Package cn.nukkit.entity.passive
Class EntityHorse
- All Implemented Interfaces:
EntityControlUtils
,LogicalUtils
,EntityAgeable
,EntityAsyncPrepare
,EntityComponent
,EntityDamageable
,EntityMarkVariant
,EntityNameable
,EntityOwnable
,EntityRideable
,EntityVariant
,EntityWalkable
,InventoryHolder
,Metadatable
,Cloneable
public class EntityHorse
extends EntityAnimal
implements EntityWalkable, EntityVariant, EntityMarkVariant, EntityRideable, EntityOwnable, InventoryHolder, EntityAgeable
- Author:
- PikyCZ
-
Field Summary
FieldsFields inherited from class cn.nukkit.entity.EntityIntelligent
behaviorGroup, EMPTY_BEHAVIOR_GROUP, isActive
Fields inherited from class cn.nukkit.entity.EntityPhysical
fallingTick, globalCycleTickSpread, needsRecalcMovement, offsetBoundingBox, PRECISION, previousCollideMotion, previousCurrentMotion, tickSpread
Fields inherited from class cn.nukkit.entity.EntityLiving
attackTime, DEFAULT_SPEED, invisible, movementSpeed, turtleTicks
Fields inherited from class cn.nukkit.entity.Entity
absorption, age, blocksAround, boundingBox, chunk, closed, collisionBlocks, DATA_AERIAL_ATTACK, DATA_AGENT, DATA_AIR, DATA_ALWAYS_SHOW_NAMETAG, DATA_AMBIENT_SOUND_EVENT_NAME, DATA_AMBIENT_SOUND_INTERVAL, DATA_AMBIENT_SOUND_INTERVAL_RANGE, DATA_AREA_EFFECT_CLOUD_PARTICLE_ID, DATA_AREA_EFFECT_CLOUD_RADIUS, DATA_AREA_EFFECT_CLOUD_WAITING, DATA_ARMOR_STAND_POSE_INDEX, DATA_AUX_POWER, DATA_BALLOON_ATTACHED_ENTITY, DATA_BASE_RUNTIME_ID, DATA_BLOCK_TARGET, DATA_BOUNDING_BOX_HEIGHT, DATA_BOUNDING_BOX_WIDTH, DATA_BUBBLE_TIME, DATA_BUOYANCY_DATA, DATA_CAN_RIDE_TARGET, DATA_CHANGE_ON_PICKUP, DATA_CHANGE_RATE, DATA_CHARGE_AMOUNT, DATA_CLIENT_EVENT, DATA_COLOR, DATA_COLOR_2, DATA_COLOUR, DATA_COMMAND_BLOCK_COMMAND, DATA_COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK, DATA_COMMAND_BLOCK_LAST_OUTPUT, DATA_COMMAND_BLOCK_TICK_DELAY, DATA_COMMAND_BLOCK_TRACK_OUTPUT, DATA_CONTAINER_BASE_SIZE, DATA_CONTAINER_EXTRA_SLOTS_PER_STRENGTH, DATA_CONTAINER_TYPE, DATA_CONTROLLING_RIDER_SEAT_NUMBER, DATA_DISPLAY_ITEM, DATA_DISPLAY_OFFSET, DATA_DURATION, DATA_EATING_COUNTER, DATA_ENDER_CRYSTAL_TIME_OFFSET, DATA_ENDERMAN_HELD_RUNTIME_ID, DATA_ENTITY_AGE, DATA_EXPERIENCE_VALUE, DATA_FALL_DAMAGE_MULTIPLIER, DATA_FIREBALL_POWER_X, DATA_FIREBALL_POWER_Y, DATA_FIREBALL_POWER_Z, DATA_FISH_ANGLE, DATA_FISH_X, DATA_FISH_Z, DATA_FLAG_ACTION, DATA_FLAG_ADMIRING, DATA_FLAG_ALWAYS_SHOW_NAMETAG, DATA_FLAG_ANGRY, DATA_FLAG_BABY, DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD, DATA_FLAG_BLOCKED_USING_SHIELD, DATA_FLAG_BLOCKING, DATA_FLAG_BREAKING_OBSTRUCTION, DATA_FLAG_BREATHING, DATA_FLAG_BRIBED, DATA_FLAG_CAN_CLIMB, DATA_FLAG_CAN_DASH, DATA_FLAG_CAN_FLY, DATA_FLAG_CAN_POWER_JUMP, DATA_FLAG_CAN_SHOW_NAMETAG, DATA_FLAG_CELEBRATING, DATA_FLAG_CELEBRATING_SPECIAL, DATA_FLAG_CHARGE_ATTACK, DATA_FLAG_CHARGED, DATA_FLAG_CHESTED, DATA_FLAG_CONTAINER_PRIVATE, DATA_FLAG_CONVERTING, DATA_FLAG_CRITICAL, DATA_FLAG_CROAKING, DATA_FLAG_DANCING, DATA_FLAG_DELAYED_ATTACK, DATA_FLAG_DIGGING, DATA_FLAG_DOOR_BREAKER, DATA_FLAG_DOOR_OPENER, DATA_FLAG_EAT_MOB, DATA_FLAG_EATING, DATA_FLAG_ELDER, DATA_FLAG_EMERGING, DATA_FLAG_EMOTING, DATA_FLAG_ENCHANTED, DATA_FLAG_ENTITY_GROW_UP, DATA_FLAG_EVOKER_SPELL, DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK, DATA_FLAG_FALL_THROUGH_SCAFFOLDING, DATA_FLAG_FEELING_HAPPY, DATA_FLAG_FIRE_IMMUNE, DATA_FLAG_GLIDING, DATA_FLAG_GRAVITY, DATA_FLAG_HAS_COLLISION, DATA_FLAG_HAS_DASH_COOLDOWN, DATA_FLAG_HIDDEN_WHEN_INVISIBLE, DATA_FLAG_IDLING, DATA_FLAG_IGNITED, DATA_FLAG_IMMOBILE, DATA_FLAG_IN_ASCENDABLE_BLOCK, DATA_FLAG_IN_SCAFFOLDING, DATA_FLAG_INLOVE, DATA_FLAG_INTERESTED, DATA_FLAG_INVISIBLE, DATA_FLAG_IS_AVOIDING_BLOCKS, DATA_FLAG_IS_AVOIDING_MOBS, DATA_FLAG_IS_ILLAGER_CAPTAIN, DATA_FLAG_IS_IN_UI, DATA_FLAG_IS_TRANSFORMING, DATA_FLAG_JUMP_GOAL_JUMP, DATA_FLAG_LAYING_DOWN, DATA_FLAG_LAYING_EGG, DATA_FLAG_LEASHED, DATA_FLAG_LINGER, DATA_FLAG_MOVING, DATA_FLAG_NO_AI, DATA_FLAG_ONFIRE, DATA_FLAG_ORPHANED, DATA_FLAG_OVER_DESCENDABLE_BLOCK, DATA_FLAG_OVER_SCAFFOLDING, DATA_FLAG_PLAYING_DEAD, DATA_FLAG_POWERED, DATA_FLAG_PREGNANT, DATA_FLAG_PUSH_TOWARDS_CLOSEST_SPACE, DATA_FLAG_RAM_ATTACK, DATA_FLAG_REARING, DATA_FLAG_RESTING, DATA_FLAG_RIDER_CAN_PICK, DATA_FLAG_RIDING, DATA_FLAG_RISING, DATA_FLAG_ROARING, DATA_FLAG_ROLLING, DATA_FLAG_SADDLED, DATA_FLAG_SCARED, DATA_FLAG_SCENTING, DATA_FLAG_SEARCHING, DATA_FLAG_SHEARED, DATA_FLAG_SHOW_TRIDENT_ROPE, DATA_FLAG_SHOWBASE, DATA_FLAG_SILENT, DATA_FLAG_SITTING, DATA_FLAG_SLEEPING, DATA_FLAG_SNEAKING, DATA_FLAG_SNEEZING, DATA_FLAG_SNIFFING, DATA_FLAG_SONIC_BOOM, DATA_FLAG_SPIN_ATTACK, DATA_FLAG_SPRINTING, DATA_FLAG_STACKABLE, DATA_FLAG_STALKING, DATA_FLAG_STUNNED, DATA_FLAG_SWIMMER, DATA_FLAG_SWIMMING, DATA_FLAG_TAMED, DATA_FLAG_TEMPTED, DATA_FLAG_TRADE_INTEREST, DATA_FLAG_TRANSITION_BLOCKING, DATA_FLAG_TRANSITION_SETTING, DATA_FLAG_TRANSITION_SITTING, DATA_FLAG_TRUSTING, DATA_FLAG_VIBRATING, DATA_FLAG_WALKER, DATA_FLAG_WALLCLIMBING, DATA_FLAG_WASD_CONTROLLED, DATA_FLAGS, DATA_FLAGS_EXTENDED, DATA_FREEZING_EFFECT_STRENGTH, DATA_FUSE_LENGTH, DATA_GOAT_HORN_COUNT, DATA_HAS_COMMAND_BLOCK, DATA_HAS_DISPLAY, DATA_HAS_NPC_COMPONENT, DATA_HEALTH, DATA_HEARTBEAT_INTERVAL_TICKS, DATA_HEARTBEAT_SOUND_EVENT, DATA_HIGH_TIER_CURED_DISCOUNT, DATA_HITBOX, DATA_HURT_DIRECTION, DATA_HURT_TIME, DATA_INTERACT_TEXT, DATA_INTERACTIVE_TAG, DATA_IS_BUOYANT, DATA_JUMP_DURATION, DATA_LAYING_AMOUNT, DATA_LAYING_AMOUNT_PREVIOUS, DATA_LEAD_HOLDER_EID, DATA_LIMITED_LIFE, DATA_LOW_TIER_CURED_DISCOUNT, DATA_MARK_VARIANT, DATA_MAX_AIR, DATA_MAX_STRENGTH, DATA_MAX_TRADE_TIER, DATA_MOVEMENT_SOUND_DISTANCE_OFFSET, DATA_NAME_AUTHOR, DATA_NAME_RAW_TEXT, DATA_NAMETAG, DATA_NEARBY_CURED_DISCOUNT, DATA_NEARBY_CURED_DISCOUNT_TIMESTAMP, DATA_NPC_ACTIONS, DATA_NPC_SKIN_DATA, DATA_OLD_SWELL, DATA_OWNER_EID, DATA_PADDLE_TIME_LEFT, DATA_PADDLE_TIME_RIGHT, DATA_PICKUP_COUNT, DATA_PLAYER_BED_POSITION, DATA_PLAYER_BUTTON_TEXT, DATA_PLAYER_FLAG_DEAD, DATA_PLAYER_FLAG_SLEEP, DATA_PLAYER_FLAGS, DATA_PLAYER_HAS_DIED, DATA_PLAYER_INDEX, DATA_PLAYER_LAST_DEATH_DIMENSION, DATA_PLAYER_LAST_DEATH_POS, DATA_POTION_AMBIENT, DATA_POTION_AUX_VALUE, DATA_POTION_COLOR, DATA_PUFFERFISH_SIZE, DATA_RIDER_MAX_ROTATION, DATA_RIDER_MIN_ROTATION, DATA_RIDER_ROTATION_LOCKED, DATA_RIDER_ROTATION_OFFSET, DATA_RIDER_SEAT_POSITION, DATA_SCALE, DATA_SCORE_TAG, DATA_SHULKER_ATTACH_FACE, DATA_SHULKER_ATTACH_POS, DATA_SHULKER_ATTACHED, DATA_SHULKER_PEEK_ID, DATA_SITTING_AMOUNT, DATA_SITTING_AMOUNT_PREVIOUS, DATA_SKIN_ID, DATA_SPAWN_TIME, DATA_SPAWNING_FRAMES, DATA_SPELL_CASTING_COLOR, DATA_STRENGTH, DATA_SWELL, DATA_SWELL_DIR, DATA_TARGET_EID, DATA_TRADE_EXPERIENCE, DATA_TRADE_TIER, DATA_TRADING_CAREER, DATA_TRADING_PLAYER_EID, DATA_TYPE_BYTE, DATA_TYPE_FLOAT, DATA_TYPE_INT, DATA_TYPE_LONG, DATA_TYPE_NBT, DATA_TYPE_POS, DATA_TYPE_SHORT, DATA_TYPE_STRING, DATA_TYPE_VECTOR3F, DATA_USING_ITEM, DATA_VARIANT, DATA_WITHER_INVULNERABLE_TICKS, DATA_WITHER_TARGET_1, DATA_WITHER_TARGET_2, DATA_WITHER_TARGET_3, dataProperties, deadTicks, effects, EMPTY_ARRAY, entityCollisionReduction, entityCount, entityUniqueId, fallDistance, fireProof, fireTicks, firstMove, freezingTicks, hasSpawned, headYawDelta, health, highestPosition, id, inBlock, inEndPortal, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastHeadYaw, lastMotionX, lastMotionY, lastMotionZ, lastPitch, lastUpdate, lastX, lastY, lastYaw, lastZ, maxFireTicks, motionChanged, motionX, motionY, motionZ, namedTag, noClip, noDamageTicks, onGround, passengers, pitchDelta, positionChanged, riding, scale, server, temporalVector, ticksLived, timing, yawDelta, ySize
