Uses of Class
com.badlogic.gdx.graphics.g2d.SpriteBatch

Packages that use SpriteBatch
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.maps.tiled.renderers   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.utils   
 

Uses of SpriteBatch in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type SpriteBatch
 void Sprite.draw(SpriteBatch spriteBatch)
           
 void ParticleEmitter.draw(SpriteBatch spriteBatch)
           
 void ParticleEffect.draw(SpriteBatch spriteBatch)
           
 void BitmapFontCache.draw(SpriteBatch spriteBatch)
           
 BitmapFont.TextBounds BitmapFont.draw(SpriteBatch spriteBatch, CharSequence str, float x, float y)
          Draws a string at the specified position.
 BitmapFont.TextBounds BitmapFont.draw(SpriteBatch spriteBatch, CharSequence str, float x, float y, int start, int end)
          Draws a string at the specified position.
 void Sprite.draw(SpriteBatch spriteBatch, float alphaModulation)
           
 void ParticleEmitter.draw(SpriteBatch spriteBatch, float delta)
          Updates and draws the particles.
 void ParticleEffect.draw(SpriteBatch spriteBatch, float delta)
           
 void BitmapFontCache.draw(SpriteBatch spriteBatch, float alphaModulation)
           
 void NinePatch.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 void BitmapFontCache.draw(SpriteBatch spriteBatch, int start, int end)
           
 BitmapFont.TextBounds BitmapFont.drawMultiLine(SpriteBatch spriteBatch, CharSequence str, float x, float y)
          Draws a string, which may contain newlines (\n), at the specified position.
 BitmapFont.TextBounds BitmapFont.drawMultiLine(SpriteBatch spriteBatch, CharSequence str, float x, float y, float alignmentWidth, BitmapFont.HAlignment alignment)
          Draws a string, which may contain newlines (\n), at the specified position.
 BitmapFont.TextBounds BitmapFont.drawWrapped(SpriteBatch spriteBatch, CharSequence str, float x, float y, float wrapWidth)
          Draws a string, which may contain newlines (\n), with the specified position.
 BitmapFont.TextBounds BitmapFont.drawWrapped(SpriteBatch spriteBatch, CharSequence str, float x, float y, float wrapWidth, BitmapFont.HAlignment alignment)
          Draws a string, which may contain newlines (\n), with the specified position.
 

Uses of SpriteBatch in com.badlogic.gdx.maps.tiled.renderers
 

Methods in com.badlogic.gdx.maps.tiled.renderers that return SpriteBatch
 SpriteBatch BatchTiledMapRenderer.getSpriteBatch()
           
 

Constructors in com.badlogic.gdx.maps.tiled.renderers with parameters of type SpriteBatch
BatchTiledMapRenderer(TiledMap map, float unitScale, SpriteBatch spriteBatch)
           
BatchTiledMapRenderer(TiledMap map, SpriteBatch spriteBatch)
           
HexagonalTiledMapRenderer(TiledMap map, float unitScale, SpriteBatch spriteBatch)
           
HexagonalTiledMapRenderer(TiledMap map, SpriteBatch spriteBatch)
           
IsometricStaggeredTiledMapRenderer(TiledMap map, float unitScale, SpriteBatch spriteBatch)
           
IsometricStaggeredTiledMapRenderer(TiledMap map, SpriteBatch spriteBatch)
           
IsometricTiledMapRenderer(TiledMap map, float unitScale, SpriteBatch spriteBatch)
           
IsometricTiledMapRenderer(TiledMap map, SpriteBatch spriteBatch)
           
OrthogonalTiledMapRenderer(TiledMap map, float unitScale, SpriteBatch spriteBatch)
           
OrthogonalTiledMapRenderer(TiledMap map, SpriteBatch spriteBatch)
           
 

Uses of SpriteBatch in com.badlogic.gdx.scenes.scene2d
 

Methods in com.badlogic.gdx.scenes.scene2d that return SpriteBatch
 SpriteBatch Stage.getSpriteBatch()
           
 

Methods in com.badlogic.gdx.scenes.scene2d with parameters of type SpriteBatch
 void Group.draw(SpriteBatch batch, float parentAlpha)
          Draws the group and its children.
 void Actor.draw(SpriteBatch batch, float parentAlpha)
          Draws the actor.
 

Constructors in com.badlogic.gdx.scenes.scene2d with parameters of type SpriteBatch
Stage(float width, float height, boolean keepAspectRatio, SpriteBatch batch)
          Creates a stage with the specified viewport and SpriteBatch.
 

Uses of SpriteBatch in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type SpriteBatch
 void Window.draw(SpriteBatch batch, float parentAlpha)
           
 void WidgetGroup.draw(SpriteBatch batch, float parentAlpha)
          If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
 void Widget.draw(SpriteBatch batch, float parentAlpha)
          If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
 void Tree.draw(SpriteBatch batch, float parentAlpha)
           
 void Touchpad.draw(SpriteBatch batch, float parentAlpha)
           
 void TextField.draw(SpriteBatch batch, float parentAlpha)
           
 void TextButton.draw(SpriteBatch batch, float parentAlpha)
           
 void Table.draw(SpriteBatch batch, float parentAlpha)
           
 void SplitPane.draw(SpriteBatch batch, float parentAlpha)
           
 void Slider.draw(SpriteBatch batch, float parentAlpha)
           
 void SelectBox.draw(SpriteBatch batch, float parentAlpha)
           
 void ScrollPane.draw(SpriteBatch batch, float parentAlpha)
           
 void List.draw(SpriteBatch batch, float parentAlpha)
           
 void Label.draw(SpriteBatch batch, float parentAlpha)
           
 void ImageTextButton.draw(SpriteBatch batch, float parentAlpha)
           
 void ImageButton.draw(SpriteBatch batch, float parentAlpha)
           
 void Image.draw(SpriteBatch batch, float parentAlpha)
           
 void CheckBox.draw(SpriteBatch batch, float parentAlpha)
           
 void Button.draw(SpriteBatch batch, float parentAlpha)
           
 

Uses of SpriteBatch in com.badlogic.gdx.scenes.scene2d.utils
 

Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type SpriteBatch
 void TiledDrawable.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 void TextureRegionDrawable.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 void SpriteDrawable.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 void NinePatchDrawable.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 void Drawable.draw(SpriteBatch batch, float x, float y, float width, float height)
          Draws this drawable at the specified bounds.
 void BaseDrawable.draw(SpriteBatch batch, float x, float y, float width, float height)
           
 



Copyright © 2013. All Rights Reserved.