Class Normal
- All Implemented Interfaces:
BlockID
The following classes, and others related to terrain generation are theirs and are intended for NUKKIT USAGE and should not be copied/translated to other server software such as BukkitPE, ClearSky, Genisys, PocketMine-MP, or others
Normal.java MushroomPopulator.java DarkOakTreePopulator.java JungleBigTreePopulator.java JungleTreePopulaotr.java SavannaTreePopulator.java SwampTreePopulator.java BasicPopulator.java TreeGenerator.java HugeTreesGenerator.java BeachBiome.java ColdBeachBiome.java DesertBiome.java DesertHillsBiome.java DesertMBiome.java ExtremeHillsBiome.java ExtremeHillsEdgeBiome.java ExtremeHillsMBiome.java ExtremeHillsPlusBiome.java ExtremeHillsPlusMBiome.java StoneBeachBiome.java FlowerForestBiome.java ForestBiome.java ForestHillsBiome.java IcePlainsBiome.java IcePlainsSpikesBiome.java JungleBiome.java JungleEdgeBiome.java JungleEdgeMBiome.java JungleHillsBiome.java JungleMBiome.java MesaBiome.java MesaBryceBiome.java MesaPlateauBiome.java MesaPlateauFBiome.java MesaPlateauFMBiome.java MesaPlateauMBiome.java MushroomIslandBiome.java MushroomIslandShoreBiome.java DeepOceanBiome.java FrozenOceanBiome.java OceanBiome.java PlainsBiome.java SunflowerPlainsBiome.java FrozenRiverBiome.java RiverBiome.java RoofedForestBiome.java RoofedForestMBiome.java SavannaBiome.java SavannaMBiome.java SavannaPlateauBiome.java SavannaPlateauMBiome.java SwampBiome.java SwamplandMBiome.java ColdTaigaBiome.java ColdTaigaHillsBiome.java ColdTaigaMBiome.java MegaSpruceTaigaBiome.java MegaTaigaBiome.java MegaTagaHillsBiome.java TaigaBiome.java TaigaHillsBiome.java TaigaMBiome.java CoveredBiome.java GrassyBiome.java SandyBiome.java WateryBiome.java EnumBiomeBiome.java PopulatorCount.java PopulatorSurfaceBlock.java Normal.java Nether.java End.java
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Fields inherited from class cn.nukkit.level.generator.Generator
chunkManager, structurePopulators, TYPE_FLAT, TYPE_INFINITE, TYPE_NETHER, TYPE_OLD, TYPE_THE_END
Fields inherited from interface cn.nukkit.block.BlockID
ACACIA_BUTTON, ACACIA_DOOR_BLOCK, ACACIA_HANGING_SIGN, ACACIA_PRESSURE_PLATE, ACACIA_STANDING_SIGN, ACACIA_TRAPDOOR, ACACIA_WALL_SIGN, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ALLOW, AMETHYST_BLOCK, AMETHYST_CLUSTER, ANCIENT_DERBRIS, ANDESITE_STAIRS, ANVIL, AZALEA, AZALEA_LEAVES, AZALEA_LEAVES_FLOWERED, BAMBOO, BAMBOO_BLOCK, BAMBOO_BUTTON, BAMBOO_DOOR, BAMBOO_DOUBLE_SLAB, BAMBOO_FENCE, BAMBOO_FENCE_GATE, BAMBOO_HANGING_SIGN, BAMBOO_MOSAIC, BAMBOO_MOSAIC_DOUBLE_SLAB, BAMBOO_MOSAIC_SLAB, BAMBOO_MOSAIC_STAIRS, BAMBOO_PLANKS, BAMBOO_PRESSURE_PLATE, BAMBOO_SAPLING, BAMBOO_SLAB, BAMBOO_STAIRS, BAMBOO_STANDING_SIGN, BAMBOO_TRAPDOOR, BAMBOO_WALL_SIGN, BARREL, BARRIER, BASALT, BEACON, BED_BLOCK, BEDROCK, BEE_NEST, BEEHIVE, BEETROOT_BLOCK, BELL, BIG_DRIPLEAF, BIRCH_BUTTON, BIRCH_DOOR_BLOCK, BIRCH_HANGING_SIGN, BIRCH_PRESSURE_PLATE, BIRCH_STAIRS, BIRCH_STANDING_SIGN, BIRCH_TRAPDOOR, BIRCH_WALL_SIGN, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_CANDLE, BLACK_CANDLE_CAKE, BLACK_GLAZED_TERRACOTTA, BLACKSTONE, BLACKSTONE_DOUBLE_SLAB, BLACKSTONE_SLAB, BLACKSTONE_STAIRS, BLACKSTONE_WALL, BLAST_FURNACE, BLOCK_KELP, BLOCK_NETHER_WART_BLOCK, BLUE_CANDLE, BLUE_CANDLE_CAKE, BLUE_GLAZED_TERRACOTTA, BLUE_ICE, BONE_BLOCK, BOOKSHELF, BORDER_BLOCK, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_CANDLE, BROWN_CANDLE_CAKE, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BUBBLE_COLUMN, BUDDING_AMETHYST, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CALCITE, CALIBRATED_SCULK_SENSOR, CAMPFIRE_BLOCK, CANDLE, CANDLE_CAKE, CARPET, CARROT_BLOCK, CARTOGRAPHY_TABLE, CARVED_PUMPKIN, CAULDRON_BLOCK, CAVE_VINES, CAVE_VINES_BODY_WITH_BERRIES, CAVE_VINES_HEAD_WITH_BERRIES, CHAIN_BLOCK, CHAIN_COMMAND_BLOCK, CHERRY_BUTTON, CHERRY_DOOR, CHERRY_FENCE, CHERRY_FENCE_GATE, CHERRY_HANGING_SIGN, CHERRY_LEAVES, CHERRY_LOG, CHERRY_PLANKS, CHERRY_PRESSURE_PLATE, CHERRY_SAPLING, CHERRY_SLAB, CHERRY_STAIRS, CHERRY_STANDING_SIGN, CHERRY_TRAPDOOR, CHERRY_WALL_SIGN, CHERRY_WOOD, CHEST, CHISELED_BOOKSHELF, CHISELED_DEEPSLATE, CHISELED_NETHER_BRICKS, CHISELED_POLISHED_BLACKSTONE, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLED_DEEPSLATE, COBBLED_DEEPSLATE_DOUBLE_SLAB, COBBLED_DEEPSLATE_SLAB, COBBLED_DEEPSLATE_STAIRS, COBBLED_DEEPSLATE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, COMMAND_BLOCK, COMPOSTER, CONCRETE, CONCRETE_POWDER, CONCRETEPOWDER, CONDUIT, COPPER_BLOCK, COPPER_ORE, CORAL, CORAL_BLOCK, CORAL_FAN, CORAL_FAN_DEAD, CORAL_FAN_HANG, CORAL_FAN_HANG2, CORAL_FAN_HANG3, CRACKED_DEEPSLATE_BRICKS, CRACKED_DEEPSLATE_TILES, CRACKED_NETHER_BRICKS, CRACKED_POLISHED_BLACKSTONE_BRICKS, CRAFTING_TABLE, CRIMSON_BUTTON, CRIMSON_DOOR_BLOCK, CRIMSON_DOUBLE_SLAB, CRIMSON_FENCE, CRIMSON_FENCE_GATE, CRIMSON_FUNGUS, CRIMSON_HANGING_SIGN, CRIMSON_HYPHAE, CRIMSON_NYLIUM, CRIMSON_PLANKS, CRIMSON_PRESSURE_PLATE, CRIMSON_ROOTS, CRIMSON_SLAB, CRIMSON_STAIRS, CRIMSON_STANDING_SIGN, CRIMSON_STEM, CRIMSON_TRAPDOOR, CRIMSON_WALL_SIGN, CRYING_OBSIDIAN, CUT_COPPER, CUT_COPPER_SLAB, CUT_COPPER_STAIRS, CYAN_CANDLE, CYAN_CANDLE_CAKE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_BUTTON, DARK_OAK_DOOR_BLOCK, DARK_OAK_HANGING_SIGN, DARK_OAK_PRESSURE_PLATE, DARK_OAK_STANDING_SIGN, DARK_OAK_TRAPDOOR, DARK_OAK_WALL_SIGN, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DARK_PRISMARINE_STAIRS, DARKOAK_STANDING_SIGN, DARKOAK_WALL_SIGN, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