Package cn.nukkit.network.protocol
Class LevelSoundEventPacket
java.lang.Object
cn.nukkit.utils.BinaryStream
cn.nukkit.network.protocol.DataPacket
cn.nukkit.network.protocol.LevelSoundEventPacket
- All Implemented Interfaces:
Cloneable
- Direct Known Subclasses:
LevelSoundEventPacketV1
,LevelSoundEventPacketV2
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
int
static final int
static final int
boolean
boolean
static final byte
static final int
static final int
int
static final int
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static final int
float
float
float
Fields inherited from class cn.nukkit.network.protocol.DataPacket
EMPTY_ARRAY, isEncoded, reliability
Fields inherited from class cn.nukkit.utils.BinaryStream
count, offset
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Constructor Summary
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Method Summary
Methods inherited from class cn.nukkit.network.protocol.DataPacket
clean, clone, compress, compress, getChannel, reset, setChannel, tryEncode
Methods inherited from class cn.nukkit.utils.BinaryStream
feof, get, get, getArray, getAttributeList, getBlockFace, getBlockVector3, getBoolean, getBuffer, getByte, getByteArray, getCount, getEntityLink, getEntityRuntimeId, getEntityUniqueId, getFloat, getFloat, getImage, getInt, getLFloat, getLFloat, getLInt, getLLong, getLong, getLShort, getLTriad, getOffset, getRecipeIngredient, getShort, getSignedBlockPosition, getSkin, getSlot, getString, getTag, getTriad, getUnsignedVarInt, getUnsignedVarLong, getUUID, getVarInt, getVarLong, getVector3f, put, putArray, putArray, putArray, putAttributeList, putBlockFace, putBlockVector3, putBlockVector3, putBoolean, putByte, putByteArray, putEntityLink, putEntityRuntimeId, putEntityUniqueId, putFloat, putGameRules, putImage, putInt, putLFloat, putLInt, putLLong, putLong, putLShort, putLTriad, putRecipeIngredient, putRecipeIngredient, putShort, putSignedBlockPosition, putSkin, putSlot, putSlot, putString, putTag, putTriad, putUnsignedVarInt, putUnsignedVarLong, putUUID, putVarInt, putVarLong, putVector3f, putVector3f, setBuffer, setBuffer, setOffset
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Field Details
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NETWORK_ID
public static final byte NETWORK_ID- See Also:
-
SOUND_ITEM_USE_ON
public static final int SOUND_ITEM_USE_ON- See Also:
-
SOUND_HIT
public static final int SOUND_HIT- See Also:
-
SOUND_STEP
public static final int SOUND_STEP- See Also:
-
SOUND_FLY
public static final int SOUND_FLY- See Also:
-
SOUND_JUMP
public static final int SOUND_JUMP- See Also:
-
SOUND_BREAK
public static final int SOUND_BREAK- See Also:
-
SOUND_PLACE
public static final int SOUND_PLACE- See Also:
-
SOUND_HEAVY_STEP
public static final int SOUND_HEAVY_STEP- See Also:
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SOUND_GALLOP
public static final int SOUND_GALLOP- See Also:
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SOUND_FALL
public static final int SOUND_FALL- See Also:
-
SOUND_AMBIENT
public static final int SOUND_AMBIENT- See Also:
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SOUND_AMBIENT_BABY
public static final int SOUND_AMBIENT_BABY- See Also:
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SOUND_AMBIENT_IN_WATER
public static final int SOUND_AMBIENT_IN_WATER- See Also:
-
SOUND_BREATHE
public static final int SOUND_BREATHE- See Also:
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SOUND_DEATH
public static final int SOUND_DEATH- See Also:
-
SOUND_DEATH_IN_WATER
public static final int SOUND_DEATH_IN_WATER- See Also:
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SOUND_DEATH_TO_ZOMBIE
public static final int SOUND_DEATH_TO_ZOMBIE- See Also:
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SOUND_HURT
public static final int SOUND_HURT- See Also:
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SOUND_HURT_IN_WATER
public static final int SOUND_HURT_IN_WATER- See Also:
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SOUND_MAD
public static final int SOUND_MAD- See Also:
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SOUND_BOOST
public static final int SOUND_BOOST- See Also:
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SOUND_BOW
public static final int SOUND_BOW- See Also:
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SOUND_SQUISH_BIG
public static final int SOUND_SQUISH_BIG- See Also:
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SOUND_SQUISH_SMALL
public static final int SOUND_SQUISH_SMALL- See Also:
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SOUND_FALL_BIG
public static final int SOUND_FALL_BIG- See Also:
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SOUND_FALL_SMALL
public static final int SOUND_FALL_SMALL- See Also:
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SOUND_SPLASH
public static final int SOUND_SPLASH- See Also:
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SOUND_FIZZ
