Package cn.nukkit.entity
Class EntityIntelligentHuman
- All Implemented Interfaces:
EntityControlUtils
,LogicalUtils
,EntityAgeable
,EntityAsyncPrepare
,EntityDamageable
,EntityNameable
,IHuman
,EntityInventoryHolder
,InventoryHolder
,Metadatable
,Cloneable
@PowerNukkitXOnly
@Since("1.19.50-r3")
public class EntityIntelligentHuman
extends EntityIntelligent
implements EntityInventoryHolder, IHuman
用来提供给插件基础,以方便的使用带有智能的EntityHuman
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Field Summary
Modifier and TypeFieldDescriptionprotected FakeHumanEnderChestInventory
protected FakeHumanInventory
protected FakeHumanOffhandInventory
protected byte[]
protected Skin
protected UUID
Fields inherited from class cn.nukkit.entity.EntityIntelligent
behaviorGroup, isActive
Fields inherited from class cn.nukkit.entity.EntityPhysical
fallingTick, globalCycleTickSpread, needsRecalcMovement, offsetBoundingBox, PRECISION, previousCollideMotion, previousCurrentMotion, tickSpread
Fields inherited from class cn.nukkit.entity.EntityLiving
attackTime, DEFAULT_SPEED, invisible, movementSpeed, turtleTicks
Fields inherited from class cn.nukkit.entity.Entity
absorption, age, blocksAround, boundingBox, chunk, closed, collisionBlocks, DATA_AERIAL_ATTACK, DATA_AGENT, DATA_AIR, DATA_ALWAYS_SHOW_NAMETAG, DATA_AMBIENT_SOUND_EVENT_NAME, DATA_AMBIENT_SOUND_INTERVAL, DATA_AMBIENT_SOUND_INTERVAL_RANGE, DATA_AREA_EFFECT_CLOUD_PARTICLE_ID, DATA_AREA_EFFECT_CLOUD_RADIUS, DATA_AREA_EFFECT_CLOUD_WAITING, DATA_ARMOR_STAND_POSE_INDEX, DATA_AUX_POWER, DATA_BALLOON_ATTACHED_ENTITY, DATA_BASE_RUNTIME_ID, DATA_BLOCK_TARGET, DATA_BOUNDING_BOX_HEIGHT, DATA_BOUNDING_BOX_WIDTH, DATA_BUBBLE_TIME, DATA_BUOYANCY_DATA, DATA_CAN_RIDE_TARGET, DATA_CHANGE_ON_PICKUP, DATA_CHANGE_RATE, DATA_CHARGE_AMOUNT, DATA_CLIENT_EVENT, DATA_COLLISION_BOX, DATA_COLOR, DATA_COLOR_2, DATA_COLOUR, DATA_COMMAND_BLOCK_COMMAND, DATA_COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK, DATA_COMMAND_BLOCK_LAST_OUTPUT, DATA_COMMAND_BLOCK_TICK_DELAY, DATA_COMMAND_BLOCK_TRACK_OUTPUT, DATA_CONTAINER_BASE_SIZE, DATA_CONTAINER_EXTRA_SLOTS_PER_STRENGTH, DATA_CONTAINER_TYPE, DATA_CONTROLLING_RIDER_SEAT_NUMBER, DATA_DISPLAY_ITEM, DATA_DISPLAY_OFFSET, DATA_DURATION, DATA_EATING_COUNTER, DATA_ENDER_CRYSTAL_TIME_OFFSET, DATA_ENDERMAN_HELD_RUNTIME_ID, DATA_ENTITY_AGE, DATA_EXPERIENCE_VALUE, DATA_FALL_DAMAGE_MULTIPLIER, DATA_FIREBALL_POWER_X, DATA_FIREBALL_POWER_Y, DATA_FIREBALL_POWER_Z, DATA_FISH_ANGLE, DATA_FISH_X, DATA_FISH_Z, DATA_FLAG_ACTION, DATA_FLAG_ADMIRING, DATA_FLAG_ALWAYS_SHOW_NAMETAG, DATA_FLAG_ANGRY, DATA_FLAG_BABY, DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD, DATA_FLAG_BLOCKED_USING_SHIELD, DATA_FLAG_BLOCKING, DATA_FLAG_BREAKING_OBSTRUCTION, DATA_FLAG_BREATHING, DATA_FLAG_BRIBED, DATA_FLAG_CAN_CLIMB, DATA_FLAG_CAN_DASH, DATA_FLAG_CAN_FLY, DATA_FLAG_CAN_POWER_JUMP, DATA_FLAG_CAN_SHOW_NAMETAG, DATA_FLAG_CELEBRATING, DATA_FLAG_CELEBRATING_SPECIAL, DATA_FLAG_CHARGE_ATTACK, DATA_FLAG_CHARGED, DATA_FLAG_CHESTED, DATA_FLAG_CONTAINER_PRIVATE, DATA_FLAG_CONVERTING, DATA_FLAG_CRAWLING, DATA_FLAG_CRITICAL, DATA_FLAG_CROAKING, DATA_FLAG_DANCING, DATA_FLAG_DELAYED_ATTACK, DATA_FLAG_DIGGING, DATA_FLAG_DOOR_BREAKER, DATA_FLAG_DOOR_OPENER, DATA_FLAG_EAT_MOB, DATA_FLAG_EATING, DATA_FLAG