Package cn.nukkit.entity.ai.evaluator
Interface IBehaviorEvaluator
- All Known Subinterfaces:
IBehavior
- All Known Implementing Classes:
AbstractBehavior
,AllMatchEvaluator
,AnyMatchEvaluator
,Behavior
,BlockCheckEvaluator
,ConditionalProbabilityEvaluator
,MemoryCheckEmptyEvaluator
,MemoryCheckNotEmptyEvaluator
,MultiBehaviorEvaluator
,PassByTimeEvaluator
,ProbabilityEvaluator
,RandomTimeRangeEvaluator
,WeightedMultiBehavior
此接口抽象了一个行为评估器
决定是否激活与其绑定的执行器
决定是否激活与其绑定的执行器
This interface abstracts a Behavior Evaluator that
decides whether to activate the Actuator bound to it
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Method Summary
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Method Details
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evaluate
是否需要激活与其绑定的执行器这个方法对一个行为只会评估一次,评估通过则开始运行执行器执行行为,直到行为中断或者完成,下一次评估才会开始
Whether the executor bound to it needs to be activated
This method evaluates a behavior only once, and if the evaluation passes, the executor execution behavior will start running until the behavior is interrupted or completed, and the next evaluation will not begin
- Parameters:
entity
- 评估目标实体
Assess the targetEntity- Returns:
- 是否需要激活
Do you need to activate
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