Class BlockRedstoneTorch

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Faceable, RedstoneComponent, Cloneable

@PowerNukkitDifference(info="Implements RedstoneComponent and uses methods from it.", since="1.4.0.0-PN") public class BlockRedstoneTorch extends BlockTorch implements RedstoneComponent
Author:
Angelic47 (Nukkit Project)
  • Constructor Details

    • BlockRedstoneTorch

      public BlockRedstoneTorch()
    • BlockRedstoneTorch

      public BlockRedstoneTorch(int meta)
  • Method Details

    • getName

      public String getName()
      Overrides:
      getName in class BlockTorch
    • getId

      public int getId()
      Overrides:
      getId in class BlockTorch
    • getLightLevel

      public int getLightLevel()
      Description copied from class: Block
      控制方块的发光等级
      Overrides:
      getLightLevel in class BlockTorch
      Returns:
      发光等级(0 - 15)
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class BlockTorch
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getWeakPower

      public int getWeakPower(BlockFace side)
      Overrides:
      getWeakPower in class Block
    • getStrongPower

      public int getStrongPower(BlockFace side)
      Overrides:
      getStrongPower in class Block
    • onBreak

      public boolean onBreak(Item item)
      Overrides:
      onBreak in class Block
    • onUpdate

      public int onUpdate(int type)
      Overrides:
      onUpdate in class BlockTorch
    • isPoweredFromSide

      @PowerNukkitDifference(info="Check if the side block is piston and if piston is getting power.", since="1.4.0.0-PN") protected boolean isPoweredFromSide()
    • tickRate

      public int tickRate()
      Overrides:
      tickRate in class Block
    • isPowerSource

      public boolean isPowerSource()
      Overrides:
      isPowerSource in class Block
    • getColor

      public BlockColor getColor()
      Overrides:
      getColor in class BlockTorch