_ELDER, DATA_FLAG_EMERGING, DATA_FLAG_EMOTING, DATA_FLAG_ENCHANTED, DATA_FLAG_ENTITY_GROW_UP, DATA_FLAG_EVOKER_SPELL, DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK, DATA_FLAG_FALL_THROUGH_SCAFFOLDING, DATA_FLAG_FEELING_HAPPY, DATA_FLAG_FIRE_IMMUNE, DATA_FLAG_GLIDING, DATA_FLAG_GRAVITY, DATA_FLAG_HAS_COLLISION, DATA_FLAG_HAS_DASH_COOLDOWN, DATA_FLAG_HIDDEN_WHEN_INVISIBLE, DATA_FLAG_IDLING, DATA_FLAG_IGNITED, DATA_FLAG_IMMOBILE, DATA_FLAG_IN_ASCENDABLE_BLOCK, DATA_FLAG_IN_SCAFFOLDING, DATA_FLAG_INLOVE, DATA_FLAG_INTERESTED, DATA_FLAG_INVISIBLE, DATA_FLAG_IS_AVOIDING_BLOCKS, DATA_FLAG_IS_AVOIDING_MOBS, DATA_FLAG_IS_ILLAGER_CAPTAIN, DATA_FLAG_IS_IN_UI, DATA_FLAG_IS_TRANSFORMING, DATA_FLAG_JUMP_GOAL_JUMP, DATA_FLAG_LAYING_DOWN, DATA_FLAG_LAYING_EGG, DATA_FLAG_LEASHED, DATA_FLAG_LINGER, DATA_FLAG_MOVING, DATA_FLAG_NO_AI, DATA_FLAG_ONFIRE, DATA_FLAG_ORPHANED, DATA_FLAG_OVER_DESCENDABLE_BLOCK, DATA_FLAG_OVER_SCAFFOLDING, DATA_FLAG_PLAYING_DEAD, DATA_FLAG_POWERED, DATA_FLAG_PREGNANT, DATA_FLAG_PUSH_TOWARDS_CLOSEST_SPACE, DATA_FLAG_RAM_ATTACK, DATA_FLAG_REARING, DATA_FLAG_RESTING, DATA_FLAG_RIDER_CAN_PICK, DATA_FLAG_RIDING, DATA_FLAG_RISING, DATA_FLAG_ROARING, DATA_FLAG_ROLLING, DATA_FLAG_SADDLED, DATA_FLAG_SCARED, DATA_FLAG_SCENTING, DATA_FLAG_SEARCHING, DATA_FLAG_SHEARED, DATA_FLAG_SHOW_TRIDENT_ROPE, DATA_FLAG_SHOWBASE, DATA_FLAG_SILENT, DATA_FLAG_SITTING, DATA_FLAG_SLEEPING, DATA_FLAG_SNEAKING, DATA_FLAG_SNEEZING, DATA_FLAG_SNIFFING, DATA_FLAG_SONIC_BOOM, DATA_FLAG_SPIN_ATTACK, DATA_FLAG_SPRINTING, DATA_FLAG_STACKABLE, DATA_FLAG_STALKING, DATA_FLAG_STUNNED, DATA_FLAG_SWIMMER, DATA_FLAG_SWIMMING, DATA_FLAG_TAMED, DATA_FLAG_TEMPTED, DATA_FLAG_TRADE_INTEREST, DATA_FLAG_TRANSITION_BLOCKING, DATA_FLAG_TRANSITION_SETTING, DATA_FLAG_TRANSITION_SITTING, DATA_FLAG_TRUSTING, DATA_FLAG_VIBRATING, DATA_FLAG_WALKER, DATA_FLAG_WALLCLIMBING, DATA_FLAG_WASD_CONTROLLED, DATA_FLAGS, DATA_FLAGS_EXTENDED, DATA_FREEZING_EFFECT_STRENGTH, DATA_FUSE_LENGTH, DATA_GOAT_HORN_COUNT, DATA_HAS_COMMAND_BLOCK, DATA_HAS_DISPLAY, DATA_HAS_NPC_COMPONENT, DATA_HEALTH, DATA_HEARTBEAT_INTERVAL_TICKS, DATA_HEARTBEAT_SOUND_EVENT, DATA_HIGH_TIER_CURED_DISCOUNT, DATA_HITBOX, DATA_HURT_DIRECTION, DATA_HURT_TIME, DATA_INTERACT_TEXT, DATA_INTERACTIVE_TAG, DATA_IS_BUOYANT, DATA_JUMP_DURATION, DATA_LAYING_AMOUNT, DATA_LAYING_AMOUNT_PREVIOUS, DATA_LEAD_HOLDER_EID, DATA_LIMITED_LIFE, DATA_LOW_TIER_CURED_DISCOUNT, DATA_MARK_VARIANT, DATA_MAX_AIR, DATA_MAX_STRENGTH, DATA_MAX_TRADE_TIER, DATA_MOVEMENT_SOUND_DISTANCE_OFFSET, DATA_NAME_AUTHOR, DATA_NAME_RAW_TEXT, DATA_NAMETAG, DATA_NEARBY_CURED_DISCOUNT, DATA_NEARBY_CURED_DISCOUNT_TIMESTAMP, DATA_NPC_ACTIONS, DATA_NPC_SKIN_DATA, DATA_OLD_SWELL, DATA_OWNER_EID, DATA_PADDLE_TIME_LEFT, DATA_PADDLE_TIME_RIGHT, DATA_PICKUP_COUNT, DATA_PLAYER_BED_POSITION, DATA_PLAYER_BUTTON_TEXT, DATA_PLAYER_FLAG_DEAD, DATA_PLAYER_FLAG_SLEEP, DATA_PLAYER_FLAGS, DATA_PLAYER_HAS_DIED, DATA_PLAYER_INDEX, DATA_PLAYER_LAST_DEATH_DIMENSION, DATA_PLAYER_LAST_DEATH_POS, DATA_POTION_AMBIENT, DATA_POTION_AUX_VALUE, DATA_POTION_COLOR, DATA_PUFFERFISH_SIZE, DATA_RIDER_MAX_ROTATION, DATA_RIDER_MIN_ROTATION, DATA_RIDER_ROTATION_LOCKED, DATA_RIDER_ROTATION_OFFSET, DATA_RIDER_SEAT_POSITION, DATA_SCALE, DATA_SCORE_TAG, DATA_SHULKER_ATTACH_FACE, DATA_SHULKER_ATTACH_POS, DATA_SHULKER_ATTACHED, DATA_SHULKER_PEEK_ID, DATA_SITTING_AMOUNT, DATA_SITTING_AMOUNT_PREVIOUS, DATA_SKIN_ID, DATA_SPAWN_TIME, DATA_SPAWNING_FRAMES, DATA_SPELL_CASTING_COLOR, DATA_STRENGTH, DATA_SWELL, DATA_SWELL_DIR, DATA_TARGET_EID, DATA_TRADE_EXPERIENCE, DATA_TRADE_TIER, DATA_TRADING_CAREER, DATA_TRADING_PLAYER_EID, DATA_TYPE_BYTE, DATA_TYPE_FLOAT, DATA_TYPE_INT, DATA_TYPE_LONG, DATA_TYPE_NBT, DATA_TYPE_POS, DATA_TYPE_SHORT, DATA_TYPE_STRING, DATA_TYPE_VECTOR3F, DATA_USING_ITEM, DATA_VARIANT, DATA_WITHER_INVULNERABLE_TICKS, DATA_WITHER_TARGET_1, DATA_WITHER_TARGET_2, DATA_WITHER_TARGET_3, dataProperties, deadTicks, effects, EMPTY_ARRAY, entityCollisionReduction, entityCount, entityUniqueId, fallDistance, fireProof, fireTicks, firstMove, freezingTicks, hasSpawned, headYawDelta, health, highestPosition, id, inBlock, inEndPortal, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastHeadYaw, lastMotionX, lastMotionY, lastMotionZ, lastPitch, lastUpdate, lastX, lastY, lastYaw, lastZ, maxFireTicks, motionChanged, motionX, motionY, motionZ, namedTag, NETWORK_ID, noClip, noDamageTicks, onGround, passengers, pitchDelta, positionChanged, riding, saveWithChunk, scale, server, temporalVector, ticksLived, yawDelta, ySize
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
addMovement
(double x, double y, double z, double yaw, double pitch, double headYaw) 增加运动 (仅发送数据包,如果需要请使用Entity.setMotion(cn.nukkit.math.Vector3)
)protected boolean
applyNameTag
(Player player, Item item) boolean
attack
(EntityDamageEvent source) 当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.protected double
calculateEnchantmentProtectionFactor
(Item item, EntityDamageEvent source) void
close()
protected Item
damageArmor
(Item armor, Entity damager, EntityDamageEvent event) void
despawnFrom
(Player player) protected float
getBoots()
Item[]
getDrops()
float
float
实体高度float
getName()
The current name used by this entity in the name tag, or the static name if the entity don't have nametag.int
获得该实体的网络IDThe name that English name of the type of this entity.byte[]
getSkin()
float
float
getWidth()
protected void
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数protected void
onBlock
(Entity entity, EntityDamageEvent event, boolean animate) void
saveNBT()
boolean
boolean
setChestplate
(Item item) boolean
void
setInventories
(Inventory[] inventory) boolean
setItemInHand
(Item item) boolean
setItemInHand
(Item item, boolean send) boolean
setItemInOffhand
(Item item) boolean
setItemInOffhand
(Item item, boolean send) boolean
setLeggings
(Item item) void
setOnFire
(int seconds) void
void
setUniqueId
(UUID uuid) void
将这个实体在客户端生成,让该玩家可以看到它void
Methods inherited from class cn.nukkit.entity.EntityIntelligent
asyncPrepare, enableHeadYaw, getBehaviorGroup, getJumpingMotion, getMemoryStorage, isActive, onInteract, requireBehaviorGroup
Methods inherited from class cn.nukkit.entity.EntityPhysical
addPreviousLiquidMovement, addTmpMoveMotion, addTmpMoveMotionXZ, calculateOffsetBoundingBox, canBeMovedByCurrents, entityBaseTick, entityBaseTick, getFallingTick, getFloatingForceFactor, getFloatingHeight, getFootHeight, getGravity, getGroundFrictionFactor, getLiquidMovementSpeed, getOffsetBoundingBox, getPassableBlockFrictionFactor, handleCollideMovement, handleFloatingMovement, handleGravity, handleGroundFrictionMovement, handleLiquidMovement, handlePassableBlockFrictionMovement, isFalling, onCollide, onUpdate, resetFallDistance