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
asyncPrepare
(int currentTick) 该方法将被并行执行,每一刻都执行一次,并保证每一次onUpdate之前都执行完毕boolean
canCollideWith
(Entity entity) protected DataPacket
boolean
dismountEntity
(Entity entity) void
fall
(float fallDistance) protected float
protected float
protected float
int[]
定义全部可能的变种int[]
定义全部可能的变种float
Item[]
getDrops()
float
实体高度getMountedOffset
(Entity entity) int
获得该实体的网络IDThe name that English name of the type of this entity.getRider()
float
getWidth()
void
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数boolean
mountEntity
(Entity entity) Mount or Dismounts an Entity from a rideable entityboolean
onInteract
(Player player, Item item, Vector3 clickedPos) void
onPlayerInput
(Location clientLoc) boolean
onUpdate
(int currentTick) void
播放驯服失败的动画protected Attribute[]
请求一个行为组实例,此方法在实体初始化行为组时调用void
saveNBT()
void
setHealth
(float health) void
setHorseArmor
(Item item) void
setMaxHealth
(int maxHealth) void
void
将这个实体在客户端生成,让该玩家可以看到它void
停止播放驯服失败的动画Methods inherited from class cn.nukkit.entity.passive.EntityAnimal
getStepHeight, isBreedingItem, sendBreedingAnimation
Methods inherited from class cn.nukkit.entity.EntityIntelligent
attack, enableHeadYaw, getBehaviorGroup, getJumpingMotion, getMemoryStorage, isActive
Methods inherited from class cn.nukkit.entity.EntityPhysical
addPreviousLiquidMovement, addTmpMoveMotion, addTmpMoveMotionXZ, calculateOffsetBoundingBox, canBeMovedByCurrents, entityBaseTick, entityBaseTick, getFallingTick, getFloatingForceFactor, getFloatingHeight, getFootHeight, getGravity, getGroundFrictionFactor, getLiquidMovementSpeed, getOffsetBoundingBox, getPassableBlockFrictionFactor, handleCollideMovement, handleFloatingMovement, handleGravity, handleGroundFrictionMovement, handleLiquidMovement, handlePassableBlockFrictionMovement, isFalling, onCollide, resetFallDistance, updateMovement
Methods inherited from class cn.nukkit.entity.EntityCreature
applyNameTag, playerApplyNameTag
Methods inherited from class cn.nukkit.entity.EntityLiving
blockedByShield, collidingWith, getAirTicks, getAttackTime, getAttackTimeBefore, getDrag, getLineOfSight, getLineOfSight, getLineOfSight, getLineOfSight, getMovementSpeed, getTargetBlock, getTargetBlock, getTargetBlock, hasLineOfSight, isAttackTimeByShieldKb, isBlocking, isPersistent, kill, knockBack, knockBack, onBlock, postAttack, preAttack, setAirTicks, setBlocking, setMovementSpeed, setPersistent
Methods inherited from class cn.nukkit.entity.Entity
addEffect, addFreezingTicks, addMotion, addMovement, addTag, applyEntityCollision, attack, broadcastLinkPacket, broadcastMovement, canBePushed, canClimb, canClimbWalls, canCollide, canPassThrough, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, close, collideWithBlock, containTag, createEntity, createEntity, createEntity, createEntity, createEntity, despawnFrom, despawnFromAll, dismountEntity, doesTriggerPressurePlate, equals, extinguish, fastMove, getAbsorption, getAge, getAllTags, getBaseOffset, getBlocksAround, getBoundingBox, getCollisionBlocks, getCurrentHeight, getDataFlag, getDataProperties, getDataProperty, getDataPropertyBoolean, getDataPropertyByte, getDataPropertyFloat, getDataPropertyInt, getDataPropertyLong, getDataPropertyNBT, getDataPropertyPos, getDataPropertyShort, getDataPropertyString, getDataPropertyType, getDataPropertyVector3f, getDefaultNBT, getDefaultNBT, getDefaultNBT, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEntityDefinitions, getEyeHeight, getFreezingEffectStrength, getFreezingTicks, getFrostbiteInjury, getHealth, getHorizontalFacing, getId, getIdentifier, getIdentifier, getKnownEntities, getKnownEntityIds, getKnownEntityProviders, getLastDamageCause, getLength, getLocation, getMaxHealth, getMetadata, getMotion, getName, getNameTag, getPassenger, getPassengers, getPosition, getRiding, getSaveId, getSaveId, getSaveId, getSaveIds, getScale, getScoreTag, getSeatPosition, getServer, getSwimmingHeight, getTickCachedBlocksAround, getTickCachedCollisionBlocks, getUniqueId, getViewers, getVisibleName, handleLavaMovement, hasControllingPassenger, hasCustomName, hasEffect, hashCode, hasMetadata, hasWaterAt, hasWaterAt, heal, heal, init, init, isAlive, isBoss, isClosed, isControlling, isGliding, isImmobile, isInEndPortal, isInsideOfFire, isInsideOfLava, isInsideOfSolid, isInsideOfWater, isNameTagAlwaysVisible, isNameTagVisible, isNoClip, isOnFire, isOnGround, isOnLadder, isPassenger, isPreventingSleep, isSneaking, isSpinAttacking, isSprinting, isSwimming, isTouchingWater, isUndead, isUnderBlock, mountEntity, move, moveFlying, onCollideWithPlayer, onInteract, onPhysicalInteraction, onPushByPiston, onStruckByLightning, playActionAnimation, playActionAnimation, playAnimation, playAnimation, playAnimationOnEntities, playAnimationOnEntities, recalculateBoundingBox, recalculateBoundingBox, recalculateEffectColor, registerCustomEntity, registerEntity, registerEntity, registerEntity, registerEntity, removeAllEffects, removeEffect, removeMetadata, removeTag, respawnToAll, scheduleUpdate, sendData, sendData, sendData, sendData, sendPotionEffects, setAbsorption, setAmbientSoundEvent, setAmbientSoundEventName, setAmbientSoundInterval, setAmbientSoundIntervalRange, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setDataFlag, setDataFlag, setDataProperty, setDataProperty, setFreezingEffectStrength, setFreezingTicks, setGliding, setGliding, setImmobile, setImmobile, setLastDamageCause, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoClip, setOnFire, setPosition, setPositionAndRotation, setPositionAndRotation, setRotation, setRotation, setScale, setScoreTag, setSeatPosition, setSneaking, setSneaking, setSpinAttacking, setSpinAttacking, setSprinting, setSprinting, setSwimming, setSwimming, spawnToAll, switchLevel, teleport, teleport, teleport, teleport, teleport, teleport, updateFallState, updatePassengerPosition, updatePassengers
Methods inherited from class cn.nukkit.level.Location
abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, fromObject, fromObject, fromObject, getHeadYaw, getPitch, getYaw, multiply, round, setHeadYaw, setPitch, setX, setY, setYaw, setZ, subtract, subtract, subtract, subtract, subtract, toString
Methods inherited from class cn.nukkit.level.Position
getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockEntity, getLevelBlockState, getLevelBlockState, getLevelName, getSide, getSide, getSidePos, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, setComponents, setComponents, setLevel, setStrong, setWeak
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, down, down, east, east, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, setComponentsAdding, setComponentsAdding, south, south, up, up, west, west
