Uses of Interface
com.badlogic.gdx.Application
Packages that use Application
-
Uses of Application in com.badlogic.gdx
Fields in com.badlogic.gdx declared as Application -
Uses of Application in com.badlogic.gdx.graphics
Methods in com.badlogic.gdx.graphics with parameters of type ApplicationModifier and TypeMethodDescriptionstatic void
Cubemap.clearAllCubemaps
(Application app) Clears all managed cubemaps.static void
Mesh.clearAllMeshes
(Application app) Will clear the managed mesh cache.static void
Texture3D.clearAllTextureArrays
(Application app) Clears all managed TextureArrays.static void
TextureArray.clearAllTextureArrays
(Application app) Clears all managed TextureArrays.static void
Texture.clearAllTextures
(Application app) Clears all managed textures.static void
Cubemap.invalidateAllCubemaps
(Application app) Invalidate all managed cubemaps.static void
Mesh.invalidateAllMeshes
(Application app) Invalidates all meshes so the next time they are rendered new VBO handles are generated.static void
Texture3D.invalidateAllTextureArrays
(Application app) Invalidate all managed TextureArrays.static void
TextureArray.invalidateAllTextureArrays
(Application app) Invalidate all managed TextureArrays.static void
Texture.invalidateAllTextures
(Application app) Invalidate all managed textures. -
Uses of Application in com.badlogic.gdx.graphics.glutils
Fields in com.badlogic.gdx.graphics.glutils with type parameters of type ApplicationModifier and TypeFieldDescriptionprotected static final Map<Application,
Array<GLFrameBuffer>> GLFrameBuffer.buffers
the frame buffersMethods in com.badlogic.gdx.graphics.glutils with parameters of type ApplicationModifier and TypeMethodDescriptionstatic void
GLFrameBuffer.clearAllFrameBuffers
(Application app) static void
ShaderProgram.clearAllShaderPrograms
(Application app) static void
GLFrameBuffer.invalidateAllFrameBuffers
(Application app) Invalidates all frame buffers.static void
ShaderProgram.invalidateAllShaderPrograms
(Application app) Invalidates all shaders so the next time they are used new handles are generated