Package com.badlogic.gdx.graphics
Interface GL31
- All Known Subinterfaces:
GL32
- All Known Implementing Classes:
GL31Interceptor
,GL32Interceptor
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Method Summary
Modifier and TypeMethodDescriptionvoid
glActiveShaderProgram
(int pipeline, int program) void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) void
glBindProgramPipeline
(int pipeline) void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) int
glCreateShaderProgramv
(int type, String[] strings) void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void
glDispatchComputeIndirect
(long indirect) void
glDrawArraysIndirect
(int mode, long indirect) void
glDrawElementsIndirect
(int mode, int type, long indirect) void
glFramebufferParameteri
(int target, int pname, int param) void
glGenProgramPipelines
(int n, IntBuffer pipelines) void
glGetBooleani_v
(int target, int index, IntBuffer data) void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) glGetProgramPipelineInfoLog
(int program) void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) int
glGetProgramResourceIndex
(int program, int programInterface, String name) void
glGetProgramResourceiv
(int program, int programInterface, int index, IntBuffer props, IntBuffer length, IntBuffer params) int
glGetProgramResourceLocation
(int program, int programInterface, String name) glGetProgramResourceName
(int program, int programInterface, int index) void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) boolean
glIsProgramPipeline
(int pipeline) void
glMemoryBarrier
(int barriers) void
glMemoryBarrierByRegion
(int barriers) void
glProgramUniform1f
(int program, int location, float v0) void
glProgramUniform1fv
(int program, int location, FloatBuffer value) void
glProgramUniform1i
(int program, int location, int v0) void
glProgramUniform1iv
(int program, int location, IntBuffer value) void
glProgramUniform1ui
(int program, int location, int v0) void
glProgramUniform1uiv
(int program, int location, IntBuffer value) void
glProgramUniform2f
(int program, int location, float v0, float v1) void
glProgramUniform2fv
(int program, int location, FloatBuffer value) void
glProgramUniform2i
(int program, int location, int v0, int v1) void
glProgramUniform2iv
(int program, int location, IntBuffer value) void
glProgramUniform2ui
(int program, int location, int v0, int v1) void
glProgramUniform2uiv
(int program, int location, IntBuffer value) void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) void
glProgramUniform3fv
(int program, int location, FloatBuffer value) void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3iv
(int program, int location, IntBuffer value) void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3uiv
(int program, int location, IntBuffer value) void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) void
glProgramUniform4fv
(int program, int location, FloatBuffer value) void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4iv
(int program, int location, IntBuffer value) void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4uiv
(int program, int location, IntBuffer value) void
glProgramUniformMatrix2fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix2x3fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix2x4fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3x2fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3x4fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4x2fv
(int program, int location, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4x3fv
(int program, int location, boolean transpose, FloatBuffer value) void
glSampleMaski
(int maskNumber, int mask) void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void
glUseProgramStages
(int pipeline, int stages, int program) void
glValidateProgramPipeline
(int pipeline) void
glVertexAttribBinding
(int attribindex, int bindingindex) void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) void
glVertexBindingDivisor
(int bindingindex, int divisor) Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
Methods inherited from interface com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
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Field Details
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GL_VERTEX_SHADER_BIT
static final int GL_VERTEX_SHADER_BIT- See Also:
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GL_FRAGMENT_SHADER_BIT
static final int GL_FRAGMENT_SHADER_BIT- See Also:
-
GL_COMPUTE_SHADER_BIT
static final int GL_COMPUTE_SHADER_BIT- See Also:
-
GL_ALL_SHADER_BITS
static final int GL_ALL_SHADER_BITS- See Also:
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GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT- See Also:
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GL_ELEMENT_ARRAY_BARRIER_BIT
static final int GL_ELEMENT_ARRAY_BARRIER_BIT- See Also:
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GL_UNIFORM_BARRIER_BIT
static final int GL_UNIFORM_BARRIER_BIT- See Also:
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GL_TEXTURE_FETCH_BARRIER_BIT
static final int GL_TEXTURE_FETCH_BARRIER_BIT- See Also:
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT- See Also:
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GL_COMMAND_BARRIER_BIT
static final int GL_COMMAND_BARRIER_BIT- See Also:
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GL_PIXEL_BUFFER_BARRIER_BIT
static final int GL_PIXEL_BUFFER_BARRIER_BIT- See Also:
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GL_TEXTURE_UPDATE_BARRIER_BIT
static final int GL_TEXTURE_UPDATE_BARRIER_BIT- See Also:
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GL_BUFFER_UPDATE_BARRIER_BIT
static final int GL_BUFFER_UPDATE_BARRIER_BIT- See Also:
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GL_FRAMEBUFFER_BARRIER_BIT
static final int GL_FRAMEBUFFER_BARRIER_BIT- See Also:
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GL_TRANSFORM_FEEDBACK_BARRIER_BIT
static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT- See Also:
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GL_ATOMIC_COUNTER_BARRIER_BIT
static final int GL_ATOMIC_COUNTER_BARRIER_BIT- See Also:
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GL_SHADER_STORAGE_BARRIER_BIT
static final int GL_SHADER_STORAGE_BARRIER_BIT- See Also:
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GL_ALL_BARRIER_BITS
static final int GL_ALL_BARRIER_BITS- See Also:
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GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WIDTH- See Also:
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GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_HEIGHT- See Also:
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GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
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GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX- See Also:
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GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_SIZE- See Also:
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GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_SIZE- See Also:
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GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_SIZE- See Also:
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GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_SIZE- See Also:
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GL_TEXTURE_DEPTH
static final int GL_TEXTURE_DEPTH- See Also:
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GL_PROGRAM_SEPARABLE
static final int GL_PROGRAM_SEPARABLE- See Also:
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GL_ACTIVE_PROGRAM
static final int GL_ACTIVE_PROGRAM- See Also:
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GL_PROGRAM_PIPELINE_BINDING
static final int GL_PROGRAM_PIPELINE_BINDING- See Also:
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE- See Also:
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_COMPUTE_ATOMIC_COUNTERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS- See Also:
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS- See Also:
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GL_COMPUTE_WORK_GROUP_SIZE
static final int GL_COMPUTE_WORK_GROUP_SIZE- See Also:
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GL_MAX_UNIFORM_LOCATIONS
static final int GL_MAX_UNIFORM_LOCATIONS- See Also:
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GL_VERTEX_ATTRIB_BINDING
static final int GL_VERTEX_ATTRIB_BINDING- See Also:
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GL_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
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GL_VERTEX_BINDING_DIVISOR
static final int GL_VERTEX_BINDING_DIVISOR- See Also:
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GL_VERTEX_BINDING_OFFSET
static final int GL_VERTEX_BINDING_OFFSET- See Also:
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GL_VERTEX_BINDING_STRIDE
static final int GL_VERTEX_BINDING_STRIDE- See Also:
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
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GL_MAX_VERTEX_ATTRIB_BINDINGS
static final int GL_MAX_VERTEX_ATTRIB_BINDINGS- See Also:
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GL_MAX_VERTEX_ATTRIB_STRIDE
static final int GL_MAX_VERTEX_ATTRIB_STRIDE- See Also:
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GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_COMPRESSED- See Also:
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GL_TEXTURE_DEPTH_SIZE
static final int GL_TEXTURE_DEPTH_SIZE- See Also:
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GL_READ_ONLY
static final int GL_READ_ONLY- See Also:
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GL_WRITE_ONLY
static final int GL_WRITE_ONLY- See Also:
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GL_READ_WRITE
static final int GL_READ_WRITE- See Also:
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GL_TEXTURE_STENCIL_SIZE
static final int GL_TEXTURE_STENCIL_SIZE- See Also:
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GL_TEXTURE_RED_TYPE
static final int GL_TEXTURE_RED_TYPE- See Also:
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GL_TEXTURE_GREEN_TYPE
