUND_HIT, SOUND_HONEYBOTTLE_DRINK, SOUND_HORN_BREAK, SOUND_HURT, SOUND_HURT_BABY, SOUND_HURT_IN_WATER, SOUND_HURT_SCREAMER, SOUND_ICEBOMB_HIT, SOUND_IGNITE, SOUND_IMITATE_BLAZE, SOUND_IMITATE_CAVE_SPIDER, SOUND_IMITATE_CREEPER, SOUND_IMITATE_ELDER_GUARDIAN, SOUND_IMITATE_ENDER_DRAGON, SOUND_IMITATE_ENDERMAN, SOUND_IMITATE_ENDERMITE, SOUND_IMITATE_EVOCATION_ILLAGER, SOUND_IMITATE_GHAST, SOUND_IMITATE_HUSK, SOUND_IMITATE_ILLUSION_ILLAGER, SOUND_IMITATE_MAGMA_CUBE, SOUND_IMITATE_POLAR_BEAR, SOUND_IMITATE_SHULKER, SOUND_IMITATE_SILVERFISH, SOUND_IMITATE_SKELETON, SOUND_IMITATE_SLIME, SOUND_IMITATE_SPIDER, SOUND_IMITATE_STRAY, SOUND_IMITATE_VEX, SOUND_IMITATE_VINDICATION_ILLAGER, SOUND_IMITATE_WARDEN, SOUND_IMITATE_WITCH, SOUND_IMITATE_WITHER, SOUND_IMITATE_WITHER_SKELETON, SOUND_IMITATE_WOLF, SOUND_IMITATE_ZOMBIE, SOUND_IMITATE_ZOMBIE_PIGMAN, SOUND_IMITATE_ZOMBIE_VILLAGER, SOUND_ITEM_FIZZ, SOUND_ITEM_GIVEN, SOUND_ITEM_TAKEN, SOUND_ITEM_THROWN, SOUND_ITEM_TRIDENT_HIT, SOUND_ITEM_TRIDENT_HIT_GROUND, SOUND_ITEM_TRIDENT_RETURN, SOUND_ITEM_TRIDENT_RIPTIDE_1, SOUND_ITEM_TRIDENT_RIPTIDE_2, SOUND_ITEM_TRIDENT_RIPTIDE_3, SOUND_ITEM_TRIDENT_THROW, SOUND_ITEM_TRIDENT_THUNDER, SOUND_ITEM_USE_ON, SOUND_JUMP, SOUND_JUMP_PREVENT, SOUND_JUMP_TO_BLOCK, SOUND_LAND, SOUND_LARGE_BLAST, SOUND_LAUNCH, SOUND_LAVA, SOUND_LAVA_POP, SOUND_LAY_SPAWN, SOUND_LEASHKNOT_BREAK, SOUND_LEASHKNOT_PLACE, SOUND_LECTERN_BOOK_PLACE, SOUND_LEVELUP, SOUND_LINK_COMPASS_TO_LODESTONE, SOUND_LISTENING, SOUND_LISTENING_ANGRY, SOUND_LOOM_USE, SOUND_LT_REACTION_BLEACH, SOUND_LT_REACTION_EPASTE, SOUND_LT_REACTION_EPASTE2, SOUND_LT_REACTION_FERTILIZER, SOUND_LT_REACTION_FIRE, SOUND_LT_REACTION_FIREBALL, SOUND_LT_REACTION_GLOW_STICK, SOUND_LT_REACTION_GLOW_STICK_2, SOUND_LT_REACTION_ICEBOMB, SOUND_LT_REACTION_LUMINOL, SOUND_LT_REACTION_MGSALT, SOUND_LT_REACTION_MISCEXPLOSION, SOUND_LT_REACTION_MISCFIRE, SOUND_LT_REACTION_MISCMYSTICAL, SOUND_LT_REACTION_MISCMYSTICAL2, SOUND_LT_REACTION_PRODUCT, SOUND_LT_REACTION_SALT, SOUND_MAD, SOUND_MILK, SOUND_MILK_DRINK, SOUND_MILK_SCREAMER, SOUND_MILK_SUSPICIOUSLY, SOUND_MOB_ARMOR_STAND_PLACE, SOUND_MOB_WARNING, SOUND_MOB_WARNING_BABY, SOUND_MOOSHROOM_CONVERT, SOUND_NOTE, SOUND_PANIC, SOUND_PANT, SOUND_PISTON_IN, SOUND_PISTON_OUT, SOUND_PLACE, SOUND_PLAYER_HURT_DROWN, SOUND_PLAYER_HURT_FREEZE, SOUND_PLAYER_HURT_ON_FIRE, SOUND_PLOP, SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA, SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_WATER, SOUND_POINTED_DRIPSTONE_DRIP_LAVA, SOUND_POINTED_DRIPSTONE_DRIP_WATER, SOUND_POP, SOUND_PORTAL, SOUND_PORTAL_TRAVEL, SOUND_POTION_BREWED, SOUND_POWER_OFF, SOUND_POWER_ON, SOUND_PRE_RAM, SOUND_PRE_RAM_SCREAMER, SOUND_PREPARE_ATTACK, SOUND_PREPARE_SUMMON, SOUND_PREPARE_WOLOLO, SOUND_PRESNEEZE, SOUND_PURR, SOUND_PURREOW, SOUND_RAID_HORN, SOUND_RAM_IMPACT, SOUND_RAM_IMPACT_SCREAMER, SOUND_RANDOM_ANVIL_USE, SOUND_REAPPEARED, SOUND_RECORD_11, SOUND_RECORD_13, SOUND_RECORD_5, SOUND_RECORD_BLOCKS, SOUND_RECORD_CAT, SOUND_RECORD_CHIRP, SOUND_RECORD_FAR, SOUND_RECORD_MALL, SOUND_RECORD_MELLOHI, SOUND_RECORD_OTHERSIDE, SOUND_RECORD_PIGSTEP, SOUND_RECORD_PLAYING, SOUND_RECORD_STAL, SOUND_RECORD_STRAD, SOUND_RECORD_WAIT, SOUND_RECORD_WARD, SOUND_REMEDY, SOUND_REPAIR_IRON_GOLEM, SOUND_RESPAWN_ANCHOR_AMBIENT, SOUND_RESPAWN_ANCHOR_CHARGE, SOUND_RESPAWN_ANCHOR_DEPLETE, SOUND_RESPAWN_ANCHOR_SET_SPAWN, SOUND_RETREAT, SOUND_ROAR, SOUND_SADDLE, SOUND_SCARED, SOUND_SCRAPE, SOUND_SCREECH, SOUND_SCULK_CATALYST_BLOOM, SOUND_SCULK_CHARGE, SOUND_SCULK_PLACE, SOUND_SCULK_SENSOR_PLACE, SOUND_SCULK_SENSOR_POWER_OFF, SOUND_SCULK_SENSOR_POWER_ON, SOUND_SCULK_SHRIEKER_PLACE, SOUND_SCULK_SHRIEKER_SHRIEK, SOUND_SCULK_SPREAD, SOUND_SHAKE, SOUND_SHEAR, SOUND_SHIELD_BLOCK, SOUND_SHOOT, SOUND_SHULKER_CLOSE, SOUND_SHULKER_OPEN, SOUND_SHULKERBOX_CLOSED, SOUND_SHULKERBOX_OPEN, SOUND_SLEEP, SOUND_SMITHING_TABLE_USE, SOUND_SMOKER_USE, SOUND_SNEEZE, SOUND_SONIC_BOOM, SOUND_SONIC_CHARGE, SOUND_SOUL_ESCAPE_LOUD, SOUND_SOUL_ESCAPE_QUIET, SOUND_SPARKLER_ACTIVE, SOUND_SPARKLER_USE, SOUND_SPAWN, SOUND_SPLASH, SOUND_SQUID_INK_SQUIRT, SOUND_SQUISH_BIG, SOUND_SQUISH_SMALL, SOUND_STARE, SOUND_STEP, SOUND_STEP_BABY, SOUND_STEP_LAVA, SOUND_STONECUTTER_USE, SOUND_STOP_RECORD, SOUND_STOP_USING_SPYGLASS, SOUND_STUN, SOUND_SWEET_BERRY_BUSH_HURT, SOUND_SWEET_BERRY_BUSH_PICK, SOUND_SWIM, SOUND_SWOOP, SOUND_TAKEOFF, SOUND_TELEPORT, SOUND_TEMPT, SOUND_THORNS, SOUND_THROW, SOUND_THUNDER, SOUND_TONGUE, SOUND_TRIPOD, SOUND_TURTLE_LAY_EGG, SOUND_TWINKLE, SOUND_UI_CARTOGRAPHY_TABLE_USE, SOUND_UI_LOOM_USE, SOUND_UI_STONECUTTER_USE, SOUND_UNDEFINED, SOUND_UNFECT, SOUND_USE_SMITHING_TABLE, SOUND_USE_SPYGLASS, SOUND_WARDEN_NEARBY_CLOSE, SOUND_WARDEN_NEARBY_CLOSER, SOUND_WARDEN_NEARBY_CLOSEST, SOUND_WARDEN_SLIGHTLY_ANGRY, SOUND_WARN, SOUND_WATER, SOUND_WHINE
