com.badlogic.gdx.graphics.g3d.utils
Class BaseAnimationController

java.lang.Object
  extended by com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Direct Known Subclasses:
AnimationController

public class BaseAnimationController
extends Object

Base class for applying one or more Animations to a ModelInstance. This class only applies the actual Node transformations, it does not manage animations or keep track of animation states. See AnimationController for an implementation of this class which does manage animations.

Author:
Xoppa

Nested Class Summary
static class BaseAnimationController.Transform
           
 
Field Summary
 ModelInstance target
          The ModelInstance on which the animations are being performed.
 
Constructor Summary
BaseAnimationController(ModelInstance target)
          Construct a new BaseAnimationController.
 
Method Summary
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

target

public final ModelInstance target
The ModelInstance on which the animations are being performed.

Constructor Detail

BaseAnimationController

public BaseAnimationController(ModelInstance target)
Construct a new BaseAnimationController.

Parameters:
target - The ModelInstance on which the animations are being performed.


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