Class BlockTrappedChest

All Implemented Interfaces:
BlockEntityHolder<BlockEntityChest>, BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Faceable, Cloneable

@PowerNukkitDifference(since="1.4.0.0-PN", info="Implements BlockEntityHolder only in PowerNukkit") public class BlockTrappedChest extends BlockChest
  • Constructor Details

    • BlockTrappedChest

      public BlockTrappedChest()
    • BlockTrappedChest

      public BlockTrappedChest(int meta)
  • Method Details

    • getId

      public int getId()
      Overrides:
      getId in class BlockChest
    • getName

      public String getName()
      Overrides:
      getName in class BlockChest
    • place

      public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class BlockChest
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getWeakPower

      public int getWeakPower(BlockFace face)
      Overrides:
      getWeakPower in class Block
    • getStrongPower

      public int getStrongPower(BlockFace side)
      Overrides:
      getStrongPower in class Block
    • isPowerSource

      public boolean isPowerSource()
      Overrides:
      isPowerSource in class Block