DECORATED_POT, DEEPSLATE, DEEPSLATE_BRICK_DOUBLE_SLAB, DEEPSLATE_BRICK_SLAB, DEEPSLATE_BRICK_STAIRS, DEEPSLATE_BRICK_WALL, DEEPSLATE_BRICKS, DEEPSLATE_COAL_ORE, DEEPSLATE_COPPER_ORE, DEEPSLATE_DIAMOND_ORE, DEEPSLATE_EMERALD_ORE, DEEPSLATE_GOLD_ORE, DEEPSLATE_IRON_ORE, DEEPSLATE_LAPIS_ORE, DEEPSLATE_REDSTONE_ORE, DEEPSLATE_TILE_DOUBLE_SLAB, DEEPSLATE_TILE_SLAB, DEEPSLATE_TILE_STAIRS, DEEPSLATE_TILE_WALL, DEEPSLATE_TILES, DENY, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIORITE_STAIRS, DIRT, DIRT_WITH_ROOTS, DISPENSER, DOOR_BLOCK, DOUBLE_CHERRY_SLAB, DOUBLE_CUT_COPPER_SLAB, DOUBLE_MANGROVE_SLAB, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_BLOCK_SLAB, DOUBLE_STONE_BLOCK_SLAB2, DOUBLE_STONE_BLOCK_SLAB3, DOUBLE_STONE_BLOCK_SLAB4, DOUBLE_STONE_SLAB, DOUBLE_STONE_SLAB3, DOUBLE_STONE_SLAB4, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DRIED_KELP_BLOCK, DRIPSTONE_BLOCK, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICK_STAIRS, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, EXPOSED_COPPER, EXPOSED_CUT_COPPER, EXPOSED_CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_STAIRS, EXPOSED_DOUBLE_CUT_COPPER_SLAB, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLETCHING_TABLE, FLOWER, FLOWER_POT_BLOCK, FLOWERING_AZALEA, FLOWING_LAVA, FLOWING_WATER, FROG_SPAWN, FURNACE, GILDED_BLACKSTONE, GLASS, GLASS_PANE, GLASS_PANEL, GLOW_FRAME, GLOW_LICHEN, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRANITE_STAIRS, GRASS, GRASS_PATH, GRAVEL, GRAY_CANDLE, GRAY_CANDLE_CAKE, GRAY_GLAZED_TERRACOTTA, GREEN_CANDLE, GREEN_CANDLE_CAKE, GREEN_GLAZED_TERRACOTTA, GRINDSTONE, HANGING_ROOTS, HARDENED_CLAY, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HONEY_BLOCK, HONEYCOMB_BLOCK, HOPPER_BLOCK, ICE, ICE_FROSTED, INFESTED_DEEPSLATE, INFO_UPDATE, INFO_UPDATE2, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JIGSAW, JUKEBOX, JUNGLE_BUTTON, JUNGLE_DOOR_BLOCK, JUNGLE_HANGING_SIGN, JUNGLE_PRESSURE_PLATE, JUNGLE_STAIRS, JUNGLE_STANDING_SIGN, JUNGLE_TRAPDOOR, JUNGLE_WALL_SIGN, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LANTERN, LAPIS_BLOCK, LAPIS_ORE, LARGE_AMETHYST_BUD, LAVA, LAVA_CAULDRON, LEAVE, LEAVE2, LEAVES, LEAVES2, LECTERN, LEVER, LIGHT_BLOCK, LIGHT_BLUE_CANDLE, LIGHT_BLUE_CANDLE_CAKE, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_GRAY_CANDLE, LIGHT_GRAY_CANDLE_CAKE, LIGHT_WEIGHTED_PRESSURE_PLATE, LIGHTNING_ROD, LILY_PAD, LIME_CANDLE, LIME_CANDLE_CAKE, LIME_GLAZED_TERRACOTTA, LIT_BLAST_FURNACE, LIT_DEEPSLATE_REDSTONE_ORE, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LIT_SMOKER, LODESTONE, LOG, LOG2, LOOM, MAGENTA_CANDLE, MAGENTA_CANDLE_CAKE, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MANGROVE_BUTTON, MANGROVE_DOOR, MANGROVE_FENCE, MANGROVE_FENCE_GATE, MANGROVE_HANGING_SIGN, MANGROVE_LEAVES, MANGROVE_LOG, MANGROVE_PLANKS, MANGROVE_PRESSURE_PLATE, MANGROVE_PROPAGULE, MANGROVE_PROPAGULE_HANGING, MANGROVE_ROOTS, MANGROVE_SLAB, MANGROVE_STAIRS, MANGROVE_STANDING_SIGN, MANGROVE_TRAPDOOR, MANGROVE_WALL_SIGN, MANGROVE_WOOD, MEDIUM_AMETHYST_BUD, MELON_BLOCK, MELON_STEM, MOB_SPAWNER, MONSTER_EGG, MONSTER_SPAWNER, MOSS_BLOCK, MOSS_CARPET, MOSS_STONE, MOSSY_COBBLESTONE, MOSSY_COBBLESTONE_STAIRS, MOSSY_STONE, MOSSY_STONE_BRICK_STAIRS, MOVING_BLOCK, MUD, MUD_BRICK_DOUBLE_SLAB, MUD_BRICK_SLAB, MUD_BRICK_STAIRS, MUD_BRICK_WALL, MUD_BRICKS, MUDDY_MANGROVE_ROOTS, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_GOLD_ORE, NETHER_PORTAL, NETHER_REACTOR, NETHER_SPROUTS_BLOCK, NETHER_WART_BLOCK, NETHERITE_BLOCK, NETHERRACK, NETHERREACTOR, NORMAL_STONE_STAIRS, NOTEBLOCK, OAK_DOOR_BLOCK, OAK_HANGING_SIGN, OAK_STAIRS, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, OCHRE_FROGLIGHT, ORANGE_CANDLE, ORANGE_CANDLE_CAKE, ORANGE_GLAZED_TERRACOTTA, OXIDIZED_COPPER, OXIDIZED_CUT_COPPER, OXIDIZED_CUT_COPPER_SLAB, OXIDIZED_CUT_COPPER_STAIRS, OXIDIZED_DOUBLE_CUT_COPPER_SLAB, PACKED_ICE, PACKED_MUD, PEARLESCENT_FROGLIGHT, PINK_CANDLE, PINK_CANDLE_CAKE, PINK_GLAZED_TERRACOTTA, PINK_PETALS, PISTON, PISTON_ARM_COLLISION, PISTON_EXTENSION, PISTON_HEAD_STICKY, PITCHER_CROP, PITCHER_PLANT, PLANK, PLANKS, PODZOL, POINTED_DRIPSTONE, POLISHED_ANDESITE_STAIRS, POLISHED_BASALT, POLISHED_BLACKSTONE, POLISHED_BLACKSTONE_BRICK_DOUBLE_SLAB, POLISHED_BLACKSTONE_BRICK_SLAB, POLISHED_BLACKSTONE_BRICK_STAIRS, POLISHED_BLACKSTONE_BRICK_WALL, POLISHED_BLACKSTONE_BRICKS, POLISHED_BLACKSTONE_BUTTON, POLISHED_BLACKSTONE_DOUBLE_SLAB, POLISHED_BLACKSTONE_PRESSURE_PLATE, POLISHED_BLACKSTONE_SLAB, POLISHED_BLACKSTONE_STAIRS, POLISHED_BLACKSTONE_WALL, POLISHED_DEEPSLATE, POLISHED_DEEPSLATE_DOUBLE_SLAB, POLISHED_DEEPSLATE_SLAB, POLISHED_DEEPSLATE_STAIRS, POLISHED_DEEPSLATE_WALL, POLISHED_DIORITE_STAIRS, POLISHED_GRANITE_STAIRS, POPPY, POTATO_BLOCK, POWDER_SNOW, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PRISMARINE_BRICKS_STAIRS, PRISMARINE_STAIRS, PUMPKIN, PUMPKIN_STEM, PURPLE_CANDLE, PURPLE_CANDLE_CAKE, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_BRICKS, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RAW_COPPER_BLOCK, RAW_GOLD_BLOCK, RAW_IRON_BLOCK, RED_CANDLE, RED_CANDLE_CAKE, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_NETHER_BRICK_STAIRS, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, REINFORCED_DEEPSLATE, REPEATING_COMMAND_BLOCK, RESPAWN_ANCHOR, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SCAFFOLDING, SCULK, SCULK_CATALYST, SCULK_SENSOR, SCULK_SHRIEKER, SCULK_VEIN, SEA_LANTERN, SEA_PICKLE, SEAGRASS, SHROOMLIGHT, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SMALL_AMETHYST_BUD, SMALL_DRIPLEAF_BLOCK, SMITHING_TABLE, SMOKER, SMOOTH_BASALT, SMOOTH_QUARTZ_STAIRS, SMOOTH_RED_SANDSTONE_STAIRS, SMOOTH_SANDSTONE_STAIRS, SMOOTH_STONE, SNIFFER_EGG, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_CAMPFIRE_BLOCK, SOUL_FIRE, SOUL_LANTERN, SOUL_SAND, SOUL_SOIL, SOUL_TORCH, SPONGE, SPORE_BLOSSOM, SPRUCE_BUTTON, SPRUCE_DOOR_BLOCK, SPRUCE_HANGING_SIGN, SPRUCE_PRESSURE_PLATE, SPRUCE_STAIRS, SPRUCE_STANDING_SIGN, SPRUCE_TRAPDOOR, SPRUCE_WALL_SIGN, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STICKY_PISTON_ARM_COLLISION, STILL_LAVA, STILL_WATER, STONE, STONE_BLOCK_SLAB, STONE_BLOCK_SLAB2, STONE_BLOCK_SLAB3, STONE_BLOCK_SLAB4, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_SLAB3, STONE_SLAB4, STONE_STAIRS, STONE_WALL, STONEBRICK, STONECUTTER, STONECUTTER_BLOCK, STRIPPED_ACACIA_LOG, STRIPPED_BAMBOO_BLOCK, STRIPPED_BIRCH_LOG, STRIPPED_CHERRY_LOG, STRIPPED_CHERRY_WOOD, STRIPPED_CRIMSON_HYPHAE, STRIPPED_CRIMSON_STEM, STRIPPED_DARK_OAK_LOG, STRIPPED_JUNGLE_LOG, STRIPPED_MANGROVE_LOG, STRIPPED_MANGROVE_WOOD, STRIPPED_OAK_LOG, STRIPPED_SPRUCE_LOG, STRIPPED_WARPED_HYPHAE, STRIPPED_WARPED_STEM, STRUCTURE_BLOCK, STRUCTURE_VOID, SUGARCANE_BLOCK, SUSPICIOUS_GRAVEL, SUSPICIOUS_SAND, SWEET_BERRY_BUSH, TALL_GRASS, TARGET, TERRACOTTA, TINTED_GLASS, TNT, TORCH, TORCHFLOWER, TORCHFLOWER_CROP, TRAPDOOR, TRAPPED_CHEST, TRIP_WIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, TUFF, TURTLE_EGG, TWISTING_VINES, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VERDANT_FROGLIGHT, VINE, VINES, WALL_BANNER, WALL_SIGN, WARPED_BUTTON, WARPED_DOOR_BLOCK, WARPED_DOUBLE_SLAB, WARPED_FENCE, WARPED_FENCE_GATE, WARPED_FUNGUS, WARPED_HANGING_SIGN, WARPED_HYPHAE, WARPED_NYLIUM, WARPED_PLANKS, WARPED_PRESSURE_PLATE, WARPED_ROOTS, WARPED_SLAB, WARPED_STAIRS, WARPED_STANDING_SIGN, WARPED_STEM, WARPED_TRAPDOOR, WARPED_WALL_SIGN, WARPED_WART_BLOCK, WATER, WATER_LILY, WATERLILY, WAXED_COPPER, WAXED_CUT_COPPER, WAXED_CUT_COPPER_SLAB, WAXED_CUT_COPPER_STAIRS, WAXED_DOUBLE_CUT_COPPER_SLAB, WAXED_EXPOSED_COPPER, WAXED_EXPOSED_CUT_COPPER, WAXED_EXPOSED_CUT_COPPER_SLAB, WAXED_EXPOSED_CUT_COPPER_STAIRS, WAXED_EXPOSED_DOUBLE_CUT_COPPER_SLAB, WAXED_OXIDIZED_COPPER, WAXED_OXIDIZED_CUT_COPPER, WAXED_OXIDIZED_CUT_COPPER_SLAB, WAXED_OXIDIZED_CUT_COPPER_STAIRS, WAXED_OXIDIZED_DOUBLE_CUT_COPPER_SLAB, WAXED_WEATHERED_COPPER, WAXED_WEATHERED_CUT_COPPER, WAXED_WEATHERED_CUT_COPPER_SLAB, WAXED_WEATHERED_CUT_COPPER_STAIRS, WAXED_WEATHERED_DOUBLE_CUT_COPPER_SLAB, WEATHERED_COPPER, WEATHERED_CUT_COPPER, WEATHERED_CUT_COPPER_SLAB, WEATHERED_CUT_COPPER_STAIRS, WEATHERED_DOUBLE_CUT_COPPER_SLAB, WEEPING_VINES, WHEAT_BLOCK, WHITE_CANDLE, WHITE_CANDLE_CAKE, WHITE_GLAZED_TERRACOTTA, WITHER_ROSE, WOOD, WOOD_BARK, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_CANDLE, YELLOW_CANDLE_CAKE, YELLOW_GLAZED_TERRACOTTA