public static final int SOUND_FIZZ- See Also:
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SOUND_FLAP
public static final int SOUND_FLAP- See Also:
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SOUND_SWIM
public static final int SOUND_SWIM- See Also:
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SOUND_DRINK
public static final int SOUND_DRINK- See Also:
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SOUND_EAT
public static final int SOUND_EAT- See Also:
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SOUND_TAKEOFF
public static final int SOUND_TAKEOFF- See Also:
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SOUND_SHAKE
public static final int SOUND_SHAKE- See Also:
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SOUND_PLOP
public static final int SOUND_PLOP- See Also:
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SOUND_LAND
public static final int SOUND_LAND- See Also:
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SOUND_SADDLE
public static final int SOUND_SADDLE- See Also:
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SOUND_ARMOR
public static final int SOUND_ARMOR- See Also:
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SOUND_MOB_ARMOR_STAND_PLACE
public static final int SOUND_MOB_ARMOR_STAND_PLACE- See Also:
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SOUND_ADD_CHEST
public static final int SOUND_ADD_CHEST- See Also:
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SOUND_THROW
public static final int SOUND_THROW- See Also:
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SOUND_ATTACK
public static final int SOUND_ATTACK- See Also:
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SOUND_ATTACK_NODAMAGE
public static final int SOUND_ATTACK_NODAMAGE- See Also:
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SOUND_ATTACK_STRONG
public static final int SOUND_ATTACK_STRONG- See Also:
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SOUND_WARN
public static final int SOUND_WARN- See Also:
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SOUND_SHEAR
public static final int SOUND_SHEAR- See Also:
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SOUND_MILK
public static final int SOUND_MILK- See Also:
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SOUND_THUNDER
public static final int SOUND_THUNDER- See Also:
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SOUND_EXPLODE
public static final int SOUND_EXPLODE- See Also:
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SOUND_FIRE
public static final int SOUND_FIRE- See Also:
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SOUND_IGNITE
public static final int SOUND_IGNITE- See Also:
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SOUND_FUSE
public static final int SOUND_FUSE- See Also:
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SOUND_STARE
public static final int SOUND_STARE- See Also:
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SOUND_SPAWN
public static final int SOUND_SPAWN- See Also:
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SOUND_SHOOT
public static final int SOUND_SHOOT- See Also:
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SOUND_BREAK_BLOCK
public static final int SOUND_BREAK_BLOCK- See Also:
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SOUND_LAUNCH
public static final int SOUND_LAUNCH- See Also:
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SOUND_BLAST
public static final int SOUND_BLAST- See Also:
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SOUND_LARGE_BLAST
public static final int SOUND_LARGE_BLAST- See Also:
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SOUND_TWINKLE
public static final int SOUND_TWINKLE- See Also:
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SOUND_REMEDY
public static final int SOUND_REMEDY- See Also:
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SOUND_UNFECT
public static final int SOUND_UNFECT- See Also:
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SOUND_LEVELUP
public static final int SOUND_LEVELUP- See Also:
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SOUND_BOW_HIT
public static final int SOUND_BOW_HIT- See Also:
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SOUND_BULLET_HIT
public static final int SOUND_BULLET_HIT- See Also:
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SOUND_EXTINGUISH_FIRE
public static final int SOUND_EXTINGUISH_FIRE- See Also:
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SOUND_ITEM_FIZZ
public static final int SOUND_ITEM_FIZZ- See Also:
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SOUND_CHEST_OPEN
public static final int SOUND_CHEST_OPEN- See Also:
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SOUND_CHEST_CLOSED
public static final int SOUND_CHEST_CLOSED- See Also:
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SOUND_SHULKERBOX_OPEN
public static final int SOUND_SHULKERBOX_OPEN- See Also:
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SOUND_SHULKERBOX_CLOSED
