Class BlockSkull

All Implemented Interfaces:
BlockEntityHolder<BlockEntitySkull>, BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Faceable, RedstoneComponent, Cloneable

@PowerNukkitDifference(since="1.4.0.0-PN",info="Implements BlockEntityHolder only in PowerNukkit") @PowerNukkitDifference(info="Implements RedstoneComponent.",since="1.4.0.0-PN") public class BlockSkull extends BlockTransparentMeta implements RedstoneComponent, BlockEntityHolder<BlockEntitySkull>, Faceable
  • Field Details

  • Constructor Details

    • BlockSkull

      public BlockSkull()
    • BlockSkull

      public BlockSkull(int meta)
  • Method Details

    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @NotNull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • getBlockEntityType

      @PowerNukkitOnly @Since("1.4.0.0-PN") @NotNull public String getBlockEntityType()
      Specified by:
      getBlockEntityType in interface BlockEntityHolder<BlockEntitySkull>
    • getBlockEntityClass

      @Since("1.4.0.0-PN") @PowerNukkitOnly @NotNull public Class<? extends BlockEntitySkull> getBlockEntityClass()
      Specified by:
      getBlockEntityClass in interface BlockEntityHolder<BlockEntitySkull>
    • getHardness

      public double getHardness()
      Description copied from class: Block
      控制方块硬度
      Overrides:
      getHardness in class Block
      Returns:
      方块的硬度
    • getResistance

      public double getResistance()
      Description copied from class: Block
      控制方块爆炸抗性
      Overrides:
      getResistance in class Block
      Returns:
      方块的爆炸抗性
    • isSolid

      public boolean isSolid()
      Overrides:
      isSolid in class Block
    • isSolid

      @Since("1.3.0.0-PN") @PowerNukkitOnly public boolean isSolid(BlockFace side)
      Description copied from class: Block
      Check if blocks can be attached in the given side.
      Overrides:
      isSolid in class Block
    • getWaterloggingLevel

      @PowerNukkitOnly public int getWaterloggingLevel()
      Overrides:
      getWaterloggingLevel in class Block
    • canBeFlowedInto

      public boolean canBeFlowedInto()
      Overrides:
      canBeFlowedInto in class Block
    • getName

      public String getName()
      Specified by:
      getName in class Block
    • place

      public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, @Nullable Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • onUpdate

      @PowerNukkitDifference(info="Using new method for checking if powered", since="1.4.0.0-PN") public int onUpdate(int type)
      Overrides:
      onUpdate in class Block
    • getDrops

      public Item[] getDrops(Item item)
      Description copied from class: Block
      控制方块被破坏时掉落的物品 常在Level.useBreakOn(Vector3, int, BlockFace, Item, Player, boolean, boolean)方法被调用
      Overrides:
      getDrops in class Block
      Returns:
      掉落的物品数组
    • toItem

      public Item toItem()
      Overrides:
      toItem in class Block
    • getToolType

      public int getToolType()
      Description copied from class: Block
      控制挖掘方块的工具类型
      Overrides:
      getToolType in class Block
      Returns:
      挖掘方块的工具类型
    • breaksWhenMoved

      @PowerNukkitOnly public boolean breaksWhenMoved()
      Overrides:
      breaksWhenMoved in class Block
      Returns:
      当被活塞移动时是否会被破坏
    • sticksToPiston

      @PowerNukkitOnly public boolean sticksToPiston()
      Overrides:
      sticksToPiston in class Block
      Returns:
      是否可以粘在粘性活塞上
    • getBlockFace

      public BlockFace getBlockFace()
      Specified by:
      getBlockFace in interface Faceable
    • recalculateBoundingBox

      protected AxisAlignedBB recalculateBoundingBox()
      Overrides:
      recalculateBoundingBox in class Block