static final int GL_TEXTURE_GREEN_TYPE- See Also:
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GL_TEXTURE_BLUE_TYPE
static final int GL_TEXTURE_BLUE_TYPE- See Also:
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GL_TEXTURE_ALPHA_TYPE
static final int GL_TEXTURE_ALPHA_TYPE- See Also:
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GL_TEXTURE_DEPTH_TYPE
static final int GL_TEXTURE_DEPTH_TYPE- See Also:
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GL_TEXTURE_SHARED_SIZE
static final int GL_TEXTURE_SHARED_SIZE- See Also:
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GL_SAMPLE_POSITION
static final int GL_SAMPLE_POSITION- See Also:
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GL_SAMPLE_MASK
static final int GL_SAMPLE_MASK- See Also:
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GL_SAMPLE_MASK_VALUE
static final int GL_SAMPLE_MASK_VALUE- See Also:
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GL_MAX_SAMPLE_MASK_WORDS
static final int GL_MAX_SAMPLE_MASK_WORDS- See Also:
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
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GL_MAX_IMAGE_UNITS
static final int GL_MAX_IMAGE_UNITS- See Also:
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES- See Also:
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GL_IMAGE_BINDING_NAME
static final int GL_IMAGE_BINDING_NAME- See Also:
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GL_IMAGE_BINDING_LEVEL
static final int GL_IMAGE_BINDING_LEVEL- See Also:
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GL_IMAGE_BINDING_LAYERED
static final int GL_IMAGE_BINDING_LAYERED- See Also:
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GL_IMAGE_BINDING_LAYER
static final int GL_IMAGE_BINDING_LAYER- See Also:
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GL_IMAGE_BINDING_ACCESS
static final int GL_IMAGE_BINDING_ACCESS- See Also:
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GL_DRAW_INDIRECT_BUFFER
static final int GL_DRAW_INDIRECT_BUFFER- See Also:
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GL_DRAW_INDIRECT_BUFFER_BINDING
static final int GL_DRAW_INDIRECT_BUFFER_BINDING- See Also:
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GL_VERTEX_BINDING_BUFFER
static final int GL_VERTEX_BINDING_BUFFER- See Also:
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GL_IMAGE_2D
static final int GL_IMAGE_2D- See Also:
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GL_IMAGE_3D
static final int GL_IMAGE_3D- See Also:
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GL_IMAGE_CUBE
static final int GL_IMAGE_CUBE- See Also:
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GL_IMAGE_2D_ARRAY
static final int GL_IMAGE_2D_ARRAY- See Also:
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GL_INT_IMAGE_2D
static final int GL_INT_IMAGE_2D- See Also:
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GL_INT_IMAGE_3D
static final int GL_INT_IMAGE_3D- See Also:
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GL_INT_IMAGE_CUBE
static final int GL_INT_IMAGE_CUBE- See Also:
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GL_INT_IMAGE_2D_ARRAY
static final int GL_INT_IMAGE_2D_ARRAY- See Also:
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GL_UNSIGNED_INT_IMAGE_2D
static final int GL_UNSIGNED_INT_IMAGE_2D- See Also:
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GL_UNSIGNED_INT_IMAGE_3D
static final int GL_UNSIGNED_INT_IMAGE_3D- See Also:
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GL_UNSIGNED_INT_IMAGE_CUBE
static final int GL_UNSIGNED_INT_IMAGE_CUBE- See Also:
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GL_UNSIGNED_INT_IMAGE_2D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY- See Also:
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GL_IMAGE_BINDING_FORMAT
static final int GL_IMAGE_BINDING_FORMAT- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS- See Also:
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GL_MAX_VERTEX_IMAGE_UNIFORMS
static final int GL_MAX_VERTEX_IMAGE_UNIFORMS- See Also:
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS
static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS- See Also:
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GL_MAX_COMBINED_IMAGE_UNIFORMS
static final int GL_MAX_COMBINED_IMAGE_UNIFORMS- See Also:
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GL_SHADER_STORAGE_BUFFER
static final int GL_SHADER_STORAGE_BUFFER- See Also:
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GL_SHADER_STORAGE_BUFFER_BINDING
static final int GL_SHADER_STORAGE_BUFFER_BINDING- See Also:
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GL_SHADER_STORAGE_BUFFER_START
static final int GL_SHADER_STORAGE_BUFFER_START- See Also:
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GL_SHADER_STORAGE_BUFFER_SIZE
static final int GL_SHADER_STORAGE_BUFFER_SIZE- See Also:
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS- See Also:
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS- See Also:
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE- See Also:
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT- See Also:
