Package cn.nukkit.entity.ai.memory
Interface CoreMemoryTypes
核心使用到的记忆类型枚举
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Field Summary
Modifier and TypeFieldDescriptionstatic final MemoryType<Entity>
static final MemoryType<EntityDamageEvent>
static final MemoryType<Boolean>
static final MemoryType<Entity>
static final MemoryType<Entity>
static final MemoryType<Integer>
static final MemoryType<Entity>
static final MemoryType<Boolean>
static final MemoryType<Boolean>
static final MemoryType<Boolean>
static final MemoryType<Integer>
static final MemoryType<Integer>
static final MemoryType<Integer>
static final MemoryType<Player>
static final MemoryType<Integer>
static final MemoryType<Vector3>
static final MemoryType<Vector3>
static final MemoryType<Vector3>
static final MemoryType<Vector3>
static final MemoryType<Player>
static final MemoryType<Player>
static final MemoryType<Entity>
static final MemoryType<Integer>
static final MemoryType<Boolean>
static final MemoryType<Boolean>
static final MemoryType<Map<Entity,
Integer>> static final MemoryType<Entity>
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Field Details
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LOOK_TARGET
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MOVE_TARGET
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MOVE_DIRECTION_START
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MOVE_DIRECTION_END
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SHOULD_UPDATE_MOVE_DIRECTION
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ENABLE_PITCH
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BE_ATTACKED_EVENT
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LAST_BE_ATTACKED_TIME
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ATTACK_TARGET
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IS_ATTACK_TARGET_CHANGED
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ENTITY_SPAWN_TIME
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SHOULD_EXPLODE
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EXPLODE_CANCELLABLE
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IS_IN_LOVE
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LAST_IN_LOVE_TIME
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LAST_EGG_SPAWN_TIME
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WOLF_NEAREST_SUITABLE_ATTACK_TARGET
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NEAREST_FEEDING_PLAYER
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NEAREST_PLAYER
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ENTITY_ATTACKED_BY_OWNER
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ENTITY_ATTACKING_OWNER
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LAST_BE_FED_TIME
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LAST_FEED_PLAYER
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ROUTE_UNREACHABLE_TIME
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ENTITY_SPOUSE
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WARDEN_ANGER_VALUE
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NEAREST_SKELETON
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