Package cn.nukkit.entity.item
Class EntityItem
java.lang.Object
cn.nukkit.math.Vector3
cn.nukkit.positiontracking.NamedPosition
cn.nukkit.level.Position
cn.nukkit.level.Location
cn.nukkit.entity.Entity
cn.nukkit.entity.item.EntityItem
- All Implemented Interfaces:
Metadatable
,Cloneable
- Author:
- MagicDroidX
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Field Summary
Modifier and TypeFieldDescriptionprotected Item
static final int
protected String
protected int
protected String
Fields inherited from class cn.nukkit.entity.Entity
absorption, age, blocksAround, boundingBox, chunk, closed, collisionBlocks, DATA_AERIAL_ATTACK, DATA_AGENT, DATA_AIR, DATA_ALWAYS_SHOW_NAMETAG, DATA_AMBIENT_SOUND_EVENT_NAME, DATA_AMBIENT_SOUND_INTERVAL, DATA_AMBIENT_SOUND_INTERVAL_RANGE, DATA_AREA_EFFECT_CLOUD_PARTICLE_ID, DATA_AREA_EFFECT_CLOUD_RADIUS, DATA_AREA_EFFECT_CLOUD_WAITING, DATA_ARMOR_STAND_POSE_INDEX, DATA_AUX_POWER, DATA_BALLOON_ATTACHED_ENTITY, DATA_BASE_RUNTIME_ID, DATA_BLOCK_TARGET, DATA_BOUNDING_BOX_HEIGHT, DATA_BOUNDING_BOX_WIDTH, DATA_BUBBLE_TIME, DATA_BUOYANCY_DATA, DATA_CAN_RIDE_TARGET, DATA_CHANGE_ON_PICKUP, DATA_CHANGE_RATE, DATA_CHARGE_AMOUNT, DATA_CLIENT_EVENT, DATA_COLLISION_BOX, DATA_COLOR, DATA_COLOR_2, DATA_COLOUR, DATA_COMMAND_BLOCK_COMMAND, DATA_COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK, DATA_COMMAND_BLOCK_LAST_OUTPUT, DATA_COMMAND_BLOCK_TICK_DELAY, DATA_COMMAND_BLOCK_TRACK_OUTPUT, DATA_CONTAINER_BASE_SIZE, DATA_CONTAINER_EXTRA_SLOTS_PER_STRENGTH, DATA_CONTAINER_TYPE, DATA_CONTROLLING_RIDER_SEAT_NUMBER, DATA_DISPLAY_ITEM, DATA_DISPLAY_OFFSET, DATA_DURATION, DATA_EATING_COUNTER, DATA_ENDER_CRYSTAL_TIME_OFFSET, DATA_ENDERMAN_HELD_RUNTIME_ID, DATA_ENTITY_AGE, DATA_EXPERIENCE_VALUE, DATA_FALL_DAMAGE_MULTIPLIER, DATA_FIREBALL_POWER_X, DATA_FIREBALL_POWER_Y, DATA_FIREBALL_POWER_Z, DATA_FISH_ANGLE, DATA_FISH_X, DATA_FISH_Z, DATA_FLAG_ACTION, DATA_FLAG_ADMIRING, DATA_FLAG_ALWAYS_SHOW_NAMETAG, DATA_FLAG_ANGRY, DATA_FLAG_BABY, DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD, DATA_FLAG_BLOCKED_USING_SHIELD, DATA_FLAG_BLOCKING, DATA_FLAG_BREAKING_OBSTRUCTION, DATA_FLAG_BREATHING, DATA_FLAG_BRIBED, DATA_FLAG_CAN_CLIMB, DATA_FLAG_CAN_DASH, DATA_FLAG_CAN_FLY, DATA_FLAG_CAN_POWER_JUMP, DATA_FLAG_CAN_SHOW_NAMETAG, DATA_FLAG_CELEBRATING, DATA_FLAG_CELEBRATING_SPECIAL, DATA_FLAG_CHARGE_ATTACK, DATA_FLAG_CHARGED, DATA_FLAG_CHESTED, DATA_FLAG_CONTAINER_PRIVATE, DATA_FLAG_CONVERTING, DATA_FLAG_CRAWLING, DATA_FLAG_CRITICAL, DATA_FLAG_CROAKING, DATA_FLAG_DANCING, DATA_FLAG_DELAYED_ATTACK, DATA_FLAG_DIGGING, DATA_FLAG_DOOR_BREAKER, DATA_FLAG_DOOR_OPENER, DATA_FLAG_EAT_MOB, DATA_FLAG_EATING, DATA_FLAG_ELDER, DATA_FLAG_EMERGING, DATA_FLAG_EMOTING, DATA_FLAG_ENCHANTED, DATA_FLAG_ENTITY_GROW_UP, DATA_FLAG_EVOKER_SPELL, DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK, DATA_FLAG_FALL_THROUGH_SCAFFOLDING, DATA_FLAG_FEELING_HAPPY, DATA_FLAG_FIRE_IMMUNE, DATA_FLAG_GLIDING, DATA_FLAG_GRAVITY, DATA_FLAG_HAS_COLLISION, DATA_FLAG_HAS_DASH_COOLDOWN, DATA_FLAG_HIDDEN_WHEN_INVISIBLE, DATA_FLAG_IDLING, DATA_FLAG_IGNITED, DATA_FLAG_IMMOBILE, DATA_FLAG_IN_ASCENDABLE_BLOCK, DATA_FLAG_IN_SCAFFOLDING, DATA_FLAG_INLOVE, DATA_FLAG_INTERESTED, DATA_FLAG_INVISIBLE, DATA_FLAG_IS_AVOIDING_BLOCKS, DATA_FLAG_IS_AVOIDING_MOBS, DATA_FLAG_IS_ILLAGER_CAPTAIN, DATA_FLAG_IS_IN_UI, DATA_FLAG_IS_TRANSFORMING, DATA_FLAG_JUMP_GOAL_JUMP, DATA_FLAG_LAYING_DOWN, DATA_FLAG_LAYING_EGG, DATA_FLAG_LEASHED, DATA_FLAG_LINGER, DATA_FLAG_MOVING, DATA_FLAG_NO_AI, DATA_FLAG_ONFIRE, DATA_FLAG_ORPHANED, DATA_FLAG_OVER_DESCENDABLE_BLOCK, DATA_FLAG_OVER_SCAFFOLDING, DATA_FLAG_PLAYING_DEAD, DATA_FLAG_POWERED, DATA_FLAG_PREGNANT, DATA_FLAG_PUSH_TOWARDS_CLOSEST_SPACE, DATA_FLAG_RAM_ATTACK, DATA_FLAG_REARING, DATA_FLAG_RESTING, DATA_FLAG_RIDER_CAN_PICK, DATA_FLAG_RIDING, DATA_FLAG_RISING, DATA_FLAG_ROARING, DATA_FLAG_ROLLING, DATA_FLAG_SADDLED, DATA_FLAG_SCARED, DATA_FLAG_SCENTING, DATA_FLAG_SEARCHING, DATA_FLAG_SHEARED, DATA_FLAG_SHOW_TRIDENT_ROPE, DATA_FLAG_SHOWBASE, DATA_FLAG_SILENT, DATA_FLAG_SITTING, DATA_FLAG_SLEEPING, DATA_FLAG_SNEAKING, DATA_FLAG_SNEEZING, DATA_FLAG_SNIFFING, DATA_FLAG_SONIC_BOOM, DATA_FLAG_SPIN_ATTACK, DATA_FLAG_SPRINTING, DATA_FLAG_STACKABLE, DATA_FLAG_STALKING, DATA_FLAG_STUNNED, DATA_FLAG_SWIMMER, DATA_FLAG_SWIMMING, DATA_FLAG_TAMED, DATA_FLAG_TEMPTED, DATA_FLAG_TRADE_INTEREST, DATA_FLAG_TRANSITION_BLOCKING, DATA_FLAG_TRANSITION_SETTING, DATA_FLAG_TRANSITION_SITTING, DATA_FLAG_TRUSTING, DATA_FLAG_VIBRATING, DATA_FLAG_WALKER, DATA_FLAG_WALLCLIMBING, DATA_FLAG_WASD_CONTROLLED, DATA_FLAGS, DATA_FLAGS_EXTENDED, DATA_FREEZING_EFFECT_STRENGTH, DATA_FUSE_LENGTH, DATA_GOAT_HORN_COUNT, DATA_HAS_COMMAND_BLOCK, DATA_HAS_DISPLAY, DATA_HAS_NPC_COMPONENT, DATA_HEALTH, DATA_HEARTBEAT_INTERVAL_TICKS, DATA_HEARTBEAT_SOUND_EVENT, DATA_HIGH_TIER_CURED_DISCOUNT, DATA_HITBOX, DATA_HURT_DIRECTION, DATA_HURT_TIME, DATA_INTERACT_TEXT, DATA_INTERACTIVE_TAG, DATA_IS_BUOYANT, DATA_JUMP_DURATION, DATA_LAYING_AMOUNT, DATA_LAYING_AMOUNT_PREVIOUS, DATA_LEAD_HOLDER_EID, DATA_LIMITED_LIFE, DATA_LOW_TIER_CURED_DISCOUNT, DATA_MARK_VARIANT, DATA_MAX_AIR, DATA_MAX_STRENGTH, DATA_MAX_TRADE_TIER, DATA_MOVEMENT_SOUND_DISTANCE_OFFSET, DATA_NAME_AUTHOR, DATA_NAME_RAW_TEXT, DATA_NAMETAG, DATA_NEARBY_CURED_DISCOUNT, DATA_NEARBY_CURED_DISCOUNT_TIMESTAMP, DATA_NPC_ACTIONS, DATA_NPC_SKIN_DATA, DATA_OLD_SWELL, DATA_OWNER_EID, DATA_PADDLE_TIME_LEFT, DATA_PADDLE_TIME_RIGHT, DATA_PICKUP_COUNT, DATA_PLAYER_BED_POSITION, DATA_PLAYER_BUTTON_TEXT, DATA_PLAYER_FLAG_DEAD, DATA_PLAYER_FLAG_SLEEP, DATA_PLAYER_FLAGS, DATA_PLAYER_HAS_DIED, DATA_PLAYER_INDEX, DATA_PLAYER_LAST_DEATH_DIMENSION, DATA_PLAYER_LAST_DEATH_POS, DATA_POTION_AMBIENT, DATA_POTION_AUX_VALUE, DATA_POTION_COLOR, DATA_PUFFERFISH_SIZE, DATA_RIDER_MAX_ROTATION, DATA_RIDER_MIN_ROTATION, DATA_RIDER_ROTATION_LOCKED, DATA_RIDER_ROTATION_OFFSET, DATA_RIDER_SEAT_POSITION, DATA_SCALE, DATA_SCORE_TAG, DATA_SHULKER_ATTACH_FACE, DATA_SHULKER_ATTACH_POS, DATA_SHULKER_ATTACHED, DATA_SHULKER_PEEK_ID, DATA_SITTING_AMOUNT, DATA_SITTING_AMOUNT_PREVIOUS, DATA_SKIN_ID, DATA_SPAWN_TIME, DATA_SPAWNING_FRAMES, DATA_SPELL_CASTING_COLOR, DATA_STRENGTH, DATA_SWELL, DATA_SWELL_DIR, DATA_TARGET_EID, DATA_TRADE_EXPERIENCE, DATA_TRADE_TIER, DATA_TRADING_CAREER, DATA_TRADING_PLAYER_EID, DATA_TYPE_BYTE, DATA_TYPE_FLOAT, DATA_TYPE_INT, DATA_TYPE_LONG, DATA_TYPE_NBT, DATA_TYPE_POS, DATA_TYPE_SHORT, DATA_TYPE_STRING, DATA_TYPE_VECTOR3F, DATA_USING_ITEM, DATA_VARIANT, DATA_WITHER_INVULNERABLE_TICKS, DATA_WITHER_TARGET_1, DATA_WITHER_TARGET_2, DATA_WITHER_TARGET_3, dataProperties, deadTicks, effects, EMPTY_ARRAY, entityCollisionReduction, entityCount, entityUniqueId, fallDistance, fireProof, fireTicks, firstMove, freezingTicks, hasSpawned, headYawDelta, health, highestPosition, id, inBlock, inEndPortal, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastHeadYaw, lastMotionX, lastMotionY, lastMotionZ, lastPitch, lastUpdate, lastX, lastY, lastYaw, lastZ, maxFireTicks, motionChanged, motionX, motionY, motionZ, namedTag, noClip, noDamageTicks, offsetBoundingBox, onGround, passengers, pitchDelta, positionChanged, riding, saveWithChunk, scale, server, temporalVector, ticksLived, yawDelta, ySize
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
attack
(EntityDamageEvent source) 当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.boolean
boolean
canCollideWith
(Entity entity) boolean
Whether the entity can active pressure plates.protected float
float
getDrag()
float
float
实体高度getItem()
float
getName()
The current name used by this entity in the name tag, or the static name if the entity don't have nametag.int
获得该实体的网络IDThe name that English name of the type of this entity.getOwner()
int
float
getWidth()
protected void
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数boolean
onUpdate
(int currentTick) void
saveNBT()
void
setOnFire
(int seconds) void
void
setPickupDelay
(int pickupDelay) void
setThrower
(String thrower) Methods inherited from class cn.nukkit.entity.Entity
addEffect, addFreezingTicks, addMotion, addMovement, addTag, applyEntityCollision, attack, broadcastLinkPacket, broadcastMovement, canBeMovedByCurrents, canBePushed, canBeSavedWithChunk, canClimb, canClimbWalls, canPassThrough, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, close, collideWithBlock, containTag, createEntity, createEntity, createEntity, createEntity, createEntity, despawnFrom, despawnFromAll, dismountEntity, dismountEntity, enableHeadYaw, entityBaseTick, entityBaseTick, equals, extinguish, fall, fastMove, getAbsorption, getAge, getAllTags, getBlocksAround, getBoundingBox, getCollisionBlocks, getCurrentHeight, getDataFlag, getDataProperties, getDataProperty, getDataPropertyBoolean, getDataPropertyByte, getDataPropertyFloat, getDataPropertyInt, getDataPropertyLong, getDataPropertyNBT, getDataPropertyPos, getDataPropertyShort, getDataPropertyString, getDataPropertyType, getDataPropertyVector3f, getDefaultNBT, getDefaultNBT, getDefaultNBT, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEntityDefinitions, getEyeHeight, getFreezingEffectStrength, getFreezingTicks, getFrostbiteInjury, getHealth, getHorizontalFacing, getId, getIdentifier, getIdentifier, getKnownEntities, getKnownEntityIds, getKnownEntityProviders, getLastDamageCause, getLocation, getMaxHealth, getMetadata, getMotion, getMountedOffset, getNameTag, getPassenger, getPassengers, getPosition, getRiding, getSaveId, getSaveId, getSaveId, getSaveIds, getScale, getScoreTag, getSeatPosition, getServer, getStepHeight, getSwimmingHeight, getTickCachedBlocksAround, getTickCachedCollisionBlocks, getUniqueId, getViewers, getVisibleName, handleLavaMovement, hasControllingPassenger, hasCustomName, hasEffect, hashCode, hasMetadata, hasWaterAt, hasWaterAt, heal, heal, init, init, isAlive, isBoss, isClosed, isControlling, isGliding, isImmobile, isInEndPortal, isInsideOfFire, isInsideOfLava, isInsideOfSolid, isInsideOfWater, isNameTagAlwaysVisible, isNameTagVisible, isNoClip, isOnFire, isOnGround, isOnLadder, isPassenger, isPreventingSleep, isSneaking, isSpinAttacking, isSprinting, isSwimming, isTouchingWater, isUndead, isUnderBlock, kill, mountEntity, mountEntity, move, moveFlying, onCollideWithPlayer, onInteract, onInteract, onPhysicalInteraction, onPushByPiston, onStruckByLightning, playActionAnimation, playActionAnimation, playAnimation, playAnimation, playAnimationOnEntities, playAnimationOnEntities, recalculateBoundingBox, recalculateBoundingBox, recalculateEffectColor, registerCustomEntity, registerEntity, registerEntity, registerEntity, registerEntity, removeAllEffects, removeEffect, removeMetadata, removeTag, resetFallDistance, respawnToAll, scheduleUpdate, sendData, sendData, sendData, sendData, sendPotionEffects, setAbsorption, setAmbientSoundEvent, setAmbientSoundEventName, setAmbientSoundInterval, setAmbientSoundIntervalRange, setBooleanEntityProperty, setCanBeSavedWithChunk, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setDataFlag, setDataFlag, setDataProperty, setDataProperty, setEnumEntityProperty, setFloatEntityProperty, setFreezingEffectStrength, setFreezingTicks, setGliding, setGliding, setHealth, setImmobile, setImmobile, setIntEntityProperty, setLastDamageCause, setMaxHealth, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoClip, setPosition, setPositionAndRotation, setPositionAndRotation, setRotation, setRotation, setScale, setScoreTag, setSeatPosition, setSneaking, setSneaking, setSpinAttacking, setSpinAttacking, setSprinting, setSprinting, setSwimming, setSwimming, spawnTo, spawnToAll, switchLevel, teleport, teleport, teleport, teleport, teleport, teleport, updateFallState, updateMovement, updatePassengerPosition, updatePassengers
Methods inherited from class cn.nukkit.level.Location
abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, fromObject, fromObject, fromObject, getHeadYaw, getPitch, getYaw, multiply, round, setHeadYaw, setPitch, setX, setY, setYaw, setZ, subtract, subtract, subtract, subtract, subtract, toString
Methods inherited from class cn.nukkit.level.Position
getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockEntity, getLevelBlockState, getLevelBlockState, getLevelName, getSide, getSide, getSidePos, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, setComponents, setComponents, setLevel, setStrong, setWeak
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, down, down, east, east, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, setComponentsAdding, setComponentsAdding, south, south, up, up, west, west
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Field Details
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NETWORK_ID
public static final int NETWORK_ID- See Also:
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owner
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thrower
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item
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pickupDelay
protected int pickupDelay
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Constructor Details
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EntityItem
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Method Details
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getNetworkId