public static final int SOUND_SHULKERBOX_CLOSED- See Also:
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SOUND_ENDERCHEST_OPEN
public static final int SOUND_ENDERCHEST_OPEN- See Also:
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SOUND_ENDERCHEST_CLOSED
public static final int SOUND_ENDERCHEST_CLOSED- See Also:
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SOUND_POWER_ON
public static final int SOUND_POWER_ON- See Also:
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SOUND_POWER_OFF
public static final int SOUND_POWER_OFF- See Also:
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SOUND_ATTACH
public static final int SOUND_ATTACH- See Also:
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SOUND_DETACH
public static final int SOUND_DETACH- See Also:
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SOUND_DENY
public static final int SOUND_DENY- See Also:
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SOUND_TRIPOD
public static final int SOUND_TRIPOD- See Also:
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SOUND_POP
public static final int SOUND_POP- See Also:
-
SOUND_DROP_SLOT
public static final int SOUND_DROP_SLOT- See Also:
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SOUND_NOTE
public static final int SOUND_NOTE- See Also:
-
SOUND_THORNS
public static final int SOUND_THORNS- See Also:
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SOUND_PISTON_IN
public static final int SOUND_PISTON_IN- See Also:
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SOUND_PISTON_OUT
public static final int SOUND_PISTON_OUT- See Also:
-
SOUND_PORTAL
public static final int SOUND_PORTAL- See Also:
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SOUND_WATER
public static final int SOUND_WATER- See Also:
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SOUND_LAVA_POP
public static final int SOUND_LAVA_POP- See Also:
-
SOUND_LAVA
public static final int SOUND_LAVA- See Also:
-
SOUND_BURP
public static final int SOUND_BURP- See Also:
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SOUND_BUCKET_FILL_WATER
public static final int SOUND_BUCKET_FILL_WATER- See Also:
-
SOUND_BUCKET_FILL_LAVA
public static final int SOUND_BUCKET_FILL_LAVA- See Also:
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SOUND_BUCKET_EMPTY_WATER
public static final int SOUND_BUCKET_EMPTY_WATER- See Also:
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SOUND_BUCKET_EMPTY_LAVA
public static final int SOUND_BUCKET_EMPTY_LAVA- See Also:
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SOUND_ARMOR_EQUIP_CHAIN
public static final int SOUND_ARMOR_EQUIP_CHAIN- See Also:
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SOUND_ARMOR_EQUIP_DIAMOND
public static final int SOUND_ARMOR_EQUIP_DIAMOND- See Also:
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SOUND_ARMOR_EQUIP_GENERIC
public static final int SOUND_ARMOR_EQUIP_GENERIC- See Also:
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SOUND_ARMOR_EQUIP_GOLD
public static final int SOUND_ARMOR_EQUIP_GOLD- See Also:
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SOUND_ARMOR_EQUIP_IRON
public static final int SOUND_ARMOR_EQUIP_IRON- See Also:
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SOUND_ARMOR_EQUIP_LEATHER
public static final int SOUND_ARMOR_EQUIP_LEATHER- See Also:
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SOUND_ARMOR_EQUIP_ELYTRA
public static final int SOUND_ARMOR_EQUIP_ELYTRA- See Also:
-
SOUND_RECORD_13
public static final int SOUND_RECORD_13- See Also:
-
SOUND_RECORD_CAT
public static final int SOUND_RECORD_CAT- See Also:
-
SOUND_RECORD_BLOCKS
public static final int SOUND_RECORD_BLOCKS- See Also:
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SOUND_RECORD_CHIRP
public static final int SOUND_RECORD_CHIRP- See Also:
-
SOUND_RECORD_FAR
public static final int SOUND_RECORD_FAR- See Also:
-
SOUND_RECORD_MALL
public static final int SOUND_RECORD_MALL- See Also:
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SOUND_RECORD_MELLOHI
public static final int SOUND_RECORD_MELLOHI- See Also:
-
SOUND_RECORD_STAL
public static final int SOUND_RECORD_STAL- See Also:
-
SOUND_RECORD_STRAD
public static final int SOUND_RECORD_STRAD- See Also:
-
SOUND_RECORD_WARD
public static final int SOUND_RECORD_WARD- See Also:
-
SOUND_RECORD_11
public static final int SOUND_RECORD_11- See Also:
-
SOUND_RECORD_WAIT
public static final int SOUND_RECORD_WAIT- See Also:
-
SOUND_STOP_RECORD
public static final int SOUND_STOP_RECORD- See Also:
-
SOUND_GUARDIAN_FLOP
public static final int SOUND_GUARDIAN_FLOP- See Also:
-
SOUND_ELDERGUARDIAN_CURSE
public static final int SOUND_ELDERGUARDIAN_CURSE- See Also:
-
SOUND_MOB_WARNING
public static final int SOUND_MOB_WARNING- See Also:
-
SOUND_MOB_WARNING_BABY
public static final int SOUND_MOB_WARNING_BABY- See Also:
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SOUND_TELEPORT
public static final int SOUND_TELEPORT- See Also:
-
