Class BlockLava

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable
Direct Known Subclasses:
BlockLavaStill

public class BlockLava extends BlockLiquid
Author:
MagicDroidX (Nukkit Project)
  • Constructor Details

    • BlockLava

      public BlockLava()
    • BlockLava

      public BlockLava(int meta)
  • Method Details

    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getLightLevel

      public int getLightLevel()
      Description copied from class: Block
      控制方块的发光等级
      Overrides:
      getLightLevel in class Block
      Returns:
      发光等级(0 - 15)
    • getName

      public String getName()
      Specified by:
      getName in class Block
    • onEntityCollide

      public void onEntityCollide(Entity entity)
      Overrides:
      onEntityCollide in class BlockLiquid
    • place

      public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • onUpdate

      public int onUpdate(int type)
      Overrides:
      onUpdate in class BlockLiquid
    • isSurroundingBlockFlammable

      protected boolean isSurroundingBlockFlammable(Block block)
    • getBlock

      public BlockLiquid getBlock(int meta)
      Specified by:
      getBlock in class BlockLiquid
    • tickRate

      public int tickRate()
      Overrides:
      tickRate in class Block
    • getFlowDecayPerBlock

      public int getFlowDecayPerBlock()
      Overrides:
      getFlowDecayPerBlock in class BlockLiquid
    • checkForHarden

      protected void checkForHarden()
      Overrides:
      checkForHarden in class BlockLiquid
    • flowIntoBlock

      protected void flowIntoBlock(Block block, int newFlowDecay)
      Overrides:
      flowIntoBlock in class BlockLiquid
    • addVelocityToEntity

      public void addVelocityToEntity(Entity entity, Vector3 vector)
      Overrides:
      addVelocityToEntity in class BlockLiquid
    • getPassableBlockFrictionFactor

      @Since("1.19.60-r1") public double getPassableBlockFrictionFactor()
      Description copied from class: Block
      控制方块的通过阻力因素(0-1)。此值越小阻力越大

      对于不可穿过的方块,若未覆写,此值始终为1(无效)

      Overrides:
      getPassableBlockFrictionFactor in class Block