Interface Verbs
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@ProviderType public interface Verbs
Defines the well known verbs as specified in http://activitystrea.ms/specs/json/schema/activity-schema.html#verbs
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Field Summary
Fields Modifier and Type Field Description static String
ACCEPT
Indicates that that the actor has accepted the object.static String
ACCESS
* Indicates that the actor has accessed the object.static String
ACKNOWLEDGE
Indicates that the actor has acknowledged the object.static String
ADD
Indicates that the actor has added the object to the target.static String
AGREE
Indicates that the actor agrees with the object.static String
APPEND
Indicates that the actor has appended the object to the target.static String
APPROVE
Indicates that the actor has approved the object.static String
ARCHIVE
Indicates that the actor has archived the object.static String
ASSIGN
Indicates that the actor has assigned the object to the target.static String
AT
Indicates that the actor is currently located at the object.static String
ATTACH
Indicates that the actor has attached the object to the target.static String
ATTEND
Indicates that the actor has attended the object.static String
AUTHOR
Indicates that the actor has authored the object.static String
AUTHORIZE
Indicates that the actor has authorized the object.static String
BORROW
Indicates that the actor has borrowed the object.static String
BUILD
Indicates that the actor has built the object.static String
CANCEL
Indicates that the actor has canceled the object.static String
CHECKIN
Indicates that the actor has checked-in to the object.static String
CLOSE
Indicates that the actor has closed the object.static String
COMPLETE
Indicates that the actor has completed the object.static String
CONFIRM
Indicates that the actor has confirmed or agrees with the object.static String
CONSUME
Indicates that the actor has consumed the object.static String
CREATE
Indicates that the actor has created the object.static String
DELETE
Indicates that the actor has deleted the object.static String
DELIVER
Indicates that the actor has delivered the object.static String
DENY
Indicates that the actor has denied the object.static String
DISAGREE
Indicates that the actor disagrees with the object.static String
DISLIKE
Indicates that the actor dislikes the object.static String
EXPERIENCE
Indicates that the actor has experienced the object in some manner.static String
FAVORITE
Indicates that the actor marked the object as an item of special interest.static String
FIND
Indicates that the actor has found the object.static String
FLAG_AS_INAPPROPRIATE
Indicates that the actor has flagged the object as being inappropriate for some reason.static String
FOLLOW
Indicates that the actor began following the activity of the object.static String
GIVE
Indicates that the actor is giving an object to the target.static String
HOST
Indicates that the actor is hosting the object.static String
IGNORE
Indicates that the actor has ignored the object.static String
INSERT
Indicates that the actor has inserted the object into the target.static String
INSTALL
Indicates that the actor has installed the object, as in installing an application.static String
INTERACT
Indicates that the actor has interacted with the object.static String
INVITE
Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target.static String
JOIN
Indicates that the actor has become a member of the object.static String
LEAVE
Indicates that the actor has left the object.static String
LIKE
Indicates that the actor marked the object as an item of special interest.static String
LISTEN
Indicates that the actor has listened to the object.static String
LOSE
Indicates that the actor has lost the object.static String
MAKE_FRIEND
Indicates the creation of a friendship that is reciprocated by the object.static String
OPEN
Indicates that the actor has opened the object.static String
PLAY
Indicates that the actor spent some time enjoying the object.static String
POST
The "post" verb describes the act of authoring an object and then publishing it online.static String
PRESENT
Indicates that the actor has presented the object.static String
PURCHASE
Indicates that the actor has purchased the object.static String
QUALIFY
Indicates that the actor has qualified for the object.static String
READ
Indicates that the actor read the object.static String
RECEIVE
Indicates that the actor is receiving an object.static String
REJECT
Indicates that the actor has rejected the object.static String
REMOVE
Indicates that the actor has removed the object from the collection of friends.static String
REMOVE_FRIEND
Indicates that the actor has removed the object from the target.static String
REPLACE
Indicates that the actor has replaced the target with the object.static String
REQUEST
Indicates that the actor has requested the object.static String
REQUEST_FRIEND
Indicates the creation of a friendship that has not yet been reciprocated by the object.static String
RESOLVE
Indicates that the actor has resolved the object.static String
RETRACT_MAYBE
Indicates that the actor has retracted the object.static String
RETURN
Indicates that the actor has returned the object.static String
RSVP_MAYBE
The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object.static String
RSVP_NO
The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object.static String
RSVP_YES
The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object.static String
SATISFY
Indicates that the actor has satisfied the object.static String
SAVE
Indicates that the actor has called out the object as being of interest primarily to him- or herself.static String
SCHEDULE
Indicates that the actor has scheduled the object.static String
SEARCH
Indicates that the actor is or has searched for the object.static String
SELL
Indicates that the actor has sold the object.static String
SEND
Indicates that the actor has sent the object.static String
SHARE
Indicates that the actor has called out the object to readers.static String
SPONSOR
