Package cn.nukkit.block
Class BlockSkull
- All Implemented Interfaces:
BlockEntityHolder<BlockEntitySkull>
,BlockID
,IBlockState
,IMutableBlockState
,AxisAlignedBB
,Metadatable
,Faceable
,RedstoneComponent
,Cloneable
@PowerNukkitDifference(since="1.4.0.0-PN",info="Implements BlockEntityHolder only in PowerNukkit") @PowerNukkitDifference(info="Implements RedstoneComponent.",since="1.4.0.0-PN")
public class BlockSkull
extends BlockTransparentMeta
implements RedstoneComponent, BlockEntityHolder<BlockEntitySkull>, Faceable
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Nested Class Summary
Nested classes/interfaces inherited from interface cn.nukkit.math.AxisAlignedBB
AxisAlignedBB.BBConsumer<T>
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Field Summary
Modifier and TypeFieldDescriptionstatic final BooleanBlockProperty
Deprecated.static final BlockProperties
Fields inherited from class cn.nukkit.block.Block
CUSTOM_BLOCK_ID_MAP, DATA_BITS, DATA_MASK, DATA_SIZE, EMPTY_ARRAY, fullList, hardness, hasMeta, ID_TO_CUSTOM_BLOCK, layer, light, lightFilter, list, MAX_BLOCK_ID, solid, transparent
Fields inherited from interface cn.nukkit.math.AxisAlignedBB
EMPTY_LIST
Fields inherited from interface cn.nukkit.block.BlockID
ACACIA_BUTTON, ACACIA_DOOR_BLOCK, ACACIA_PRESSURE_PLATE, ACACIA_STANDING_SIGN, ACACIA_TRAPDOOR, ACACIA_WALL_SIGN, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ALLOW, AMETHYST_BLOCK, AMETHYST_CLUSTER, ANCIENT_DERBRIS, ANDESITE_STAIRS, ANVIL, AZALEA, AZALEA_LEAVES, AZALEA_LEAVES_FLOWERED, BAMBOO, BAMBOO_SAPLING, BARREL, BARRIER, BASALT, BEACON, BED_BLOCK, BEDROCK, BEE_NEST, BEEHIVE, BEETROOT_BLOCK, BELL, BIG_DRIPLEAF, BIRCH_BUTTON, BIRCH_DOOR_BLOCK, BIRCH_PRESSURE_PLATE, BIRCH_STAIRS, BIRCH_STANDING_SIGN, BIRCH_TRAPDOOR, BIRCH_WALL_SIGN, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_CANDLE, BLACK_CANDLE_CAKE, BLACK_GLAZED_TERRACOTTA, BLACKSTONE, BLACKSTONE_DOUBLE_SLAB, BLACKSTONE_SLAB, BLACKSTONE_STAIRS, BLACKSTONE_WALL, BLAST_FURNACE, BLOCK_KELP, BLOCK_NETHER_WART_BLOCK, BLUE_CANDLE, BLUE_CANDLE_CAKE, BLUE_GLAZED_TERRACOTTA, BLUE_ICE, BONE_BLOCK, BOOKSHELF, BORDER_BLOCK, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_CANDLE, BROWN_CANDLE_CAKE, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BUBBLE_COLUMN, BUDDING_AMETHYST, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CALCITE, CAMPFIRE_BLOCK, CANDLE, CANDLE_CAKE, CARPET, CARROT_BLOCK, CARTOGRAPHY_TABLE, CARVED_PUMPKIN, CAULDRON_BLOCK, CAVE_VINES, CAVE_VINES_BODY_WITH_BERRIES, CAVE_VINES_HEAD_WITH_BERRIES, CHAIN_BLOCK, CHAIN_COMMAND_BLOCK, CHEST, CHISELED_DEEPSLATE, CHISELED_NETHER_BRICKS, CHISELED_POLISHED_BLACKSTONE, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLED_DEEPSLATE, COBBLED_DEEPSLATE_DOUBLE_SLAB, COBBLED_DEEPSLATE_SLAB, COBBLED_DEEPSLATE_STAIRS, COBBLED_DEEPSLATE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, COMMAND_BLOCK, COMPOSTER, CONCRETE, CONCRETE_POWDER, CONCRETEPOWDER, CONDUIT, COPPER_BLOCK, COPPER_ORE, CORAL, CORAL_BLOCK, CORAL_FAN, CORAL_FAN_DEAD, CORAL_FAN_HANG, CORAL