Class BlockJukebox

All Implemented Interfaces:
BlockEntityHolder<BlockEntityJukebox>, BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable

@PowerNukkitDifference(since="1.4.0.0-PN", info="Implements BlockEntityHolder only in PowerNukkit") public class BlockJukebox extends BlockSolid implements BlockEntityHolder<BlockEntityJukebox>
Since:
7.8.2017
Author:
CreeperFace
  • Constructor Details

    • BlockJukebox

      public BlockJukebox()
  • Method Details

    • getName

      public String getName()
      Specified by:
      getName in class Block
    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getBlockEntityClass

      @Since("1.4.0.0-PN") @PowerNukkitOnly @Nonnull public Class<? extends BlockEntityJukebox> getBlockEntityClass()
      Specified by:
      getBlockEntityClass in interface BlockEntityHolder<BlockEntityJukebox>
    • getBlockEntityType

      @PowerNukkitOnly @Since("1.4.0.0-PN") @Nonnull public String getBlockEntityType()
      Specified by:
      getBlockEntityType in interface BlockEntityHolder<BlockEntityJukebox>
    • canBeActivated

      public boolean canBeActivated()
      Overrides:
      canBeActivated in class Block
    • toItem

      public Item toItem()
      Overrides:
      toItem in class Block
    • getHardness

      public double getHardness()
      Description copied from class: Block
      控制方块硬度
      Overrides:
      getHardness in class Block
      Returns:
      方块的硬度
    • onActivate

      public boolean onActivate(@Nonnull Item item, @Nullable Player player)
      Overrides:
      onActivate in class Block
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getColor

      public BlockColor getColor()
      Overrides:
      getColor in class BlockSolid