Indicates that the actor has sponsored the object.static String
START
Indicates that the actor has started the object.static String
STOP_FOLLOWING
Indicates that the actor has stopped following the object.static String
SUBMIT
Indicates that the actor has submitted the object.static String
TAG
Indicates that the actor has associated the object with the target.static String
TERMINATE
Indicates that the actor has terminated the object.static String
TIE
Indicates that the actor has neither won or lost the object.static String
UNFAVORITE
Indicates that the actor has removed the object from the collection of favorited items.static String
UNLIKE
Indicates that the actor has removed the object from the collection of liked items.static String
UNSATISFY
Indicates that the actor has not satisfied the object.static String
UNSAVE
Indicates that the actor has removed the object from the collection of saved items.static String
UNSHARE
Indicates that the actor is no longer sharing the object.static String
UPDATE
The "update" verb indicates that the actor has modified the object.static String
USE
Indicates that the actor has used the object in some manner.static String
WATCH
Indicates that the actor has watched the object.static String
WIN
Indicates that the actor has won the object.
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Field Detail
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ACCEPT
static final String ACCEPT
Indicates that that the actor has accepted the object. For instance, a person accepting an award, or accepting an assignment.- See Also:
- Constant Field Values
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ACCESS
static final String ACCESS
* Indicates that the actor has accessed the object. For instance, a person accessing a room, or accessing a file.- See Also:
- Constant Field Values
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ACKNOWLEDGE
static final String ACKNOWLEDGE
Indicates that the actor has acknowledged the object. This effectively signals that the actor is aware of the object's existence.- See Also:
- Constant Field Values
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ADD
static final String ADD
Indicates that the actor has added the object to the target. For instance, adding a photo to an album.- See Also:
- Constant Field Values
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AGREE
static final String AGREE
Indicates that the actor agrees with the object. For example, a person agreeing with an argument, or expressing agreement with a particular issue.- See Also:
- Constant Field Values
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APPEND
static final String APPEND
Indicates that the actor has appended the object to the target. For instance, a person appending a new record to a database.- See Also:
- Constant Field Values
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APPROVE
static final String APPROVE
Indicates that the actor has approved the object. For instance, a manager might approve a travel request.- See Also:
- Constant Field Values
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ARCHIVE
static final String ARCHIVE
Indicates that the actor has archived the object.- See Also:
- Constant Field Values
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ASSIGN
static final String ASSIGN
Indicates that the actor has assigned the object to the target.- See Also:
- Constant Field Values
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AT
static final String AT
Indicates that the actor is currently located at the object. For instance, a person being at a specific physical location.- See Also:
- Constant Field Values
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ATTACH
static final String ATTACH
Indicates that the actor has attached the object to the target. For instance, a person attaching a file to a wiki page or an email.- See Also:
- Constant Field Values
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ATTEND
static final String ATTEND
Indicates that the actor has attended the object. For instance, a person attending a meeting.- See Also:
- Constant Field Values
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AUTHOR
static final String AUTHOR
Indicates that the actor has authored the object. Note that this is a more specific form of the verb "create".- See Also:
- Constant Field Values
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AUTHORIZE
static final String AUTHORIZE
Indicates that the actor has authorized the object. If a target is specified, it means that the authorization is specifically in regards to the target. For instance, a service can authorize a person to access a given application; in which case the actor is the service, the object is the person, and the target is the application. In contrast, a person can authorize a request; in which case the actor is the person and the object is the request and there might be no explicit target.- See Also:
- Constant Field Values
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BORROW
static final String BORROW
Indicates that the actor has borrowed the object. If a target is specified, it identifies the entity from which the object was borrowed. For instance, if a person borrows a book from a library, the person is the actor, the book is the object and the library is the target.- See Also:
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BUILD
static final String BUILD
Indicates that the actor has built the object. For example, if a person builds a model or compiles code.- See Also:
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CANCEL
static final String CANCEL
Indicates that the actor has canceled the object. For instance, canceling a calendar event.- See Also:
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CLOSE
static final String CLOSE
Indicates that the actor has closed the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
- Constant Field Values
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COMPLETE
static final String COMPLETE
Indicates that the actor has completed the object.- See Also:
- Constant Field Values