_FAN_HANG2, CORAL_FAN_HANG3, CRACKED_DEEPSLATE_BRICKS, CRACKED_DEEPSLATE_TILES, CRACKED_NETHER_BRICKS, CRACKED_POLISHED_BLACKSTONE_BRICKS, CRAFTING_TABLE, CRIMSON_BUTTON, CRIMSON_DOOR_BLOCK, CRIMSON_DOUBLE_SLAB, CRIMSON_FENCE, CRIMSON_FENCE_GATE, CRIMSON_FUNGUS, CRIMSON_HYPHAE, CRIMSON_NYLIUM, CRIMSON_PLANKS, CRIMSON_PRESSURE_PLATE, CRIMSON_ROOTS, CRIMSON_SLAB, CRIMSON_STAIRS, CRIMSON_STANDING_SIGN, CRIMSON_STEM, CRIMSON_TRAPDOOR, CRIMSON_WALL_SIGN, CRYING_OBSIDIAN, CUT_COPPER, CUT_COPPER_SLAB, CUT_COPPER_STAIRS, CYAN_CANDLE, CYAN_CANDLE_CAKE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_BUTTON, DARK_OAK_DOOR_BLOCK, DARK_OAK_PRESSURE_PLATE, DARK_OAK_STANDING_SIGN, DARK_OAK_TRAPDOOR, DARK_OAK_WALL_SIGN, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DARK_PRISMARINE_STAIRS, DARKOAK_STANDING_SIGN, DARKOAK_WALL_SIGN, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DEEPSLATE, DEEPSLATE_BRICK_DOUBLE_SLAB, DEEPSLATE_BRICK_SLAB, DEEPSLATE_BRICK_STAIRS, DEEPSLATE_BRICK_WALL, DEEPSLATE_BRICKS, DEEPSLATE_COAL_ORE, DEEPSLATE_COPPER_ORE, DEEPSLATE_DIAMOND_ORE, DEEPSLATE_EMERALD_ORE, DEEPSLATE_GOLD_ORE, DEEPSLATE_IRON_ORE, DEEPSLATE_LAPIS_ORE, DEEPSLATE_REDSTONE_ORE, DEEPSLATE_TILE_DOUBLE_SLAB, DEEPSLATE_TILE_SLAB, DEEPSLATE_TILE_STAIRS, DEEPSLATE_TILE_WALL, DEEPSLATE_TILES, DENY, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIORITE_STAIRS, DIRT, DIRT_WITH_ROOTS, DISPENSER, DOOR_BLOCK, DOUBLE_CUT_COPPER_SLAB, DOUBLE_MANGROVE_SLAB, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_BLOCK_SLAB, DOUBLE_STONE_BLOCK_SLAB2, DOUBLE_STONE_BLOCK_SLAB3, DOUBLE_STONE_BLOCK_SLAB4, DOUBLE_STONE_SLAB, DOUBLE_STONE_SLAB3, DOUBLE_STONE_SLAB4, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DRIED_KELP_BLOCK, DRIPSTONE_BLOCK, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICK_STAIRS, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, EXPOSED_COPPER, EXPOSED_CUT_COPPER, EXPOSED_CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_STAIRS, EXPOSED_DOUBLE_CUT_COPPER_SLAB, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLETCHING_TABLE, FLOWER, FLOWER_POT_BLOCK, FLOWERING_AZALEA, FLOWING_LAVA, FLOWING_WATER, FROG_SPAWN, FURNACE, GILDED_BLACKSTONE, GLASS, GLASS_PANE, GLASS_PANEL, GLOW_FRAME, GLOW_LICHEN, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRANITE_STAIRS, GRASS, GRASS_PATH, GRAVEL, GRAY_CANDLE, GRAY_CANDLE_CAKE, GRAY_GLAZED_TERRACOTTA, GREEN_CANDLE, GREEN_CANDLE_CAKE, GREEN_GLAZED_TERRACOTTA, GRINDSTONE, HANGING_ROOTS, HARDENED_CLAY, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HONEY_BLOCK, HONEYCOMB_BLOCK, HOPPER_BLOCK, ICE, ICE_FROSTED, INFESTED_DEEPSLATE, INFO_UPDATE, INFO_UPDATE2, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JIGSAW, JUKEBOX, JUNGLE_BUTTON, JUNGLE_DOOR_BLOCK, JUNGLE_PRESSURE_PLATE, JUNGLE_STAIRS, JUNGLE_STANDING_SIGN, JUNGLE_TRAPDOOR, JUNGLE_WALL_SIGN, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LANTERN, LAPIS_BLOCK, LAPIS_ORE, LARGE_AMETHYST_BUD, LAVA, LAVA_CAULDRON, LEAVE, LEAVE2, LEAVES, LEAVES2, LECTERN, LEVER, LIGHT_BLOCK, LIGHT_BLUE_