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
generateChunk
(int chunkX, int chunkZ) 返回生成器的目标区块管理器 实际为PopChunkManager
int
getId()
getName()
getSpawn()
void
init
(ChunkManager level, NukkitRandom random) 事实上这个方法的两个形参已经无实际意义pickBiome
(int x, int z) void
populateChunk
(int chunkX, int chunkZ) boolean
若返回值为true,则将会在区块地形生成完毕后调用Generator
的 populateStructure(int chunkX, int chunkZ) 方法Methods inherited from class cn.nukkit.level.generator.Generator
addGenerator, addGenerator, getDimension, getDimensionData, getGenerator, getGenerator, getGeneratorList, getGeneratorName, getGeneratorType, getLevel, getStructurePopulators, handleAsyncChunkPopTask, handleAsyncStructureGenTask, populateStructure, setChunkManager, setLevel, setRandom
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Field Details
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seaHeight
public static final int seaHeight- See Also:
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scaleNoise
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depthNoise
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Constructor Details
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Normal
public Normal() -
Normal
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Method Details
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getId
public int getId() -
getChunkManager
Description copied from class:Generator
返回生成器的目标区块管理器 实际为PopChunkManager
- Overrides:
getChunkManager
in classGenerator
- Returns:
ChunkManager
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getRandom
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getName
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getSettings
- Specified by:
getSettings
in classGenerator
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pickBiome
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init
Description copied from class:Generator
事实上这个方法的两个形参已经无实际意义 -
generateChunk
public void generateChunk(int chunkX, int chunkZ) - Specified by:
generateChunk
in classGenerator
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populateChunk
public void populateChunk(int chunkX, int chunkZ) - Specified by:
populateChunk
in classGenerator
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shouldGenerateStructures
Description copied from class:Generator
若返回值为true,则将会在区块地形生成完毕后调用Generator
的 populateStructure(int chunkX, int chunkZ) 方法- Overrides:
shouldGenerateStructures
in classGenerator
- Returns:
- 是否需要生成结构
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getSpawn
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