SOUND_SHULKER_OPEN
public static final int SOUND_SHULKER_OPEN- See Also:
-
SOUND_SHULKER_CLOSE
public static final int SOUND_SHULKER_CLOSE- See Also:
-
SOUND_HAGGLE
public static final int SOUND_HAGGLE- See Also:
-
SOUND_HAGGLE_YES
public static final int SOUND_HAGGLE_YES- See Also:
-
SOUND_HAGGLE_NO
public static final int SOUND_HAGGLE_NO- See Also:
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SOUND_HAGGLE_IDLE
public static final int SOUND_HAGGLE_IDLE- See Also:
-
SOUND_CHORUSGROW
public static final int SOUND_CHORUSGROW- See Also:
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SOUND_CHORUSDEATH
public static final int SOUND_CHORUSDEATH- See Also:
-
SOUND_GLASS
public static final int SOUND_GLASS- See Also:
-
SOUND_POTION_BREWED
public static final int SOUND_POTION_BREWED- See Also:
-
SOUND_CAST_SPELL
public static final int SOUND_CAST_SPELL- See Also:
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SOUND_PREPARE_ATTACK
public static final int SOUND_PREPARE_ATTACK- See Also:
-
SOUND_PREPARE_SUMMON
public static final int SOUND_PREPARE_SUMMON- See Also:
-
SOUND_PREPARE_WOLOLO
public static final int SOUND_PREPARE_WOLOLO- See Also:
-
SOUND_FANG
public static final int SOUND_FANG- See Also:
-
SOUND_CHARGE
public static final int SOUND_CHARGE- See Also:
-
SOUND_CAMERA_TAKE_PICTURE
public static final int SOUND_CAMERA_TAKE_PICTURE- See Also:
-
SOUND_LEASHKNOT_PLACE
public static final int SOUND_LEASHKNOT_PLACE- See Also:
-
SOUND_LEASHKNOT_BREAK
public static final int SOUND_LEASHKNOT_BREAK- See Also:
-
SOUND_GROWL
public static final int SOUND_GROWL- See Also:
-
SOUND_WHINE
public static final int SOUND_WHINE- See Also:
-
SOUND_PANT
public static final int SOUND_PANT- See Also:
-
SOUND_PURR
public static final int SOUND_PURR- See Also:
-
SOUND_PURREOW
public static final int SOUND_PURREOW- See Also:
-
SOUND_DEATH_MIN_VOLUME
public static final int SOUND_DEATH_MIN_VOLUME- See Also:
-
SOUND_DEATH_MID_VOLUME
public static final int SOUND_DEATH_MID_VOLUME- See Also:
-
SOUND_IMITATE_BLAZE
public static final int SOUND_IMITATE_BLAZE- See Also:
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SOUND_IMITATE_CAVE_SPIDER
public static final int SOUND_IMITATE_CAVE_SPIDER- See Also:
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SOUND_IMITATE_CREEPER
public static final int SOUND_IMITATE_CREEPER- See Also:
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SOUND_IMITATE_ELDER_GUARDIAN
public static final int SOUND_IMITATE_ELDER_GUARDIAN- See Also:
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SOUND_IMITATE_ENDER_DRAGON
public static final int SOUND_IMITATE_ENDER_DRAGON- See Also:
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SOUND_IMITATE_ENDERMAN
public static final int SOUND_IMITATE_ENDERMAN- See Also:
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SOUND_IMITATE_ENDERMITE
public static final int SOUND_IMITATE_ENDERMITE- See Also:
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SOUND_IMITATE_EVOCATION_ILLAGER
public static final int SOUND_IMITATE_EVOCATION_ILLAGER- See Also:
-
SOUND_IMITATE_GHAST
public static final int SOUND_IMITATE_GHAST- See Also:
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SOUND_IMITATE_HUSK
public static final int SOUND_IMITATE_HUSK- See Also:
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SOUND_IMITATE_ILLUSION_ILLAGER
public static final int SOUND_IMITATE_ILLUSION_ILLAGER- See Also:
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SOUND_IMITATE_MAGMA_CUBE
public static final int SOUND_IMITATE_MAGMA_CUBE- See Also:
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SOUND_IMITATE_POLAR_BEAR
public static final int SOUND_IMITATE_POLAR_BEAR- See Also:
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SOUND_IMITATE_SHULKER
public static final int SOUND_IMITATE_SHULKER- See Also:
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SOUND_IMITATE_SILVERFISH
public static final int SOUND_IMITATE_SILVERFISH- See Also:
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SOUND_IMITATE_SKELETON
public static final int SOUND_IMITATE_SKELETON- See Also:
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SOUND_IMITATE_SLIME
public static final int SOUND_IMITATE_SLIME- See Also:
-
SOUND_IMITATE_SPIDER
public static final int SOUND_IMITATE_SPIDER- See Also:
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SOUND_IMITATE_STRAY
public static final int SOUND_IMITATE_STRAY- See Also:
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SOUND_IMITATE_VEX
public static final int SOUND_IMITATE_VEX- See Also:
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SOUND_IMITATE_VINDICATION_ILLAGER
public static final int SOUND_IMITATE_VINDICATION_ILLAGER- See Also:
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SOUND_IMITATE_WITCH
public static final int SOUND_IMITATE_WITCH- See Also:
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SOUND_IMITATE_WITHER
public static final int SOUND_IMITATE_WITHER- See Also:
-
SOUND_IMITATE_WITHER_SKELETON