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface cn.nukkit.entity.EntityAgeable
isBaby, setBaby
Methods inherited from interface cn.nukkit.entity.EntityComponent
asEntity, getMemoryStorage
Methods inherited from interface cn.nukkit.entity.ai.controller.EntityControlUtils
getLookTarget, getMoveDirectionEnd, getMoveDirectionStart, getMoveTarget, hasMoveDirection, isEnablePitch, isShouldUpdateMoveDirection, setEnablePitch, setLookTarget, setMoveDirectionEnd, setMoveDirectionStart, setMoveTarget, setShouldUpdateMoveDirection
Methods inherited from interface cn.nukkit.entity.EntityMarkVariant
getMarkVariant, hasMarkVariant, randomMarkVariant, setMarkVariant
Methods inherited from interface cn.nukkit.entity.EntityNameable
applyNameTag, getNameTag, isNameTagVisible, isPersistent, playerApplyNameTag, setNameTag, setNameTagVisible, setPersistent
Methods inherited from interface cn.nukkit.entity.EntityOwnable
getOwner, hasOwner, hasOwner, setOwnerName
Methods inherited from interface cn.nukkit.entity.EntityVariant
getVariant, hasVariant, randomVariant, setVariant
Methods inherited from interface cn.nukkit.entity.ai.evaluator.LogicalUtils
all, all, any, any
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Field Details
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NETWORK_ID
public static final int NETWORK_ID- See Also:
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Constructor Details
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EntityHorse
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Method Details
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getNetworkId
public int getNetworkId()Description copied from class:Entity
获得该实体的网络IDGet the network ID of the entity
- Specified by:
getNetworkId
in classEntity
- Returns:
- the network id
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getWidth
public float getWidth() -
getHeight
public float getHeight()Description copied from class:Entity
实体高度entity Height
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initEntity
public void initEntity()Description copied from class:Entity
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数用于初始化实体的NBT和实体字段的方法
Entity initialization order, first initialize the Entity class field->Entity constructor->Enter the init method->Call the init Entity method-> subclass field initialization-> subclass constructor
The method used to initialize the NBT and entity fields of the entity
- Overrides:
initEntity
in classEntityAnimal
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saveNBT
public void saveNBT()- Overrides:
saveNBT
in classEntityAnimal
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setHealth
public void setHealth(float health) - Overrides:
setHealth
in classEntityLiving
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setMaxHealth
public void setMaxHealth(int maxHealth) - Overrides:
setMaxHealth
in classEntity
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getDrops
- Overrides:
getDrops
in classEntityLiving
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getOriginalName
Description copied from class:Entity
The name that English name of the type of this entity.- Overrides:
getOriginalName
in classEntity
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getAllVariant
public int[] getAllVariant()Description copied from interface:EntityVariant
定义全部可能的变种- Specified by:
getAllVariant
in interfaceEntityVariant
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getAllMarkVariant