Fields inherited from class cn.nukkit.network.protocol.DataPacket
EMPTY_ARRAY, isEncoded, reliability
Fields inherited from class cn.nukkit.utils.BinaryStream
count, offset
-
Constructor Summary
-
Method Summary
Methods inherited from class cn.nukkit.network.protocol.DataPacket
clean, clone, compress, compress, getChannel, reset, setChannel, tryEncode
Methods inherited from class cn.nukkit.utils.BinaryStream
feof, get, get, getArray, getAttributeList, getBlockFace, getBlockVector3, getBoolean, getBuffer, getByte, getByteArray, getCount, getEntityLink, getEntityRuntimeId, getEntityUniqueId, getFloat, getFloat, getImage, getInt, getLFloat, getLFloat, getLInt, getLLong, getLong, getLShort, getLTriad, getOffset, getRecipeIngredient, getShort, getSignedBlockPosition, getSkin, getSlot, getString, getTag, getTriad, getUnsignedVarInt, getUnsignedVarLong, getUUID, getVarInt, getVarLong, getVector3f, put, putArray, putArray, putArray, putAttributeList, putBlockFace, putBlockVector3, putBlockVector3, putBoolean, putByte, putByteArray, putEntityLink, putEntityRuntimeId, putEntityUniqueId, putFloat, putGameRules, putImage, putInt, putLFloat, putLInt, putLLong, putLong, putLShort, putLTriad, putRecipeIngredient, putShort, putSignedBlockPosition, putSkin, putSlot, putSlot, putString, putTag, putTriad, putUnsignedVarInt, putUnsignedVarLong, putUUID, putVarInt, putVarLong, putVector3f, putVector3f, setBuffer, setBuffer, setOffset
-
Field Details
-
NETWORK_ID
public static final byte NETWORK_ID- See Also:
-
sound
public int sound -
x
public float x -
y
public float y -
z
public float z -
extraData
public int extraData -
pitch
public int pitch -
isBabyMob
public boolean isBabyMob -
isGlobal
public boolean isGlobal
-
-
Constructor Details
-
LevelSoundEventPacketV1
public LevelSoundEventPacketV1()
-
-
Method Details
-
decode
public void decode()- Overrides:
decode
in classLevelSoundEventPacket
-
encode
public void encode()- Overrides:
encode
in classLevelSoundEventPacket
-
pid
public byte pid()- Overrides:
pid
in classLevelSoundEventPacket
-
toString
- Overrides:
toString
in classLevelSoundEventPacket
-