Class BlockTorch

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Faceable, Cloneable
Direct Known Subclasses:
BlockRedstoneTorch, BlockRedstoneTorchUnlit, BlockSoulTorch

public class BlockTorch extends BlockFlowable implements Faceable
Since:
2015/12/2
Author:
xtypr
  • Field Details

  • Constructor Details

    • BlockTorch

      public BlockTorch()
    • BlockTorch

      public BlockTorch(int meta)
  • Method Details

    • getName

      public String getName()
      Specified by:
      getName in class Block
    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @NotNull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • getLightLevel

      public int getLightLevel()
      Description copied from class: Block
      控制方块的发光等级
      Overrides:
      getLightLevel in class Block
      Returns:
      发光等级(0 - 15)
    • onUpdate

      @PowerNukkitDifference(since="1.4.0.0-PN", info="Fixed the block update logic to follow the same behaviour has vanilla") public int onUpdate(int type)
      Overrides:
      onUpdate in class Block
    • place

      @PowerNukkitDifference(since="1.4.0.0-PN", info="Fixed the logic to follow the same behaviour has vanilla") public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • getBlockFace

      public BlockFace getBlockFace()
      Specified by:
      getBlockFace in interface Faceable
    • setBlockFace

      @PowerNukkitOnly @Since("1.4.0.0-PN") public void setBlockFace(BlockFace face)
      Sets the direction that the flame is pointing.
      Specified by:
      setBlockFace in interface Faceable
    • getBlockFace

      @Deprecated @DeprecationDetails(reason="Using magic value", replaceWith="getBlockFace()", since="1.4.0.0-PN") public BlockFace getBlockFace(int meta)
      Deprecated.
    • getTorchAttachment

      @PowerNukkitOnly @Since("1.4.0.0-PN") public BlockTorch.TorchAttachment getTorchAttachment()
    • setTorchAttachment

      @PowerNukkitOnly @Since("1.4.0.0-PN") public void setTorchAttachment(BlockTorch.TorchAttachment face)