public static final int SOUND_IMITATE_WITHER_SKELETON- See Also:
-
SOUND_IMITATE_WOLF
public static final int SOUND_IMITATE_WOLF- See Also:
-
SOUND_IMITATE_ZOMBIE
public static final int SOUND_IMITATE_ZOMBIE- See Also:
-
SOUND_IMITATE_ZOMBIE_PIGMAN
public static final int SOUND_IMITATE_ZOMBIE_PIGMAN- See Also:
-
SOUND_IMITATE_ZOMBIE_VILLAGER
public static final int SOUND_IMITATE_ZOMBIE_VILLAGER- See Also:
-
SOUND_BLOCK_END_PORTAL_FRAME_FILL
public static final int SOUND_BLOCK_END_PORTAL_FRAME_FILL- See Also:
-
SOUND_BLOCK_END_PORTAL_SPAWN
public static final int SOUND_BLOCK_END_PORTAL_SPAWN- See Also:
-
SOUND_RANDOM_ANVIL_USE
public static final int SOUND_RANDOM_ANVIL_USE- See Also:
-
SOUND_BOTTLE_DRAGONBREATH
public static final int SOUND_BOTTLE_DRAGONBREATH- See Also:
-
SOUND_PORTAL_TRAVEL
public static final int SOUND_PORTAL_TRAVEL- See Also:
-
SOUND_ITEM_TRIDENT_HIT
public static final int SOUND_ITEM_TRIDENT_HIT- See Also:
-
SOUND_ITEM_TRIDENT_RETURN
public static final int SOUND_ITEM_TRIDENT_RETURN- See Also:
-
SOUND_ITEM_TRIDENT_RIPTIDE_1
public static final int SOUND_ITEM_TRIDENT_RIPTIDE_1- See Also:
-
SOUND_ITEM_TRIDENT_RIPTIDE_2
public static final int SOUND_ITEM_TRIDENT_RIPTIDE_2- See Also:
-
SOUND_ITEM_TRIDENT_RIPTIDE_3
public static final int SOUND_ITEM_TRIDENT_RIPTIDE_3- See Also:
-
SOUND_ITEM_TRIDENT_THROW
public static final int SOUND_ITEM_TRIDENT_THROW- See Also:
-
SOUND_ITEM_TRIDENT_THUNDER
public static final int SOUND_ITEM_TRIDENT_THUNDER- See Also:
-
SOUND_ITEM_TRIDENT_HIT_GROUND
public static final int SOUND_ITEM_TRIDENT_HIT_GROUND- See Also:
-
SOUND_DEFAULT
public static final int SOUND_DEFAULT- See Also:
-
SOUND_BLOCK_FLETCHING_TABLE_USE
public static final int SOUND_BLOCK_FLETCHING_TABLE_USE- See Also:
-
SOUND_ELEMCONSTRUCT_OPEN
public static final int SOUND_ELEMCONSTRUCT_OPEN- See Also:
-
SOUND_ICEBOMB_HIT
public static final int SOUND_ICEBOMB_HIT- See Also:
-
SOUND_BALLOONPOP
public static final int SOUND_BALLOONPOP- See Also:
-
SOUND_LT_REACTION_ICEBOMB
public static final int SOUND_LT_REACTION_ICEBOMB- See Also:
-
SOUND_LT_REACTION_BLEACH
public static final int SOUND_LT_REACTION_BLEACH- See Also:
-
SOUND_LT_REACTION_EPASTE
public static final int SOUND_LT_REACTION_EPASTE- See Also:
-
SOUND_LT_REACTION_EPASTE2
public static final int SOUND_LT_REACTION_EPASTE2- See Also:
-
SOUND_LT_REACTION_GLOW_STICK
public static final int SOUND_LT_REACTION_GLOW_STICK- See Also:
-
SOUND_LT_REACTION_GLOW_STICK_2
public static final int SOUND_LT_REACTION_GLOW_STICK_2- See Also:
-
SOUND_LT_REACTION_LUMINOL
public static final int SOUND_LT_REACTION_LUMINOL- See Also:
-
SOUND_LT_REACTION_SALT
public static final int SOUND_LT_REACTION_SALT- See Also:
-
SOUND_LT_REACTION_FERTILIZER
public static final int SOUND_LT_REACTION_FERTILIZER- See Also:
-
SOUND_LT_REACTION_FIREBALL
public static final int SOUND_LT_REACTION_FIREBALL- See Also:
-
SOUND_LT_REACTION_MGSALT
public static final int SOUND_LT_REACTION_MGSALT- See Also:
-
SOUND_LT_REACTION_MISCFIRE
public static final int SOUND_LT_REACTION_MISCFIRE- See Also:
-
SOUND_LT_REACTION_FIRE
public static final int SOUND_LT_REACTION_FIRE- See Also:
-
SOUND_LT_REACTION_MISCEXPLOSION
public static final int SOUND_LT_REACTION_MISCEXPLOSION- See Also:
-
SOUND_LT_REACTION_MISCMYSTICAL
public static final int SOUND_LT_REACTION_MISCMYSTICAL- See Also:
-
SOUND_LT_REACTION_MISCMYSTICAL2
public static final int SOUND_LT_REACTION_MISCMYSTICAL2- See Also:
-
SOUND_LT_REACTION_PRODUCT
public static final int SOUND_LT_REACTION_PRODUCT- See Also:
-
SOUND_SPARKLER_USE
public static final int SOUND_SPARKLER_USE- See Also:
-
SOUND_GLOWSTICK_USE
public static final int SOUND_GLOWSTICK_USE- See Also:
-
SOUND_SPARKLER_ACTIVE
public static final int SOUND_SPARKLER_ACTIVE- See Also:
-
SOUND_CONVERT_TO_DROWNED
public static final int SOUND_CONVERT_TO_DROWNED- See Also:
-
SOUND_BUCKET_FILL_FISH
public static final int SOUND_BUCKET_FILL_FISH- See Also:
-
SOUND_BUCKET_EMPTY_FISH
public static final int SOUND_BUCKET_EMPTY_FISH- See Also:
-
SOUND_BUBBLE_UP
public static final int SOUND_BUBBLE_UP- See Also:
-
SOUND_BUBBLE_DOWN
public static final int SOUND_BUBBLE_DOWN- See Also:
-
SOUND_BUBBLE_POP
public static final int SOUND_BUBBLE_POP- See Also:
-
SOUND_BUBBLE_UPINSIDE
public static final int SOUND_BUBBLE_UPINSIDE- See Also:
-
SOUND_BUBBLE_DOWNINSIDE
public static final int SOUND_BUBBLE_DOWNINSIDE- See Also:
-
SOUND_HURT_BABY
public static final int SOUND_HURT_BABY- See Also:
-
SOUND_DEATH_BABY
public static final int SOUND_DEATH_BABY- See Also:
-
SOUND_STEP_BABY
public static final int SOUND_STEP_BABY- See Also:
-
SOUND_BABY_SPAWN
- See Also:
-
SOUND_BORN
public static final int SOUND_BORN- See Also:
-
SOUND_BLOCK_TURTLE_EGG_BREAK
public static final int SOUND_BLOCK_TURTLE_EGG_BREAK- See Also:
-
SOUND_BLOCK_TURTLE_EGG_CRACK
public static final int SOUND_BLOCK_TURTLE_EGG_CRACK- See Also:
-
SOUND_BLOCK_TURTLE_EGG_HATCH
public static final int SOUND_BLOCK_TURTLE_EGG_HATCH- See Also:
-
SOUND_TURTLE_LAY_EGG
- See Also:
-
SOUND_BLOCK_TURTLE_EGG_ATTACK
public static final int SOUND_BLOCK_TURTLE_EGG_ATTACK- See Also:
-
SOUND_BEACON_ACTIVATE
public static final int SOUND_BEACON_ACTIVATE- See Also:
-
SOUND_BEACON_AMBIENT
public static final int SOUND_BEACON_AMBIENT- See Also:
-
SOUND_BEACON_DEACTIVATE
public static final int SOUND_BEACON_DEACTIVATE- See Also:
-
SOUND_BEACON_POWER
public static final int SOUND_BEACON_POWER- See Also:
-
SOUND_CONDUIT_ACTIVATE
public static final int SOUND_CONDUIT_ACTIVATE- See Also:
-
SOUND_CONDUIT_AMBIENT
public static final int SOUND_CONDUIT_AMBIENT- See Also:
-
SOUND_CONDUIT_ATTACK
public static final int SOUND_CONDUIT_ATTACK- See Also:
-
SOUND_CONDUIT_DEACTIVATE
public static final int SOUND_CONDUIT_DEACTIVATE- See Also:
-
SOUND_CONDUIT_SHORT
public static final int SOUND_CONDUIT_SHORT- See Also:
-
SOUND_SWOOP
public static final int SOUND_SWOOP- See Also:
-
SOUND_BLOCK_BAMBOO_SAPLING_PLACE
public static final int SOUND_BLOCK_BAMBOO_SAPLING_PLACE- See Also:
-
SOUND_PRESNEEZE
public static final int SOUND_PRESNEEZE- See Also:
-
SOUND_SNEEZE
public static final int SOUND_SNEEZE- See Also:
-
SOUND_AMBIENT_TAME
public static final int SOUND_AMBIENT_TAME- See Also:
-
SOUND_SCARED
public static final int SOUND_SCARED- See Also:
-
SOUND_BLOCK_SCAFFOLDING_CLIMB
public static final int SOUND_BLOCK_SCAFFOLDING_CLIMB- See Also:
-
SOUND_CROSSBOW_LOADING_START
public static final int SOUND_CROSSBOW_LOADING_START- See Also:
-
SOUND_CROSSBOW_LOADING_MIDDLE
public static final int SOUND_CROSSBOW_LOADING_MIDDLE- See Also:
-
SOUND_CROSSBOW_LOADING_END
public static final int SOUND_CROSSBOW_LOADING_END- See Also:
-
SOUND_CROSSBOW_SHOOT
public static final int SOUND_CROSSBOW_SHOOT- See Also:
-
SOUND_CROSSBOW_QUICK_CHARGE_START
public static final int SOUND_CROSSBOW_QUICK_CHARGE_START- See Also:
-
SOUND_CROSSBOW_QUICK_CHARGE_MIDDLE
public static final int SOUND_CROSSBOW_QUICK_CHARGE_MIDDLE- See Also:
-
SOUND_CROSSBOW_QUICK_CHARGE_END
public static final int SOUND_CROSSBOW_QUICK_CHARGE_END- See Also:
-
SOUND_AMBIENT_AGGRESSIVE
public static final int SOUND_AMBIENT_AGGRESSIVE- See Also:
-
SOUND_AMBIENT_WORRIED
public static final int SOUND_AMBIENT_WORRIED- See Also:
-
SOUND_CANT_BREED
public static final int SOUND_CANT_BREED- See Also:
-
SOUND_SHIELD_BLOCK
- See Also:
-
SOUND_LECTERN_BOOK_PLACE
- See Also:
-
SOUND_GRINDSTONE_USE
- See Also:
-
SOUND_BELL
- See Also:
-
SOUND_CAMPFIRE_CRACKLE
- See Also:
-
SOUND_ROAR
- See Also:
-
SOUND_STUN
- See Also:
-
SOUND_SWEET_BERRY_BUSH_HURT
- See Also:
-
SOUND_SWEET_BERRY_BUSH_PICK
- See Also:
-
SOUND_CARTOGRAPHY_TABLE_USE
- See Also:
-
SOUND_STONECUTTER_USE
- See Also:
-
SOUND_COMPOSTER_EMPTY
- See Also:
-
SOUND_COMPOSTER_FILL
- See Also:
-
SOUND_COMPOSTER_FILL_LAYER
- See Also:
-
SOUND_COMPOSTER_READY
- See Also:
-
SOUND_BARREL_OPEN
- See Also:
-
SOUND_BARREL_CLOSE
- See Also:
-
SOUND_RAID_HORN
- See Also:
-
SOUND_LOOM_USE
- See Also:
-
SOUND_AMBIENT_IN_RAID
- See Also:
-
SOUND_UI_CARTOGRAPHY_TABLE_USE
- See Also:
-
SOUND_UI_STONECUTTER_USE
- See Also:
-
SOUND_UI_LOOM_USE
- See Also:
-
SOUND_SMOKER_USE
- See Also:
-
SOUND_BLAST_FURNACE_USE
- See Also:
-
SOUND_SMITHING_TABLE_USE
- See Also:
-
SOUND_SCREECH
- See Also:
-
SOUND_SLEEP
- See Also:
-
SOUND_FURNACE_USE
- See Also:
-
SOUND_MOOSHROOM_CONVERT
- See Also:
-
SOUND_MILK_SUSPICIOUSLY
- See Also:
-
SOUND_CELEBRATE
- See Also:
-
SOUND_JUMP_PREVENT
- See Also:
-
SOUND_AMBIENT_POLLINATE
- See Also:
-
SOUND_BEEHIVE_DRIP
- See Also:
-
SOUND_BEEHIVE_ENTER
- See Also:
-
SOUND_BEEHIVE_EXIT
- See Also:
-
SOUND_BEEHIVE_WORK
- See Also:
-
SOUND_BEEHIVE_SHEAR
- See Also:
-
SOUND_HONEYBOTTLE_DRINK
- See Also:
-
SOUND_AMBIENT_CAVE
- See Also:
-
SOUND_RETREAT
- See Also:
-
SOUND_CONVERT_TO_ZOMBIFIED
- See Also:
-
SOUND_ADMIRE
- See Also:
-
SOUND_STEP_LAVA
- See Also:
-
SOUND_TEMPT
- See Also:
-
SOUND_PANIC
- See Also:
-
SOUND_ANGRY
- See Also:
-
SOUND_AMBIENT_WARPED_FOREST
- See Also:
-
SOUND_AMBIENT_SOULSAND_VALLEY
- See Also:
-
SOUND_AMBIENT_NETHER_WASTES
- See Also:
-
SOUND_AMBIENT_BASALT_DELTAS
- See Also:
-
SOUND_AMBIENT_CRIMSON_FOREST
- See Also:
-
SOUND_RESPAWN_ANCHOR_CHARGE
- See Also:
-
SOUND_RESPAWN_ANCHOR_DEPLETE
- See Also:
-
SOUND_RESPAWN_ANCHOR_SET_SPAWN
- See Also:
-
SOUND_RESPAWN_ANCHOR_AMBIENT
- See Also:
-
SOUND_SOUL_ESCAPE_QUIET
- See Also:
-
SOUND_SOUL_ESCAPE_LOUD
- See Also:
-
SOUND_RECORD_PIGSTEP
- See Also:
-
SOUND_LINK_COMPASS_TO_LODESTONE
- See Also:
-
SOUND_USE_SMITHING_TABLE
- See Also:
-
SOUND_EQUIP_NETHERITE
- See Also:
-
SOUND_AMBIENT_LOOP_WARPED_FOREST
- See Also:
-
SOUND_AMBIENT_LOOP_SOULSAND_VALLEY
- See Also:
-
SOUND_AMBIENT_LOOP_NETHER_WASTES
- See Also:
-
SOUND_AMBIENT_LOOP_BASALT_DELTAS
- See Also:
-
SOUND_AMBIENT_LOOP_CRIMSON_FOREST
- See Also:
-
SOUND_AMBIENT_ADDITION_WARPED_FOREST
- See Also:
-
SOUND_AMBIENT_ADDITION_SOULSAND_VALLEY
- See Also:
-
SOUND_AMBIENT_ADDITION_NETHER_WASTES
- See Also:
-
SOUND_AMBIENT_ADDITION_BASALT_DELTAS
- See Also:
-
