Class BlockPinkPetals

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable

@PowerNukkitXOnly @Since("1.20.10-r1") public class BlockPinkPetals extends BlockFlowable
PowerNukkitX Project 2023/7/15
Author:
daoge_cmd
  • Field Details

  • Constructor Details

    • BlockPinkPetals

      public BlockPinkPetals()
  • Method Details

    • getName

      public String getName()
      Specified by:
      getName in class Block
    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getProperties

      @NotNull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • place

      public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, @Nullable Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • canBeActivated

      public boolean canBeActivated()
      Overrides:
      canBeActivated in class Block
    • onActivate

      public boolean onActivate(@NotNull Item item, @Nullable Player player)
      Overrides:
      onActivate in class Block