Class BlockWaterLily

All Implemented Interfaces:
BlockID, IBlockState, IMutableBlockState, AxisAlignedBB, Metadatable, Cloneable

public class BlockWaterLily extends BlockFlowable
Since:
2015/12/1
Author:
xtypr
  • Constructor Details

    • BlockWaterLily

      public BlockWaterLily()
    • BlockWaterLily

      public BlockWaterLily(int meta)
  • Method Details

    • getProperties

      @Since("1.4.0.0-PN") @PowerNukkitOnly @NotNull public BlockProperties getProperties()
      Description copied from class: Block
      The properties that fully describe all possible and valid states that this block can have.
      Specified by:
      getProperties in interface IBlockState
      Specified by:
      getProperties in class BlockMeta
    • getName

      public String getName()
      Specified by:
      getName in class Block
    • getId

      public int getId()
      Specified by:
      getId in class Block
    • getMinX

      public double getMinX()
      Specified by:
      getMinX in interface AxisAlignedBB
      Overrides:
      getMinX in class Block
    • getMinZ

      public double getMinZ()
      Specified by:
      getMinZ in interface AxisAlignedBB
      Overrides:
      getMinZ in class Block
    • getMaxX

      public double getMaxX()
      Specified by:
      getMaxX in interface AxisAlignedBB
      Overrides:
      getMaxX in class Block
    • getMaxY

      public double getMaxY()
      Specified by:
      getMaxY in interface AxisAlignedBB
      Overrides:
      getMaxY in class Block
    • getMaxZ

      public double getMaxZ()
      Specified by:
      getMaxZ in interface AxisAlignedBB
      Overrides:
      getMaxZ in class Block
    • recalculateBoundingBox

      protected AxisAlignedBB recalculateBoundingBox()
      Overrides:
      recalculateBoundingBox in class BlockFlowable
    • place

      public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, Player player)
      Description copied from class: Block
      Place and initialize a this block correctly in the world.

      The current instance must have level, x, y, z, and layer properties already set before calling this method.

      Overrides:
      place in class Block
      Parameters:
      item - The item being used to place the block. Should be used as an optional reference, may mismatch the block that is being placed depending on plugin implementations.
      block - The current block that is in the world and is getting replaced by this instance. It has the same x, y, z, layer, and level as this block.
      target - The block that was clicked to create the place action in this block position.
      face - The face that was clicked in the target block
      fx - The detailed X coordinate of the clicked target block face
      fy - The detailed Y coordinate of the clicked target block face
      fz - The detailed Z coordinate of the clicked target block face
      player - The player that is placing the block. May be null.
      Returns:
      true if the block was properly place. The implementation is responsible for reverting any partial change.
    • onUpdate

      public int onUpdate(int type)
      Overrides:
      onUpdate in class Block
    • toItem

      public Item toItem()
      Overrides:
      toItem in class Block
    • canPassThrough

      public boolean canPassThrough()
      Overrides:
      canPassThrough in class BlockFlowable
    • canBeFlowedInto

      public boolean canBeFlowedInto()
      Overrides:
      canBeFlowedInto in class BlockFlowable