Class BlockLichen

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable
Direct Known Subclasses:
BlockGlowLichen, BlockSculkVein

@PowerNukkitXOnly @Since("1.6.0.0-PNX") public abstract class BlockLichen extends BlockTransparent
  • Field Details

  • Constructor Details

    • BlockLichen

      public BlockLichen()
  • Method Details

    • getProperties

      @Since("FUTURE") @PowerNukkitOnly @Nonnull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Overrides:
      getProperties in class Block
    • getGrowthSides

      public BlockFace[] getGrowthSides()
    • witherAtSide

      public void witherAtSide(BlockFace side)
    • isGrowthToSide

      public boolean isGrowthToSide(@Nonnull BlockFace side)
    • growToSide

      public void growToSide(BlockFace side)
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • onUpdate

      public int onUpdate(int type)
      Overrides:
      onUpdate in class Block
    • getHardness

      public double getHardness()
      Description copied from class: Block
      控制方块硬度
      Overrides:
      getHardness in class Block
      Returns:
      方块的硬度
    • getResistance

      public double getResistance()
      Description copied from class: Block
      控制方块爆炸抗性
      Overrides:
      getResistance in class Block
      Returns:
      方块的爆炸抗性
    • canPassThrough

      public boolean canPassThrough()
      Overrides:
      canPassThrough in class Block
    • getWaterloggingLevel

      @PowerNukkitOnly public int getWaterloggingLevel()
      Overrides:
      getWaterloggingLevel in class Block
    • canSilkTouch

      public boolean canSilkTouch()
      Overrides:
      canSilkTouch in class Block
    • getToolType

      public int getToolType()
      Description copied from class: Block
      控制挖掘方块的工具类型
      Overrides:
      getToolType in class Block
      Returns:
      挖掘方块的工具类型
    • getToolTier

      @Since("1.4.0.0-PN") @PowerNukkitOnly public int getToolTier()
      Description copied from class: Block
      控制挖掘方块的最低工具级别(木质、石质...)
      Overrides:
      getToolTier in class Block
      Returns:
      挖掘方块的最低工具级别
    • canHarvest

      @Since("1.4.0.0-PN") @PowerNukkitOnly public boolean canHarvest(Item item)
      Overrides:
      canHarvest in class Block
    • canHarvestWithHand

      public boolean canHarvestWithHand()
      Overrides:
      canHarvestWithHand in class Block
    • sticksToPiston

      public boolean sticksToPiston()
      Overrides:
      sticksToPiston in class Block
    • breaksWhenMoved

      public boolean breaksWhenMoved()
      Overrides:
      breaksWhenMoved in class Block
    • canBeReplaced

      public boolean canBeReplaced()
      Overrides:
      canBeReplaced in class Block
    • canBeFlowedInto

      public boolean canBeFlowedInto()
      Overrides:
      canBeFlowedInto in class Block
    • isSolid

      public boolean isSolid()
      Overrides:
      isSolid in class Block
    • isSolid

      @Since("1.3.0.0-PN") @PowerNukkitOnly public boolean isSolid(BlockFace side)
      Description copied from class: Block
      Check if blocks can be attached in the given side.
      Overrides:
      isSolid in class Block
    • toItem

      @PowerNukkitDifference(info="Prevents players from getting invalid items by limiting the return to the maximum damage defined in getMaxItemDamage()", since="1.4.0.0-PN") public Item toItem()
      Overrides:
      toItem in class Block