Class BlockLeaves

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable
Direct Known Subclasses:
BlockAzaleaLeaves, BlockCherryLeaves, BlockLeaves2, BlockMangroveLeaves

public class BlockLeaves extends BlockTransparentMeta
Author:
Angelic47 (Nukkit Project)
  • Field Details

  • Constructor Details

    • BlockLeaves

      public BlockLeaves()
    • BlockLeaves

      public BlockLeaves(int meta)
  • Method Details

    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @NotNull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • getHardness

      public double getHardness()
      Description copied from class: Block
      控制方块硬度
      Overrides:
      getHardness in class Block
      Returns:
      方块的硬度
    • getToolType

      public int getToolType()
      Description copied from class: Block
      控制挖掘方块的工具类型
      Overrides:
      getToolType in class Block
      Returns:
      挖掘方块的工具类型
    • getType

      @PowerNukkitOnly @Since("1.4.0.0-PN") public WoodType getType()
    • setType

      @PowerNukkitOnly @Since("1.4.0.0-PN") public void setType(WoodType type)
    • getName

      public String getName()
      Specified by:
      getName in class Block
    • getBurnChance

      public int getBurnChance()
      Description copied from class: Block
      这个值越大,这个方块本身越容易起火 返回-1,这个方块不能被点燃

      The higher this value, the more likely the block itself is to catch fire

      Overrides:
      getBurnChance in class Block
      Returns:
      the burn chance
    • getWaterloggingLevel

      @PowerNukkitOnly public int getWaterloggingLevel()
      Overrides:
      getWaterloggingLevel in class Block
    • getBurnAbility

      public int getBurnAbility()
      Description copied from class: Block
      这个值越大,越有可能被旁边的火焰引燃

      The higher this value, the more likely it is to be ignited by the fire next to it

      Overrides:
      getBurnAbility in class Block
    • place

      public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, @Nullable Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getDrops

      public Item[] getDrops(Item item)
      Description copied from class: Block
      控制方块被破坏时掉落的物品 常在Level.useBreakOn(Vector3, int, BlockFace, Item, Player, boolean, boolean)方法被调用
      Overrides:
      getDrops in class Block
      Returns:
      掉落的物品数组
    • onUpdate

      public int onUpdate(int type)
      Overrides:
      onUpdate in class Block
    • isCheckDecay

      public boolean isCheckDecay()
    • setCheckDecay

      public void setCheckDecay(boolean checkDecay)
    • isPersistent

      public boolean isPersistent()
    • setPersistent

      public void setPersistent(boolean persistent)
    • canSilkTouch

      public boolean canSilkTouch()
      Overrides:
      canSilkTouch in class Block
    • canDropApple

      protected boolean canDropApple()
    • getSapling

      protected Item getSapling()
    • diffusesSkyLight

      @PowerNukkitOnly public boolean diffusesSkyLight()
      Overrides:
      diffusesSkyLight in class Block
    • breaksWhenMoved

      @PowerNukkitOnly public boolean breaksWhenMoved()
      Overrides:
      breaksWhenMoved in class Block
      Returns:
      当被活塞移动时是否会被破坏
    • sticksToPiston

      @PowerNukkitOnly public boolean sticksToPiston()
      Overrides:
      sticksToPiston in class Block
      Returns:
      是否可以粘在粘性活塞上