@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class ResourceCreationLimitPolicy extends Object implements Serializable, Cloneable, StructuredPojo
A policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session. For example: Assume you have a policy of 10
new game sessions and a time period of 60 minutes. On receiving a CreateGameSession
request, Amazon
GameLift checks that the player (identified by CreatorId
) has created fewer than 10 game sessions in the
past 60 minutes.
Constructor and Description |
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ResourceCreationLimitPolicy() |
Modifier and Type | Method and Description |
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ResourceCreationLimitPolicy |
clone() |
boolean |
equals(Object obj) |
Integer |
getNewGameSessionsPerCreator()
The maximum number of game sessions that an individual can create during the policy period.
|
Integer |
getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
|
void |
setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
String |
toString()
Returns a string representation of this object.
|
ResourceCreationLimitPolicy |
withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
|
ResourceCreationLimitPolicy |
withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- The maximum number of game sessions that an individual can create during the policy period.public Integer getNewGameSessionsPerCreator()
The maximum number of game sessions that an individual can create during the policy period.
public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- The maximum number of game sessions that an individual can create during the policy period.public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public Integer getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public String toString()
toString
in class Object
Object.toString()
public ResourceCreationLimitPolicy clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.