Set a uniform alpha value for all contained colors
Set a uniform alpha value for all contained colors
Transform this instances colors such that the transformed colors sit along an alpha gradient.
Transform this instances colors such that the transformed colors sit along an alpha gradient.
An integer whose last two bytes are the alpha value at the start of the gradient (default 0)
An integer whose last two bytes are the alpha value at the end of the gradient (default 255)
Overloads for creating a ColorMap from a color ramp, for convenience.
Overloads for creating a ColorMap from a color ramp, for convenience. Try to keep parity with ColorMap object creations
A ColorRamp represents a sequence of RGBA color values