Methods inherited from class cn.nukkit.entity.EntityCreature
playerApplyNameTag
Methods inherited from class cn.nukkit.entity.EntityLiving
blockedByShield, collidingWith, getAirTicks, getAttackTime, getAttackTimeBefore, getDrag, getLineOfSight, getLineOfSight, getLineOfSight, getLineOfSight, getMovementSpeed, getTargetBlock, getTargetBlock, getTargetBlock, hasLineOfSight, isAttackTimeByShieldKb, isBlocking, isPersistent, kill, knockBack, knockBack, postAttack, preAttack, setAirTicks, setBlocking, setHealth, setMovementSpeed, setPersistent
Methods inherited from class cn.nukkit.entity.Entity
addEffect, addFreezingTicks, addMotion, addTag, applyEntityCollision, attack, broadcastLinkPacket, broadcastMovement, canBePushed, canBeSavedWithChunk, canClimb, canClimbWalls, canCollide, canCollideWith, canPassThrough, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, collideWithBlock, containTag, createAddEntityPacket, createEntity, createEntity, createEntity, createEntity, createEntity, despawnFromAll, dismountEntity, dismountEntity, doesTriggerPressurePlate, equals, extinguish, fall, fastMove, getAbsorption, getAge, getAllTags, getBlocksAround, getBoundingBox, getCollisionBlocks, getCurrentHeight, getDataFlag, getDataProperties, getDataProperty, getDataPropertyBoolean, getDataPropertyByte, getDataPropertyFloat, getDataPropertyInt, getDataPropertyLong, getDataPropertyNBT, getDataPropertyPos, getDataPropertyShort, getDataPropertyString, getDataPropertyType, getDataPropertyVector3f, getDefaultNBT, getDefaultNBT, getDefaultNBT, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEntityDefinitions, getFreezingEffectStrength, getFreezingTicks, getFrostbiteInjury, getHealth, getHorizontalFacing, getId, getIdentifier, getIdentifier, getKnownEntities, getKnownEntityIds, getKnownEntityProviders, getLastDamageCause, getLocation, getMaxHealth, getMetadata, getMotion, getMountedOffset, getNameTag, getPassenger, getPassengers, getPosition, getRiding, getSaveId, getSaveId, getSaveId, getSaveIds, getScale, getScoreTag, getSeatPosition, getServer, getStepHeight, getTickCachedBlocksAround, getTickCachedCollisionBlocks, getViewers, getVisibleName, handleLavaMovement, hasControllingPassenger, hasCustomName, hasEffect, hashCode, hasMetadata, hasWaterAt, hasWaterAt, heal, heal, init, init, isAlive, isBoss, isClosed, isControlling, isGliding, isImmobile, isInEndPortal, isInsideOfFire, isInsideOfLava, isInsideOfSolid, isInsideOfWater, isNameTagAlwaysVisible, isNameTagVisible, isNoClip, isOnFire, isOnGround, isOnLadder, isPassenger, isPreventingSleep, isSneaking, isSpinAttacking, isSprinting, isSwimming, isTouchingWater, isUndead, isUnderBlock, mountEntity, mountEntity, move, moveFlying, onCollideWithPlayer, onInteract, onPhysicalInteraction, onPushByPiston, onStruckByLightning, playActionAnimation, playActionAnimation, playAnimation, playAnimation, playAnimationOnEntities, playAnimationOnEntities, recalculateBoundingBox, recalculateBoundingBox, recalculateEffectColor, registerCustomEntity, registerEntity, registerEntity, registerEntity, registerEntity, removeAllEffects, removeEffect, removeMetadata, removeTag, respawnToAll, scheduleUpdate, sendData, sendData, sendData, sendData, sendPotionEffects, setAbsorption, setAmbientSoundEvent, setAmbientSoundEventName, setAmbientSoundInterval, setAmbientSoundIntervalRange, setBooleanEntityProperty, setCanBeSavedWithChunk, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setDataFlag, setDataFlag, setDataProperty, setDataProperty, setEnumEntityProperty, setFloatEntityProperty, setFreezingEffectStrength, setFreezingTicks, setGliding, setGliding, setImmobile, setImmobile, setIntEntityProperty, setLastDamageCause, setMaxHealth, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoClip, setPosition, setPositionAndRotation, setPositionAndRotation, setRotation, setRotation, setScale, setScoreTag, setSeatPosition, setSneaking, setSneaking, setSpinAttacking, setSpinAttacking, setSprinting, setSprinting, setSwimming, setSwimming, spawnToAll, switchLevel, teleport, teleport, teleport, teleport, teleport, teleport, updateFallState, updatePassengerPosition, updatePassengers
Methods inherited from class cn.nukkit.level.Location
abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, fromObject, fromObject, fromObject, getHeadYaw, getPitch, getYaw, multiply, round, setHeadYaw, setPitch, setX, setY, setYaw, setZ, subtract, subtract, subtract, subtract, subtract, toString
Methods inherited from class cn.nukkit.level.Position
getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockEntity, getLevelBlockState, getLevelBlockState, getLevelName, getSide, getSide, getSidePos, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, setComponents, setComponents, setLevel, setStrong, setWeak
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, down, down, east, east, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, setComponentsAdding, setComponentsAdding, south, south, up, up, west, west
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface cn.nukkit.entity.EntityAgeable
isBaby, setBaby
Methods inherited from interface cn.nukkit.entity.ai.controller.EntityControlUtils
getLookTarget, getMoveDirectionEnd, getMoveDirectionStart, getMoveTarget, hasMoveDirection, isEnablePitch, isShouldUpdateMoveDirection, setEnablePitch, setLookTarget, setMoveDirectionEnd, setMoveDirectionStart, setMoveTarget, setShouldUpdateMoveDirection
Methods inherited from interface cn.nukkit.inventory.EntityInventoryHolder
canEquipByDispenser
Methods inherited from interface cn.nukkit.entity.EntityNameable
applyNameTag, getNameTag, isNameTagVisible, isPersistent, playerApplyNameTag, setNameTag, setNameTagVisible, setPersistent
Methods inherited from interface cn.nukkit.entity.IHuman
initHumanEntity, saveHumanEntity
Methods inherited from interface cn.nukkit.entity.ai.evaluator.LogicalUtils
all, all, any, any
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Field Details
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uuid
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rawUUID
protected byte[] rawUUID -
skin
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inventory
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enderChestInventory
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offhandInventory