CANDLE, LIGHT_BLUE_CANDLE_CAKE, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_GRAY_CANDLE, LIGHT_GRAY_CANDLE_CAKE, LIGHT_WEIGHTED_PRESSURE_PLATE, LIGHTNING_ROD, LILY_PAD, LIME_CANDLE, LIME_CANDLE_CAKE, LIME_GLAZED_TERRACOTTA, LIT_BLAST_FURNACE, LIT_DEEPSLATE_REDSTONE_ORE, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LIT_SMOKER, LODESTONE, LOG, LOG2, LOOM, MAGENTA_CANDLE, MAGENTA_CANDLE_CAKE, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MANGROVE_BUTTON, MANGROVE_DOOR, MANGROVE_FENCE, MANGROVE_FENCE_GATE, MANGROVE_LEAVES, MANGROVE_LOG, MANGROVE_PLANKS, MANGROVE_PRESSURE_PLATE, MANGROVE_PROPAGULE, MANGROVE_PROPAGULE_HANGING, MANGROVE_ROOTS, MANGROVE_SLAB, MANGROVE_STAIRS, MANGROVE_STANDING_SIGN, MANGROVE_TRAPDOOR, MANGROVE_WALL_SIGN, MANGROVE_WOOD, MEDIUM_AMETHYST_BUD, MELON_BLOCK, MELON_STEM, MOB_SPAWNER, MONSTER_EGG, MONSTER_SPAWNER, MOSS_BLOCK, MOSS_CARPET, MOSS_STONE, MOSSY_COBBLESTONE, MOSSY_COBBLESTONE_STAIRS, MOSSY_STONE, MOSSY_STONE_BRICK_STAIRS, MOVING_BLOCK, MUD, MUD_BRICK_DOUBLE_SLAB, MUD_BRICK_SLAB, MUD_BRICK_STAIRS, MUD_BRICK_WALL, MUD_BRICKS, MUDDY_MANGROVE_ROOTS, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_GOLD_ORE, NETHER_PORTAL, NETHER_REACTOR, NETHER_SPROUTS_BLOCK, NETHER_WART_BLOCK, NETHERITE_BLOCK, NETHERRACK, NETHERREACTOR, NORMAL_STONE_STAIRS, NOTEBLOCK, OAK_DOOR_BLOCK, OAK_STAIRS, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, OCHRE_FROGLIGHT, ORANGE_CANDLE, ORANGE_CANDLE_CAKE, ORANGE_GLAZED_TERRACOTTA, OXIDIZED_COPPER, OXIDIZED_CUT_COPPER, OXIDIZED_CUT_COPPER_SLAB, OXIDIZED_CUT_COPPER_STAIRS, OXIDIZED_DOUBLE_CUT_COPPER_SLAB, PACKED_ICE, PACKED_MUD, PEARLESCENT_FROGLIGHT, PINK_CANDLE, PINK_CANDLE_CAKE, PINK_GLAZED_TERRACOTTA, PISTON, PISTON_ARM_COLLISION, PISTON_EXTENSION, PISTON_HEAD_STICKY, PLANK, PLANKS, PODZOL, POINTED_DRIPSTONE, POLISHED_ANDESITE_STAIRS, POLISHED_BASALT, POLISHED_BLACKSTONE, POLISHED_BLACKSTONE_BRICK_DOUBLE_SLAB, POLISHED_BLACKSTONE_BRICK_SLAB, POLISHED_BLACKSTONE_BRICK_STAIRS, POLISHED_BLACKSTONE_BRICK_WALL, POLISHED_BLACKSTONE_BRICKS, POLISHED_BLACKSTONE_BUTTON, POLISHED_BLACKSTONE_DOUBLE_SLAB, POLISHED_BLACKSTONE_PRESSURE_PLATE, POLISHED_BLACKSTONE_SLAB, POLISHED_BLACKSTONE_STAIRS, POLISHED_BLACKSTONE_WALL, POLISHED_DEEPSLATE, POLISHED_DEEPSLATE_DOUBLE_SLAB, POLISHED_DEEPSLATE_SLAB, POLISHED_DEEPSLATE_STAIRS, POLISHED_DEEPSLATE_WALL, POLISHED_DIORITE_STAIRS, POLISHED_GRANITE_STAIRS, POPPY, POTATO_BLOCK, POWDER_SNOW, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PRISMARINE_BRICKS_STAIRS, PRISMARINE_STAIRS, PUMPKIN, PUMPKIN_STEM, PURPLE_CANDLE, PURPLE_CANDLE_CAKE, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_BRICKS, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RAW_COPPER_BLOCK, RAW_GOLD_BLOCK, RAW_IRON_BLOCK, RED_CANDLE, RED_CANDLE_CAKE, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_NETHER_BRICK_STAIRS, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, REINFORCED_DEEPSLATE, REPEATING_COMMAND_BLOCK, RESPAWN_ANCHOR, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SCAFFOLDING, SCULK, SCULK_CATALYST, SCULK_SENSOR, SCULK_SHRIEKER, SCULK_VEIN, SEA_LANTERN, SEA_PICKLE, SEAGRASS, SHROOMLIGHT, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SMALL_AMETHYST_BUD, SMALL_DRIPLEAF_BLOCK, SMITHING_TABLE, SMOKER, SMOOTH_BASALT, SMOOTH_QUARTZ_STAIRS, SMOOTH_RED_SANDSTONE_STAIRS, SMOOTH_SANDSTONE_STAIRS, SMOOTH_STONE, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_CAMPFIRE_BLOCK, SOUL_FIRE, SOUL_LANTERN, SOUL_SAND, SOUL_SOIL, SOUL_TORCH, SPONGE, SPORE_BLOSSOM, SPRUCE_BUTTON, SPRUCE_DOOR_BLOCK, SPRUCE_PRESSURE_PLATE, SPRUCE_STAIRS, SPRUCE_STANDING_SIGN, SPRUCE_TRAPDOOR, SPRUCE_WALL_SIGN, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STICKY_PISTON_ARM_COLLISION, STILL_LAVA, STILL_WATER, STONE, STONE_BLOCK_SLAB, STONE_BLOCK_SLAB2, STONE_BLOCK_SLAB3, STONE_BLOCK_SLAB4, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_SLAB3, STONE_SLAB4, STONE_STAIRS, STONE_WALL, STONEBRICK, STONECUTTER, STONECUTTER_BLOCK, STRIPPED_ACACIA_LOG, STRIPPED_BIRCH_LOG, STRIPPED_CRIMSON_HYPHAE, STRIPPED_CRIMSON_STEM, STRIPPED_DARK_OAK_LOG, STRIPPED_JUNGLE_LOG, STRIPPED_MANGROVE_LOG, STRIPPED_MANGROVE_WOOD, STRIPPED_OAK_LOG, STRIPPED_SPRUCE_LOG, STRIPPED_WARPED_HYPHAE, STRIPPED_WARPED_STEM, STRUCTURE_BLOCK, STRUCTURE_VOID, SUGARCANE_BLOCK, SWEET_BERRY_BUSH, TALL_GRASS, TARGET, TERRACOTTA, TINTED_GLASS, TNT, TORCH, TRAPDOOR, TRAPPED_CHEST, TRIP_WIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, TUFF, TURTLE_EGG, TWISTING_VINES, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VERDANT_FROGLIGHT, VINE, VINES, WALL_BANNER, WALL_SIGN, WARPED_BUTTON, WARPED_DOOR_BLOCK, WARPED_DOUBLE_SLAB, WARPED_FENCE, WARPED_FENCE_GATE, WARPED_FUNGUS, WARPED_HYPHAE, WARPED_NYLIUM, WARPED_PLANKS, WARPED_PRESSURE_PLATE, WARPED_ROOTS, WARPED_SLAB, WARPED_STAIRS, WARPED_STANDING_SIGN, WARPED_STEM, WARPED_TRAPDOOR, WARPED_WALL_SIGN, WARPED_WART_BLOCK, WATER, WATER_LILY, WATERLILY, WAXED_COPPER, WAXED_CUT_COPPER, WAXED_CUT_COPPER_SLAB, WAXED_CUT_COPPER_STAIRS, WAXED_DOUBLE_CUT_COPPER_SLAB, WAXED_EXPOSED_COPPER, WAXED_EXPOSED_CUT_COPPER, WAXED_EXPOSED_CUT_COPPER_SLAB, WAXED_EXPOSED_CUT_COPPER_STAIRS, WAXED_EXPOSED_DOUBLE_CUT_COPPER_SLAB, WAXED_OXIDIZED_COPPER, WAXED_OXIDIZED_CUT_COPPER, WAXED_OXIDIZED_CUT_COPPER_SLAB, WAXED_OXIDIZED_CUT_COPPER_STAIRS, WAXED_OXIDIZED_DOUBLE_CUT_COPPER_SLAB, WAXED_WEATHERED_COPPER, WAXED_WEATHERED_CUT_COPPER, WAXED_WEATHERED_CUT_COPPER_SLAB, WAXED_WEATHERED_CUT_COPPER_STAIRS, WAXED_WEATHERED_DOUBLE_CUT_COPPER_SLAB, WEATHERED_COPPER, WEATHERED_CUT_COPPER, WEATHERED_CUT_COPPER_SLAB, WEATHERED_CUT_COPPER_STAIRS, WEATHERED_DOUBLE_CUT_COPPER_SLAB, WEEPING_VINES, WHEAT_BLOCK, WHITE_CANDLE, WHITE_CANDLE_CAKE, WHITE_GLAZED_TERRACOTTA, WITHER_ROSE, WOOD, WOOD_BARK, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_CANDLE, YELLOW_CANDLE_CAKE, YELLOW_GLAZED_TERRACOTTA
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
boolean
Class<? extends BlockEntitySkull>
getColor()
Item[]
控制方块被破坏时掉落的物品 常在Level.useBreakOn(Vector3, int, BlockFace, Item, Player, boolean, boolean)
方法被调用double
控制方块硬度int
getId()