SOUND_AMBIENT_ADDITION_CRIMSON_FOREST
- See Also:
-
SOUND_SCULK_SENSOR_POWER_ON
- See Also:
-
SOUND_SCULK_SENSOR_POWER_OFF
- See Also:
-
SOUND_BUCKET_FILL_POWDER_SNOW
- See Also:
-
SOUND_BUCKET_EMPTY_POWDER_SNOW
- See Also:
-
SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA
@PowerNukkitOnly @Since("FUTURE") public static final int SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA- See Also:
-
SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_WATER
@PowerNukkitOnly @Since("FUTURE") public static final int SOUND_POINTED_DRIPSTONE_CAULDRON_DRIP_WATER- See Also:
-
SOUND_POINTED_DRIPSTONE_DRIP_LAVA
- See Also:
-
SOUND_POINTED_DRIPSTONE_DRIP_WATER
- See Also:
-
SOUND_CAVE_VINES_PICK_BERRIES
- See Also:
-
SOUND_BIG_DRIPLEAF_TILT_DOWN
- See Also:
-
SOUND_BIG_DRIPLEAF_TILT_UP
- See Also:
-
SOUND_COPPER_WAX_ON
- See Also:
-
SOUND_COPPER_WAX_OFF
- See Also:
-
SOUND_SCRAPE
- See Also:
-
SOUND_PLAYER_HURT_DROWN
- See Also:
-
SOUND_PLAYER_HURT_ON_FIRE
- See Also:
-
SOUND_PLAYER_HURT_FREEZE
- See Also:
-
SOUND_USE_SPYGLASS
- See Also:
-
SOUND_STOP_USING_SPYGLASS
- See Also:
-
SOUND_AMETHYST_BLOCK_CHIME
- See Also:
-
SOUND_AMBIENT_SCREAMER
- See Also:
-
SOUND_HURT_SCREAMER
- See Also:
-
SOUND_DEATH_SCREAMER
- See Also:
-
SOUND_MILK_SCREAMER
- See Also:
-
SOUND_JUMP_TO_BLOCK
- See Also:
-
SOUND_PRE_RAM
- See Also:
-
SOUND_PRE_RAM_SCREAMER
- See Also:
-
SOUND_RAM_IMPACT
- See Also:
-
SOUND_RAM_IMPACT_SCREAMER
- See Also:
-
SOUND_SQUID_INK_SQUIRT
- See Also:
-
SOUND_GLOW_SQUID_INK_SQUIRT
- See Also:
-
SOUND_CONVERT_TO_STRAY
- See Also:
-
SOUND_CAKE_ADD_CANDLE
- See Also:
-
SOUND_EXTINGUISH_CANDLE
- See Also:
-
SOUND_AMBIENT_CANDLE
- See Also:
-
SOUND_BLOCK_CLICK
- See Also:
-
SOUND_BLOCK_CLICK_FAIL
- See Also:
-
SOUND_SCULK_CATALYST_BLOOM
- See Also:
-
SOUND_SCULK_SHRIEKER_SHRIEK
- See Also:
-
SOUND_WARDEN_NEARBY_CLOSE
- See Also:
-
SOUND_WARDEN_NEARBY_CLOSER
- See Also:
-
SOUND_WARDEN_NEARBY_CLOSEST
- See Also:
-
SOUND_WARDEN_SLIGHTLY_ANGRY
- See Also:
-
SOUND_RECORD_OTHERSIDE
- See Also:
-
SOUND_TONGUE
public static final int SOUND_TONGUE- See Also:
-
SOUND_CRACK_IRON_GOLEM
public static final int SOUND_CRACK_IRON_GOLEM- See Also:
-
SOUND_REPAIR_IRON_GOLEM
public static final int SOUND_REPAIR_IRON_GOLEM- See Also:
-
SOUND_LISTENING
public static final int SOUND_LISTENING- See Also:
-
SOUND_HEARTBEAT
public static final int SOUND_HEARTBEAT- See Also:
-
SOUND_HORN_BREAK
public static final int SOUND_HORN_BREAK- See Also:
-
SOUND_SCULK_PLACE
public static final int SOUND_SCULK_PLACE- See Also:
-
SOUND_SCULK_SPREAD
public static final int SOUND_SCULK_SPREAD- See Also:
-
SOUND_SCULK_CHARGE
public static final int SOUND_SCULK_CHARGE- See Also:
-
SOUND_SCULK_SENSOR_PLACE
public static final int SOUND_SCULK_SENSOR_PLACE- See Also:
-
SOUND_SCULK_SHRIEKER_PLACE
public static final int SOUND_SCULK_SHRIEKER_PLACE- See Also:
-
SOUND_GOAT_CALL_0
public static final int SOUND_GOAT_CALL_0- See Also:
-
SOUND_GOAT_CALL_1
public static final int SOUND_GOAT_CALL_1- See Also:
-
SOUND_GOAT_CALL_2
public static final int SOUND_GOAT_CALL_2- See Also:
-
SOUND_GOAT_CALL_3
public static final int SOUND_GOAT_CALL_3- See Also:
-
SOUND_GOAT_CALL_4
public static final int SOUND_GOAT_CALL_4- See Also:
-
SOUND_GOAT_CALL_5
public static final int SOUND_GOAT_CALL_5- See Also:
-
SOUND_GOAT_CALL_6
public static final int SOUND_GOAT_CALL_6- See Also:
-
SOUND_GOAT_CALL_7
public static final int SOUND_GOAT_CALL_7- See Also:
-
SOUND_GOAT_CALL_8
public static final int SOUND_GOAT_CALL_8- See Also:
-
SOUND_GOAT_CALL_9
public static final int SOUND_GOAT_CALL_9- See Also:
-
SOUND_GOAT_HARMONY_0
public static final int SOUND_GOAT_HARMONY_0- See Also:
-
SOUND_GOAT_HARMONY_1
public static final int SOUND_GOAT_HARMONY_1- See Also:
-
SOUND_GOAT_HARMONY_2
public static final int SOUND_GOAT_HARMONY_2- See Also:
-
SOUND_GOAT_HARMONY_3
public static final int SOUND_GOAT_HARMONY_3- See Also:
-
SOUND_GOAT_HARMONY_4
public static final int SOUND_GOAT_HARMONY_4- See Also:
-
SOUND_GOAT_HARMONY_5
public static final int SOUND_GOAT_HARMONY_5- See Also:
-
SOUND_GOAT_HARMONY_6
public static final int SOUND_GOAT_HARMONY_6- See Also:
-
SOUND_GOAT_HARMONY_7
public static final int SOUND_GOAT_HARMONY_7- See Also:
-
SOUND_GOAT_HARMONY_8
public static final int SOUND_GOAT_HARMONY_8- See Also:
-
SOUND_GOAT_HARMONY_9
public static final int SOUND_GOAT_HARMONY_9- See Also:
-
SOUND_GOAT_MELODY_0
public static final int SOUND_GOAT_MELODY_0- See Also:
-
SOUND_GOAT_MELODY_1
public static final int SOUND_GOAT_MELODY_1- See Also:
-
SOUND_GOAT_MELODY_2
public static final int SOUND_GOAT_MELODY_2- See Also:
-
SOUND_GOAT_MELODY_3
public static final int SOUND_GOAT_MELODY_3- See Also:
-
SOUND_GOAT_MELODY_4
public static final int SOUND_GOAT_MELODY_4- See Also:
-
SOUND_GOAT_MELODY_5
public static final int SOUND_GOAT_MELODY_5- See Also:
-
SOUND_GOAT_MELODY_6
public static final int SOUND_GOAT_MELODY_6- See Also:
-
SOUND_GOAT_MELODY_7
public static final int SOUND_GOAT_MELODY_7- See Also:
-