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Constructor Details
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EntityIntelligentHuman
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Method Details
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getSwimmingHeight
- Overrides:
getSwimmingHeight
in classEntity
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getWidth
public float getWidth() -
getLength
public float getLength() -
getHeight
public float getHeight()Description copied from class:Entity
实体高度entity Height
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getEyeHeight
public float getEyeHeight()- Overrides:
getEyeHeight
in classEntity
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getBaseOffset
protected float getBaseOffset()- Overrides:
getBaseOffset
in classEntity
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getNetworkId
public int getNetworkId()Description copied from class:Entity
获得该实体的网络IDGet the network ID of the entity
- Specified by:
getNetworkId
in classEntity
- Returns:
- the network id
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getSkin
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setSkin
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getUniqueId
- Specified by:
getUniqueId
in interfaceIHuman
- Overrides:
getUniqueId
in classEntity
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setUniqueId
- Specified by:
setUniqueId
in interfaceIHuman
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getRawUniqueId
public byte[] getRawUniqueId() -
getInventory
- Specified by:
getInventory
in interfaceIHuman
- Specified by:
getInventory
in interfaceInventoryHolder
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getEnderChestInventory
- Specified by:
getEnderChestInventory
in interfaceIHuman
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getOffhandInventory
- Specified by:
getOffhandInventory
in interfaceIHuman
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setInventories
- Specified by:
setInventories
in interfaceIHuman
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initEntity
protected void initEntity()Description copied from class:Entity
实体初始化顺序,先初始化Entity类字段->Entity构造函数->进入init方法->调用initEntity方法->子类字段初始化->子类构造函数用于初始化实体的NBT和实体字段的方法
Entity initialization order, first initialize the Entity class field->Entity constructor->Enter the init method->Call the init Entity method-> subclass field initialization-> subclass constructor
The method used to initialize the NBT and entity fields of the entity
- Overrides:
initEntity
in classEntityIntelligent
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saveNBT
public void saveNBT()- Overrides:
saveNBT
in classEntityIntelligent
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updateMovement
public void updateMovement()- Overrides:
updateMovement
in classEntityPhysical
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getDrops
- Overrides:
getDrops
in classEntityLiving
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attack
Description copied from class:Entity
当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.Called when an entity is attacked (i.e. receives an entity damage event. This event can be caused by an attack by another entity, or it can be a natural damage).