public int[] getAllMarkVariant()Description copied from interface:EntityMarkVariant
定义全部可能的变种- Specified by:
getAllMarkVariant
in interfaceEntityMarkVariant
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getJumping
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requireBehaviorGroup
Description copied from class:EntityIntelligent
请求一个行为组实例,此方法在实体初始化行为组时调用- Overrides:
requireBehaviorGroup
in classEntityIntelligent
- Returns:
- 新创建的行为组
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asyncPrepare
public void asyncPrepare(int currentTick) Description copied from interface:EntityAsyncPrepare
该方法将被并行执行,每一刻都执行一次,并保证每一次onUpdate之前都执行完毕- Specified by:
asyncPrepare
in interfaceEntityAsyncPrepare
- Overrides:
asyncPrepare
in classEntityIntelligent
- Parameters:
currentTick
- 当前游戏刻
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fall
public void fall(float fallDistance) -
onUpdate
public boolean onUpdate(int currentTick) - Overrides:
onUpdate
in classEntityPhysical
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canCollideWith
- Overrides:
canCollideWith
in classEntity
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onPlayerInput
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getOwnerName
- Specified by:
getOwnerName
in interfaceEntityOwnable
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onInteract
- Specified by:
onInteract
in interfaceEntityNameable
- Overrides:
onInteract
in classEntityAnimal
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mountEntity
Description copied from interface:EntityRideable
Mount or Dismounts an Entity from a rideable entity- Specified by:
mountEntity
in interfaceEntityRideable
- Overrides:
mountEntity
in classEntity
- Parameters:
entity
- The target Entity- Returns:
true
if the mounting successful
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dismountEntity
- Specified by:
dismountEntity
in interfaceEntityRideable
- Overrides:
dismountEntity
in classEntity
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getMountedOffset
- Overrides:
getMountedOffset
in classEntity
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getInventory
- Specified by:
getInventory
in interfaceInventoryHolder
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getRider
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getClientMaxJumpHeight
public float getClientMaxJumpHeight() -
setSaddle
- See Also:
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setHorseArmor
- See Also:
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getSaddle
- See Also:
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getHorseArmor
- See Also:
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playTameFailAnimation
public void playTameFailAnimation()播放驯服失败的动画Play an animation of a failed tamer
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stopTameFailAnimation
public void stopTameFailAnimation()停止播放驯服失败的动画Stop playing the animation that failed to tame
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spawnTo
Description copied from class:Entity
将这个实体在客户端生成,让该玩家可以看到它Spawn this entity on the client side so that the player can see it
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generateRandomMaxHealth
protected float generateRandomMaxHealth() -
generateRandomJumpStrength
protected float generateRandomJumpStrength() -
generateRandomSpeed
protected float generateRandomSpeed() -
randomizeAttributes
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createAddEntityPacket
- Overrides:
createAddEntityPacket
in classEntity
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