com.badlogic.gdx.scenes.scene2d.utils
Class DragAndDrop.Target
java.lang.Object
com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
- Enclosing class:
- DragAndDrop
public abstract static class DragAndDrop.Target
- extends Object
A target where a payload can be dropped to.
- Author:
- Nathan Sweet
Method Summary |
abstract boolean |
drag(DragAndDrop.Source source,
DragAndDrop.Payload payload,
float x,
float y,
int pointer)
Called when the object is dragged over the target. |
abstract void |
drop(DragAndDrop.Source source,
DragAndDrop.Payload payload,
float x,
float y,
int pointer)
|
Actor |
getActor()
|
void |
reset(DragAndDrop.Source source,
DragAndDrop.Payload payload)
Called when the object is no longer over the target, whether because the touch was moved or a drop occurred. |
DragAndDrop.Target
public DragAndDrop.Target(Actor actor)
drag
public abstract boolean drag(DragAndDrop.Source source,
DragAndDrop.Payload payload,
float x,
float y,
int pointer)
- Called when the object is dragged over the target. The coordinates are in the target's local coordinate system.
- Returns:
- true if this is a valid target for the object.
reset
public void reset(DragAndDrop.Source source,
DragAndDrop.Payload payload)
- Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
drop
public abstract void drop(DragAndDrop.Source source,
DragAndDrop.Payload payload,
float x,
float y,
int pointer)
getActor
public Actor getActor()
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