类 EntityShootCrossbowEvent
java.lang.Object
cn.nukkit.event.Event
cn.nukkit.event.entity.EntityEvent
cn.nukkit.event.entity.EntityShootCrossbowEvent
- 所有已实现的接口:
Cancellable
- 作者:
- GoodLucky777, Superice666
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字段概要
从类继承的字段 cn.nukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明EntityShootCrossbowEvent
(EntityLiving shooter, Item crossbow, EntityProjectile... projectiles) -
方法概要
修饰符和类型方法说明static HandlerList
getProjectile
(int array) int
void
void
setProjectile
(EntityProjectile projectile, int array) void
setProjectiles
(EntityProjectile[] projectiles) 从类继承的方法 cn.nukkit.event.Event
getEventName, isCancelled, setCancelled, setCancelled
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 cn.nukkit.event.Cancellable
isCancelled, setCancelled, setCancelled
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构造器详细资料
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EntityShootCrossbowEvent
public EntityShootCrossbowEvent(EntityLiving shooter, Item crossbow, EntityProjectile... projectiles)
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方法详细资料
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getHandlers
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getEntity
- 覆盖:
getEntity
在类中EntityEvent
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getCrossbow
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getProjectile
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getProjectiles
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getProjectilesCount
public int getProjectilesCount() -
setProjectile
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setProjectiles
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killProjectiles
public void killProjectiles()
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