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CONFIRM
static final String CONFIRM
Indicates that the actor has confirmed or agrees with the object. For instance, a software developer might confirm an issue reported against a product.- See Also:
- Constant Field Values
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CONSUME
static final String CONSUME
Indicates that the actor has consumed the object. The specific meaning is dependent largely on the object's type. For instance, an actor may "consume" an audio object, indicating that the actor has listened to it; or an actor may "consume" a book, indicating that the book has been read. As such, the "consume" verb is a more generic form of other more specific verbs such as "read" and "play".- See Also:
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CHECKIN
static final String CHECKIN
Indicates that the actor has checked-in to the object. For instance, a person checking-in to a Place.- See Also:
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CREATE
static final String CREATE
Indicates that the actor has created the object.- See Also:
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DELETE
static final String DELETE
Indicates that the actor has deleted the object. This implies, but does not require, the permanent destruction of the object.- See Also:
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DELIVER
static final String DELIVER
Indicates that the actor has delivered the object. For example, delivering a package.- See Also:
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DENY
static final String DENY
Indicates that the actor has denied the object. For example, a manager may deny a travel request.- See Also:
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DISAGREE
static final String DISAGREE
Indicates that the actor disagrees with the object.- See Also:
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DISLIKE
static final String DISLIKE
Indicates that the actor dislikes the object. Note that the "dislike" verb is distinct from the "unlike" verb which assumes that the object had been previously "liked".- See Also:
- Constant Field Values
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EXPERIENCE
static final String EXPERIENCE
Indicates that the actor has experienced the object in some manner. Note that, depending on the specific object types used for both the actor and object, the meaning of this verb can overlap that of the "consume" and "play" verbs. For instance, a person might "experience" a movie; or "play" the movie; or "consume" the movie. The "experience" verb SHOULD be considered a more generic form of other more specific verbs as "consume", "play", "watch", "listen", and "read"- See Also:
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FAVORITE
static final String FAVORITE
Indicates that the actor marked the object as an item of special interest.- See Also:
- Constant Field Values
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FIND
static final String FIND
Indicates that the actor has found the object. If a target is specified, it SHOULD indicate where the object was found.- See Also:
- Constant Field Values
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FLAG_AS_INAPPROPRIATE
static final String FLAG_AS_INAPPROPRIATE
Indicates that the actor has flagged the object as being inappropriate for some reason. When using this verb, the context property, as specified within Section 4.1 can be used to provide additional detail about why the object has been flagged.- See Also:
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FOLLOW
static final String FOLLOW
Indicates that the actor began following the activity of the object. In most cases, the objectType will be a "person", but it can potentially be of any type that can sensibly generate activity. Processors MAY ignore (silently drop) successive identical "follow" activities.- See Also:
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GIVE
static final String GIVE
Indicates that the actor is giving an object to the target. Examples include one person giving a badge object to another person. The object identifies the object being given. The target identifies the receiver.- See Also:
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HOST
static final String HOST
Indicates that the actor is hosting the object. As in hosting an event, or hosting a service.- See Also:
- Constant Field Values
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IGNORE
static final String IGNORE
Indicates that the actor has ignored the object. For instance, this verb may be used when an actor has ignored a friend request, in which case the object may be the request-friend activity.- See Also:
- Constant Field Values
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INSERT
static final String INSERT
Indicates that the actor has inserted the object into the target.- See Also:
- Constant Field Values
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INSTALL
static final String INSTALL
Indicates that the actor has installed the object, as in installing an application.- See Also:
- Constant Field Values
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INTERACT
static final String INTERACT
Indicates that the actor has interacted with the object. For instance, when one person interacts with another.- See Also:
- Constant Field Values
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INVITE
static final String INVITE
Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target. The target could, for instance, be an event, group or a service.- See Also:
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JOIN
static final String JOIN
Indicates that the actor has become a member of the object. This specification only defines the meaning of this verb when the object of the Activity has an objectType of group, though implementors SHOULD be prepared to handle other types of objects.- See Also:
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LEAVE
static final String LEAVE
Indicates that the actor has left the object. For instance, a Person leaving a Group or checking-out of a Place.- See Also:
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LIKE
static final String LIKE
Indicates that the actor marked the object as an item of special interest. The "like" verb is considered to be an alias of "favorite". The two verb are semantically identical.- See Also:
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LISTEN
static final String LISTEN
Indicates that the actor has listened to the object. This is typically only applicable for objects representing audio content, such as music, and audio-book, or a radio broadcast. The "listen" verb is a more specific form of the "consume", "experience" and "play" verbs.- See Also:
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LOSE
static final String LOSE
Indicates that the actor has lost the object. For instance, if a person loses a game.- See Also:
- Constant Field Values
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MAKE_FRIEND
static final String MAKE_FRIEND
Indicates the creation of a friendship that is reciprocated by the object. Since this verb implies an activity on the part of its object, processors MUST NOT accept activities with this verb unless they are able to verify through some external means that there is in fact a reciprocated connection. For example, a processor may have received a guarantee from a particular publisher that the publisher will only use this Verb in cases where a reciprocal relationship exists.- See Also:
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OPEN
static final String OPEN
Indicates that the actor has opened the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
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PLAY
static final String PLAY
Indicates that the actor spent some time enjoying the object. For example, if the object is a video this indicates that the subject watched all or part of the video. The "play" verb is a more specific form of the "consume" verb.- See Also:
- Constant Field Values
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POST
static final String POST
The "post" verb describes the act of authoring an object and then publishing it online. The actor can be any entity; the object can be of any object type; and the target, if specified, can be of any object type. A target, however, is not required.- See Also:
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PRESENT
static final String PRESENT
Indicates that the actor has presented the object. For instance, when a person gives a presentation at a conference.- See Also:
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PURCHASE
static final String PURCHASE
Indicates that the actor has purchased the object. If a target is specified, in indicates the entity from which the object was purchased.- See Also:
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QUALIFY
static final String QUALIFY
Indicates that the actor has qualified for the object. If a target is specified, it indicates the context within which the qualification applies.- See Also:
- Constant Field Values
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READ
static final String READ
Indicates that the actor read the object. This is typically only applicable for objects representing printed or written content, such as a book, a message or a comment. The "read" verb is a more specific form of the "consume", "experience" and "play" verbs.- See Also:
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RECEIVE
static final String RECEIVE
Indicates that the actor is receiving an object. Examples include a person receiving a badge object. The object identifies the object being received.- See Also:
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REJECT
static final String REJECT
Indicates that the actor has rejected the object.- See Also:
- Constant Field Values
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REMOVE_FRIEND
static final String REMOVE_FRIEND
Indicates that the actor has removed the object from the target.- See Also:
- Constant Field Values
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REMOVE
static final String REMOVE
Indicates that the actor has removed the object from the collection of friends.- See Also:
- Constant Field Values
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REPLACE
static final String REPLACE
Indicates that the actor has replaced the target with the object.- See Also:
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REQUEST
static final String REQUEST
Indicates that the actor has requested the object. If a target is specified, it indicates the entity from which the object is being requested.- See Also:
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REQUEST_FRIEND
static final String REQUEST_FRIEND
Indicates the creation of a friendship that has not yet been reciprocated by the object.- See Also:
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RESOLVE
static final String RESOLVE
Indicates that the actor has resolved the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
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RETURN
static final String RETURN
Indicates that the actor has returned the object. If a target is specified, it indicates the entity to which the object was returned.- See Also:
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RETRACT_MAYBE
static final String RETRACT_MAYBE
Indicates that the actor has retracted the object. For instance, if an actor wishes to retract a previously published activity, the object would be the previously published activity that is being retracted.- See Also:
- Constant Field Values
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RSVP_MAYBE
static final String RSVP_MAYBE
The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
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RSVP_NO
static final String RSVP_NO
The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
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RSVP_YES
static final String RSVP_YES
The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
- Constant Field Values
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SATISFY
static final String SATISFY
Indicates that the actor has satisfied the object. If a target is specified, it indicate the context within which the object was satisfied. For instance, if a person satisfies the requirements for a particular challenge, the person is the actor; the requirement is the object; and the challenge is the target.- See Also:
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SAVE
static final String SAVE
Indicates that the actor has called out the object as being of interest primarily to him- or herself. Though this action MAY be shared publicly, the implication is that the object has been saved primarily for the actor's own benefit rather than to show it to others as would be indicated by the "share" verb.- See Also:
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SCHEDULE
static final String SCHEDULE
Indicates that the actor has scheduled the object. For instance, scheduling a meeting.- See Also:
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SEARCH
static final String SEARCH
Indicates that the actor is or has searched for the object. If a target is specified, it indicates the context within which the search is or has been conducted.- See Also:
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SELL
static final String SELL
Indicates that the actor has sold the object. If a target is specified, it indicates the entity to which the object was sold.- See Also:
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SEND
static final String SEND
Indicates that the actor has sent the object. If a target is specified, it indicates the entity to which the object was sent.- See Also:
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SHARE
static final String SHARE
Indicates that the actor has called out the object to readers. In most cases, the actor did not create the object being shared, but is instead drawing attention to it.- See Also:
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SPONSOR
static final String SPONSOR
Indicates that the actor has sponsored the object. If a target is specified, it indicates the context within which the sponsorship is offered. For instance, a company can sponsor an event; or an individual can sponsor a project; etc.- See Also:
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START
static final String START
Indicates that the actor has started the object. For instance, when a person starts a project.- See Also:
- Constant Field Values
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STOP_FOLLOWING
static final String STOP_FOLLOWING
Indicates that the actor has stopped following the object.- See Also:
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SUBMIT
static final String SUBMIT
Indicates that the actor has submitted the object. If a target is specified, it indicates the entity to which the object was submitted.- See Also:
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TAG
static final String TAG
Indicates that the actor has associated the object with the target. For example, if the actor specifies that a particular user appears in a photo. the object is the user and the target is the photo.- See Also:
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TERMINATE
static final String TERMINATE
Indicates that the actor has terminated the object.- See Also:
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TIE
static final String TIE
Indicates that the actor has neither won or lost the object. This verb is generally only applicable when the object represents some form of competition, such as a game.- See Also:
- Constant Field Values
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UNFAVORITE
static final String UNFAVORITE
Indicates that the actor has removed the object from the collection of favorited items.- See Also:
- Constant Field Values
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UNLIKE
static final String UNLIKE
Indicates that the actor has removed the object from the collection of liked items.- See Also:
- Constant Field Values
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UNSATISFY
static final String UNSATISFY
Indicates that the actor has not satisfied the object. If a target is specified, it indicates the context within which the object was not satisfied. For instance, if a person fails to satisfy the requirements of some particular challenge, the person is the actor; the requirement is the object and the challenge is the target.- See Also:
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UNSAVE
static final String UNSAVE
Indicates that the actor has removed the object from the collection of saved items.- See Also:
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UNSHARE
static final String UNSHARE
Indicates that the actor is no longer sharing the object. If a target is specified, it indicates the entity with whom the object is no longer being shared.- See Also:
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UPDATE
static final String UPDATE
The "update" verb indicates that the actor has modified the object. Use of the "update" verb is generally reserved to indicate modifications to existing objects or data such as changing an existing user's profile information.- See Also:
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USE
static final String USE
Indicates that the actor has used the object in some manner.- See Also:
- Constant Field Values
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WATCH
static final String WATCH
Indicates that the actor has watched the object. This verb is typically applicable only when the object represents dynamic, visible content such as a movie, a television show or a public performance. This verb is a more specific form of the verbs "experience", "play" and "consume".- See Also:
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WIN
static final String WIN
Indicates that the actor has won the object. This verb is typically applicable only when the object represents some form of competition, such as a game.- See Also:
- Constant Field Values
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