public int getNetworkId()Description copied from class:Entity
获得该实体的网络IDGet the network ID of the entity
- Specified by:
getNetworkId
in classEntity
- Returns:
- the network id
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getWidth
public float getWidth() -
getLength
public float getLength() -
getHeight
public float getHeight()Description copied from class:Entity
实体高度entity Height
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getGravity
public float getGravity()- Overrides:
getGravity
in classEntity
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getDrag
public float getDrag() -
getBaseOffset
protected float getBaseOffset()- Overrides:
getBaseOffset
in classEntity
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canCollide
public boolean canCollide()- Overrides:
canCollide
in classEntity
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initEntity
protected void initEntity()Description copied from class:Entity
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数用于初始化实体的NBT和实体字段的方法
Entity initialization order, first initialize the Entity class field->Entity constructor->Enter the init method->Call the init Entity method-> subclass field initialization-> subclass constructor
The method used to initialize the NBT and entity fields of the entity
- Overrides:
initEntity
in classEntity
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attack
@PowerNukkitDifference(since="1.4.0.0-PN", info="Netherite stuff is immune to fire and lava damage") public boolean attack(EntityDamageEvent source) Description copied from class:Entity
当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.Called when an entity is attacked (i.e. receives an entity damage event. This event can be caused by an attack by another entity, or it can be a natural damage).
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onUpdate
public boolean onUpdate(int currentTick) -
setOnFire
public void setOnFire(int seconds) -
saveNBT
public void saveNBT() -
getOriginalName
Description copied from class:Entity
The name that English name of the type of this entity.- Overrides:
getOriginalName
in classEntity
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getName
Description copied from class:Entity
The current name used by this entity in the name tag, or the static name if the entity don't have nametag. -
getItem
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canCollideWith
- Overrides:
canCollideWith
in classEntity
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getPickupDelay
public int getPickupDelay() -
setPickupDelay
public void setPickupDelay(int pickupDelay) -
getOwner
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setOwner
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getThrower
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setThrower
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createAddEntityPacket
- Overrides:
createAddEntityPacket
in classEntity
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doesTriggerPressurePlate
public boolean doesTriggerPressurePlate()Description copied from class:Entity
Whether the entity can active pressure plates. Used forEntityBat
s only.- Overrides:
doesTriggerPressurePlate
in classEntity
- Returns:
- triggers pressure plate
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