Camera |
|
Color |
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Colors |
A general purpose class containing named colors that can be changed at will.
|
Cubemap |
Wraps a standard OpenGL ES Cubemap.
|
FPSLogger |
A simple helper class to log the frames per seconds achieved.
|
GLTexture |
Class representing an OpenGL texture by its target and handle.
|
Mesh |
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
|
OrthographicCamera |
A camera with orthographic projection.
|
PerspectiveCamera |
A Camera with perspective projection.
|
Pixmap |
A Pixmap represents an image in memory.
|
PixmapIO |
Writes Pixmaps to various formats.
|
PixmapIO.PNG |
PNG encoder with compression.
|
Texture |
A Texture wraps a standard OpenGL ES texture.
|
Texture3D |
Open GLES wrapper for Texture3D
|
TextureArray |
Open GLES wrapper for TextureArray
|
TextureArrayData.Factory |
Provides static method to instantiate the right implementation.
|
TextureData.Factory |
Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).
|
VertexAttribute |
A single vertex attribute defined by its VertexAttributes.Usage , its number of components and its shader alias.
|
VertexAttributes |
Instances of this class specify the vertex attributes of a mesh.
|
VertexAttributes.Usage |
The usage of a vertex attribute.
|