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GL_DEPTH_STENCIL_TEXTURE_MODE
static final int GL_DEPTH_STENCIL_TEXTURE_MODE- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS- See Also:
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GL_DISPATCH_INDIRECT_BUFFER
static final int GL_DISPATCH_INDIRECT_BUFFER- See Also:
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING- See Also:
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GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_SAMPLES
static final int GL_TEXTURE_SAMPLES- See Also:
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS- See Also:
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GL_SAMPLER_2D_MULTISAMPLE
static final int GL_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COLOR_TEXTURE_SAMPLES- See Also:
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GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES- See Also:
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GL_MAX_INTEGER_SAMPLES
static final int GL_MAX_INTEGER_SAMPLES- See Also:
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GL_COMPUTE_SHADER
static final int GL_COMPUTE_SHADER- See Also:
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GL_MAX_COMPUTE_UNIFORM_BLOCKS
static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS- See Also:
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_COMPUTE_IMAGE_UNIFORMS
static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_COUNT
static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_SIZE
static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE- See Also:
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GL_ATOMIC_COUNTER_BUFFER
static final int GL_ATOMIC_COUNTER_BUFFER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_BINDING
static final int GL_ATOMIC_COUNTER_BUFFER_BINDING- See Also:
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GL_ATOMIC_COUNTER_BUFFER_START
static final int GL_ATOMIC_COUNTER_BUFFER_START- See Also:
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GL_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_VERTEX_ATOMIC_COUNTERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTERS- See Also:
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTERS- See Also:
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GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
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GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_UNSIGNED_INT_ATOMIC_COUNTER
static final int GL_UNSIGNED_INT_ATOMIC_COUNTER- See Also:
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS- See Also:
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GL_UNIFORM
static final int GL_UNIFORM- See Also:
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GL_UNIFORM_BLOCK
static final int GL_UNIFORM_BLOCK- See Also:
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GL_PROGRAM_INPUT
static final int GL_PROGRAM_INPUT- See Also:
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GL_PROGRAM_OUTPUT
static final int GL_PROGRAM_OUTPUT- See Also:
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GL_BUFFER_VARIABLE
static final int GL_BUFFER_VARIABLE- See Also:
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GL_SHADER_STORAGE_BLOCK
static final int GL_SHADER_STORAGE_BLOCK- See Also:
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GL_TRANSFORM_FEEDBACK_VARYING
static final int GL_TRANSFORM_FEEDBACK_VARYING- See Also:
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GL_ACTIVE_RESOURCES
static final int GL_ACTIVE_RESOURCES- See Also:
-
GL_MAX_NAME_LENGTH
static final int GL_MAX_NAME_LENGTH- See Also:
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GL_MAX_NUM_ACTIVE_VARIABLES
static final int GL_MAX_NUM_ACTIVE_VARIABLES- See Also:
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GL_NAME_LENGTH
static final int GL_NAME_LENGTH- See Also:
-
GL_TYPE
static final int GL_TYPE- See Also:
-
GL_ARRAY_SIZE
static final int GL_ARRAY_SIZE- See Also:
-
GL_OFFSET
static final int GL_OFFSET- See Also:
-
GL_BLOCK_INDEX
static final int GL_BLOCK_INDEX- See Also:
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GL_ARRAY_STRIDE
static final int GL_ARRAY_STRIDE- See Also:
-
GL_MATRIX_STRIDE
static final int GL_MATRIX_STRIDE- See Also:
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GL_IS_ROW_MAJOR
static final int GL_IS_ROW_MAJOR- See Also:
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GL_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_BUFFER_BINDING
static final int GL_BUFFER_BINDING- See Also:
-
GL_BUFFER_DATA_SIZE
static final int GL_BUFFER_DATA_SIZE- See Also:
-
GL_NUM_ACTIVE_VARIABLES
static final int GL_NUM_ACTIVE_VARIABLES- See Also:
-
GL_ACTIVE_VARIABLES
static final int GL_ACTIVE_VARIABLES- See Also:
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GL_REFERENCED_BY_VERTEX_SHADER
static final int GL_REFERENCED_BY_VERTEX_SHADER- See Also:
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GL_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_REFERENCED_BY_FRAGMENT_SHADER- See Also:
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GL_REFERENCED_BY_COMPUTE_SHADER