- Overrides:
attack
in classEntityIntelligent
- Parameters:
source
- 记录伤害源的事件
Record the event of the source of the attack- Returns:
- 是否攻击成功
Whether the attack was successful
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calculateEnchantmentProtectionFactor
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setOnFire
public void setOnFire(int seconds) -
applyNameTag
- Overrides:
applyNameTag
in classEntityCreature
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damageArmor
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getOriginalName
Description copied from class:Entity
The name that English name of the type of this entity.- Overrides:
getOriginalName
in classEntity
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getName
Description copied from class:Entity
The current name used by this entity in the name tag, or the static name if the entity don't have nametag. -
addMovement
public void addMovement(double x, double y, double z, double yaw, double pitch, double headYaw) Description copied from class:Entity
增加运动 (仅发送数据包,如果需要请使用Entity.setMotion(cn.nukkit.math.Vector3)
)Add motion (just sending packet will not make the entity actually move, use
Entity.setMotion(cn.nukkit.math.Vector3)
if needed)- Overrides:
addMovement
in classEntity
- Parameters:
x
- xy
- yz
- zyaw
- 左右旋转pitch
- 上下旋转headYaw
- headYaw
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spawnTo
Description copied from class:Entity
将这个实体在客户端生成,让该玩家可以看到它Spawn this entity on the client side so that the player can see it
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despawnFrom
- Overrides:
despawnFrom
in classEntity
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close
public void close() -
onBlock
- Overrides:
onBlock
in classEntityLiving
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getArmorInventory
- Specified by:
getArmorInventory
in interfaceEntityInventoryHolder
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getEquipmentInventory
- Specified by:
getEquipmentInventory
in interfaceEntityInventoryHolder
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getHelmet
- Specified by:
getHelmet
in interfaceEntityInventoryHolder
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setHelmet
- Specified by:
setHelmet
in interfaceEntityInventoryHolder
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getChestplate
- Specified by:
getChestplate
in interfaceEntityInventoryHolder
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setChestplate
- Specified by:
setChestplate
in interfaceEntityInventoryHolder
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getLeggings
- Specified by:
getLeggings
in interfaceEntityInventoryHolder
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setLeggings
- Specified by:
setLeggings
in interfaceEntityInventoryHolder
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getBoots
- Specified by:
getBoots
in interfaceEntityInventoryHolder
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setBoots
- Specified by:
setBoots
in interfaceEntityInventoryHolder
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getItemInHand
- Specified by:
getItemInHand
in interfaceEntityInventoryHolder
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getItemInOffhand
- Specified by:
getItemInOffhand
in interfaceEntityInventoryHolder
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setItemInHand
- Specified by:
setItemInHand
in interfaceEntityInventoryHolder
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setItemInHand
- Specified by:
setItemInHand
in interfaceEntityInventoryHolder
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setItemInOffhand
- Specified by:
setItemInOffhand
in interfaceEntityInventoryHolder
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setItemInOffhand
- Specified by:
setItemInOffhand
in interfaceEntityInventoryHolder
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