SOUND_GOAT_MELODY_8
public static final int SOUND_GOAT_MELODY_8- See Also:
-
SOUND_GOAT_MELODY_9
public static final int SOUND_GOAT_MELODY_9- See Also:
-
SOUND_GOAT_BASS_0
public static final int SOUND_GOAT_BASS_0- See Also:
-
SOUND_GOAT_BASS_1
public static final int SOUND_GOAT_BASS_1- See Also:
-
SOUND_GOAT_BASS_2
public static final int SOUND_GOAT_BASS_2- See Also:
-
SOUND_GOAT_BASS_3
public static final int SOUND_GOAT_BASS_3- See Also:
-
SOUND_GOAT_BASS_4
public static final int SOUND_GOAT_BASS_4- See Also:
-
SOUND_GOAT_BASS_5
public static final int SOUND_GOAT_BASS_5- See Also:
-
SOUND_GOAT_BASS_6
public static final int SOUND_GOAT_BASS_6- See Also:
-
SOUND_GOAT_BASS_7
public static final int SOUND_GOAT_BASS_7- See Also:
-
SOUND_GOAT_BASS_8
public static final int SOUND_GOAT_BASS_8- See Also:
-
SOUND_GOAT_BASS_9
public static final int SOUND_GOAT_BASS_9- See Also:
-
SOUND_IMITATE_WARDEN
public static final int SOUND_IMITATE_WARDEN- See Also:
-
SOUND_LISTENING_ANGRY
public static final int SOUND_LISTENING_ANGRY- See Also:
-
SOUND_ITEM_GIVEN
public static final int SOUND_ITEM_GIVEN- See Also:
-
SOUND_ITEM_TAKEN
public static final int SOUND_ITEM_TAKEN- See Also:
-
SOUND_DISAPPEARED
public static final int SOUND_DISAPPEARED- See Also:
-
SOUND_REAPPEARED
public static final int SOUND_REAPPEARED- See Also:
-
SOUND_MILK_DRINK
public static final int SOUND_MILK_DRINK- See Also:
-
SOUND_FROGSPAWN_HATCHED
public static final int SOUND_FROGSPAWN_HATCHED- See Also:
-
SOUND_LAY_SPAWN
public static final int SOUND_LAY_SPAWN- See Also:
-
SOUND_FROGSPAWN_BREAK
public static final int SOUND_FROGSPAWN_BREAK- See Also:
-
SOUND_SONIC_BOOM
public static final int SOUND_SONIC_BOOM- See Also:
-
SOUND_SONIC_CHARGE
public static final int SOUND_SONIC_CHARGE- See Also:
-
SOUND_ITEM_THROWN
public static final int SOUND_ITEM_THROWN- See Also:
-
SOUND_RECORD_5
public static final int SOUND_RECORD_5- See Also:
-
SOUND_CONVERT_TO_FROG
public static final int SOUND_CONVERT_TO_FROG- See Also:
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SOUND_RECORD_PLAYING
public static final int SOUND_RECORD_PLAYING- See Also:
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SOUND_ENCHANTING_TABLE_USE
public static final int SOUND_ENCHANTING_TABLE_USE- See Also:
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BUNDLE_DROP_CONTENTS
public static final int BUNDLE_DROP_CONTENTS- See Also:
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BUNDLE_INSERT
public static final int BUNDLE_INSERT- See Also:
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BUNDLE_REMOVE_ONE
public static final int BUNDLE_REMOVE_ONE- See Also:
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PRESSURE_PLATE_CLICK_OFF
public static final int PRESSURE_PLATE_CLICK_OFF- See Also:
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PRESSURE_PLATE_CLICK_ON
public static final int PRESSURE_PLATE_CLICK_ON- See Also:
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BUTTON_CLICK_OFF
public static final int BUTTON_CLICK_OFF- See Also:
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BUTTON_CLICK_ON
public static final int BUTTON_CLICK_ON- See Also:
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DOOR_OPEN
public static final int DOOR_OPEN- See Also:
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DOOR_CLOSE
public static final int DOOR_CLOSE- See Also:
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TRAPDOOR_OPEN
public static final int TRAPDOOR_OPEN- See Also:
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TRAPDOOR_CLOSE
public static final int TRAPDOOR_CLOSE- See Also:
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FENCE_GATE_OPEN
public static final int FENCE_GATE_OPEN- See Also:
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FENCE_GATE_CLOSE
public static final int FENCE_GATE_CLOSE- See Also:
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SOUND_UNDEFINED
public static final int SOUND_UNDEFINED- See Also:
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sound
public int sound -
x
public float x -
y
public float y -
z
public float z -
extraData
public int extraData -
entityIdentifier
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isBabyMob
public boolean isBabyMob -
isGlobal
public boolean isGlobal
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Constructor Details
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LevelSoundEventPacket
public LevelSoundEventPacket()
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Method Details
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decode
public void decode()- Specified by:
decode
in classDataPacket
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encode
public void encode()- Specified by:
encode
in classDataPacket
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pid
public byte pid()- Specified by:
pid
in classDataPacket
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toString
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