getName()
The properties that fully describe all possible and valid states that this block can have.double
控制方块爆炸抗性int
控制挖掘方块的工具类型int
boolean
isSolid()
boolean
Check if blocks can be attached in the given side.int
onUpdate
(int type) boolean
place
(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) Place and initialize a this block correctly in the world.protected AxisAlignedBB
boolean
toItem()
Methods inherited from class cn.nukkit.block.BlockTransparentMeta
isTransparent
Methods inherited from class cn.nukkit.block.Block
addVelocityToEntity, afterRemoval, asItemBlock, calculateBreakTick, calculateBreakTime, calculateBreakTime, calculateBreakTime, calculateIntercept, canBeActivated, canBeBrokenWith, canBeClimbed, canBePlaced, canBePulled, canBePushed, canBeReplaced, canHarvest, canHarvestWithHand, canPassThrough, canRandomTick, canSilkTouch, canWaterloggingFlowInto, clone, cloneTo, collidesWithBB, collidesWithBB, deleteAllCustomBlock, diffusesSkyLight, diffusesSkyLight, down, down, down, east, east, east, equals, equals, equalsBlock, firstInLayers, firstInLayers, forState, get, get, get, get, get, get, get, get, get, getBigDamage, getBlock, getBlockId, getBooleanValue, getBoundingBox, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoundingBox, getComparatorInputOverride, getCurrentState, getCustomBlockDefinitionList, getCustomBlockMap, getDamage, getDataStorage, getDropExp, getExactIntStorage, getFrictionFactor, getFullId, getHardness, getHugeDamage, getIntValue, getItemId, getItemMaxStackSize, getLegacyDamage, getLightFilter, getLightFilter, getLightLevel, getLightLevel, getLocationHash, getMaxX, getMaxY, getMaxZ, getMetadata, getMinX, getMinY, getMinZ, getMutableState, getPersistenceValue, getPropertyValue, getRuntimeId, getSaveId, getSide, getSide, getSideAtLayer, getSideAtLayer, getSignedBigDamage, getStrongPower, getTickCachedSide, getTickCachedSide, getTickCachedSideAtLayer, getTickCachedSideAtLayer, getToolTier, getWalkThroughExtraCost, getWeakPower, hasComparatorInputOverride, hasEntityCollision, hasMetadata, init, isBlockChangeAllowed, isBlockChangeAllowed, isBreakable, isBreakable, isDefaultState, isFullBlock, isGettingPower, isInitializing, isLavaResistant, isNormalBlock, isPowerSource, isSideFull, isSimpleBlock, isSolid, isSoulSpeedCompatible, isTransparent, mustDrop, mustSilkTouch, north, north, north, onActivate, onActivate, onBreak, onEntityCollide, onEntityFallOn, onNeighborChange, onProjectileHit, onTouch, position, recalculateCollisionBoundingBox, registerBlockImplementation, registerCustomBlock, registerCustomBlock, removeMetadata, setBooleanValue, setDamage, setDamage, setDataStorage, setDataStorage, setDataStorageFromInt, setDataStorageFromInt, setIntValue, setMetadata, setPropertyValue, setState, south, south, south, tickRate, toString, up, up, up, useDefaultFallDamage, west, west, west
Methods inherited from class cn.nukkit.level.Position
abs, add, add, add, add, ceil, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockEntity, getLevelBlockState, getLevelBlockState, getLevelName, getLocation, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, multiply, round, setComponents, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, equals, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, rawHashCode, setComponentsAdding, setComponentsAdding, setX, setY, setZ
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface cn.nukkit.math.AxisAlignedBB
addCoord, calculateXOffset, calculateYOffset, calculateZOffset, contract, expand, forEach, getAverageEdgeLength, getOffsetBoundingBox, getOffsetBoundingBox, grow, intersectsWith, isVectorInside, isVectorInXY, isVectorInXZ, isVectorInYZ, offset, setBB, setBounds, setMaxX, setMaxY, setMaxZ, setMinX, setMinY, setMinZ, shrink
Methods inherited from interface cn.nukkit.block.BlockEntityHolder
createBlockEntity, createBlockEntity, getBlock, getBlockEntity, getChunk, getFloorX, getFloorY, getFloorZ, getLevel, getLocation, getOrCreateBlockEntity, getOrCreateBlockEntity
Methods inherited from interface cn.nukkit.utils.Faceable
setBlockFace
Methods inherited from interface cn.nukkit.blockstate.IBlockState
asItemBlock, getBigId, getBitSize, getBlock, getBlock, getBlock, getBlock, getBlock, getBlock, getBlock, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBlockRepairing, getBooleanValue, getCheckedProperty, getCheckedPropertyValue, getIntValue, getLegacyStateId, getMinimalistStateId, getPersistenceName, getPersistenceValue, getProperty, getPropertyNames, getPropertyValue, getStateId, getUncheckedPropertyValue, getUncheckedPropertyValue
Methods inherited from interface cn.nukkit.blockstate.IMutableBlockState
setBooleanValue, setDataStorage, setDataStorageFromInt, setDataStorageFromItemBlockMeta, setIntValue, setPropertyValue, toggleBooleanProperty, toggleBooleanProperty
Methods inherited from interface cn.nukkit.utils.RedstoneComponent
updateAllAroundRedstone, updateAllAroundRedstone, updateAroundRedstone, updateAroundRedstone
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Field Details
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NO_DROP
Deprecated. -
PROPERTIES
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Constructor Details
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BlockSkull
public BlockSkull() -
BlockSkull
public BlockSkull(int meta)
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Method Details
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getId
public int getId() -
getProperties
Description copied from class:Block
The properties that fully describe all possible and valid states that this block can have.- Specified by:
getProperties
in interfaceIBlockState
- Specified by:
getProperties
in classBlockMeta
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getBlockEntityType
- Specified by:
getBlockEntityType
in interfaceBlockEntityHolder<BlockEntitySkull>
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getBlockEntityClass
@Since("1.4.0.0-PN") @PowerNukkitOnly @Nonnull public Class<? extends BlockEntitySkull> getBlockEntityClass()- Specified by:
getBlockEntityClass
in interfaceBlockEntityHolder<BlockEntitySkull>
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getHardness
public double getHardness()Description copied from class:Block
控制方块硬度- Overrides:
getHardness
in classBlock
- Returns:
- 方块的硬度
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getResistance
public double getResistance()Description copied from class:Block
控制方块爆炸抗性- Overrides:
getResistance
in classBlock
- Returns:
- 方块的爆炸抗性
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isSolid
public boolean isSolid() -
isSolid
Description copied from class:Block
Check if blocks can be attached in the given side. -
getWaterloggingLevel
- Overrides:
getWaterloggingLevel
in classBlock
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canBeFlowedInto
public boolean canBeFlowedInto()- Overrides:
canBeFlowedInto
in classBlock
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getName
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place
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) Description copied from class:Block
Place and initialize a this block correctly in the world.The current instance must have level, x, y, z, and layer properties already set before calling this method.
- Overrides:
place
in classBlock
- Parameters:
item
- The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.block
- The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.target
- The block that was clicked to create the place action in this block position.face
- The face that was clicked in the target blockfx
- The detailed X coordinate of the clicked target block facefy
- The detailed Y coordinate of the clicked target block facefz
- The detailed Z coordinate of the clicked target block faceplayer
- The player that is placing the block. May be null.- Returns:
true
if the block was properly place. The implementation is responsible for reverting any partial change.
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onUpdate
@PowerNukkitDifference(info="Using new method for checking if powered", since="1.4.0.0-PN") public int onUpdate(int type) -
getDrops
Description copied from class:Block
控制方块被破坏时掉落的物品 常在Level.useBreakOn(Vector3, int, BlockFace, Item, Player, boolean, boolean)
方法被调用 -
toItem
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getToolType
public int getToolType()Description copied from class:Block
控制挖掘方块的工具类型- Overrides:
getToolType
in classBlock
- Returns:
- 挖掘方块的工具类型
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getColor
- Overrides:
getColor
in classBlockTransparentMeta
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breaksWhenMoved
- Overrides:
breaksWhenMoved
in classBlock
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sticksToPiston
- Overrides:
sticksToPiston
in classBlock
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getBlockFace
- Specified by:
getBlockFace
in interfaceFaceable
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recalculateBoundingBox
- Overrides:
recalculateBoundingBox
in classBlock
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