static final int GL_REFERENCED_BY_COMPUTE_SHADER- See Also:
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GL_TOP_LEVEL_ARRAY_SIZE
static final int GL_TOP_LEVEL_ARRAY_SIZE- See Also:
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GL_TOP_LEVEL_ARRAY_STRIDE
static final int GL_TOP_LEVEL_ARRAY_STRIDE- See Also:
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GL_LOCATION
static final int GL_LOCATION- See Also:
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GL_FRAMEBUFFER_DEFAULT_WIDTH
static final int GL_FRAMEBUFFER_DEFAULT_WIDTH- See Also:
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GL_FRAMEBUFFER_DEFAULT_HEIGHT
static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT- See Also:
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GL_FRAMEBUFFER_DEFAULT_SAMPLES
static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES- See Also:
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GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS- See Also:
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GL_MAX_FRAMEBUFFER_WIDTH
static final int GL_MAX_FRAMEBUFFER_WIDTH- See Also:
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GL_MAX_FRAMEBUFFER_HEIGHT
static final int GL_MAX_FRAMEBUFFER_HEIGHT- See Also:
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GL_MAX_FRAMEBUFFER_SAMPLES
static final int GL_MAX_FRAMEBUFFER_SAMPLES- See Also:
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Method Details
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glDispatchCompute
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
void glDispatchComputeIndirect(long indirect) -
glDrawArraysIndirect
void glDrawArraysIndirect(int mode, long indirect) -
glDrawElementsIndirect
void glDrawElementsIndirect(int mode, int type, long indirect) -
glFramebufferParameteri
void glFramebufferParameteri(int target, int pname, int param) -
glGetFramebufferParameteriv
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glGetProgramInterfaceiv
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glGetProgramResourceIndex
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glGetProgramResourceName
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glGetProgramResourceiv
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glGetProgramResourceLocation
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glUseProgramStages
void glUseProgramStages(int pipeline, int stages, int program) -
glActiveShaderProgram
void glActiveShaderProgram(int pipeline, int program) -
glCreateShaderProgramv
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glBindProgramPipeline
void glBindProgramPipeline(int pipeline) -
glDeleteProgramPipelines
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glGenProgramPipelines
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glIsProgramPipeline
boolean glIsProgramPipeline(int pipeline) -
glGetProgramPipelineiv
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glProgramUniform1i
void glProgramUniform1i(int program, int location, int v0) -
glProgramUniform2i
void glProgramUniform2i(int program, int location, int v0, int v1) -
glProgramUniform3i
void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform4i
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform1ui
void glProgramUniform1ui(int program, int location, int v0) -
glProgramUniform2ui
void glProgramUniform2ui(int program, int location, int v0, int v1) -
glProgramUniform3ui
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform4ui
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform1f
void glProgramUniform1f(int program, int location, float v0) -
glProgramUniform2f
void glProgramUniform2f(int program, int location, float v0, float v1) -
glProgramUniform3f
void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform4f
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform1iv
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glProgramUniform2iv
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glProgramUniform3iv
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glProgramUniform4iv
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glProgramUniform1uiv
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glProgramUniform2uiv
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glProgramUniform3uiv
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glProgramUniform4uiv
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glProgramUniform1fv
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glProgramUniform2fv
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glProgramUniform3fv
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glProgramUniform4fv
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glProgramUniformMatrix2fv
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glProgramUniformMatrix3fv
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glProgramUniformMatrix4fv
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glProgramUniformMatrix2x3fv
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glProgramUniformMatrix3x2fv
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glProgramUniformMatrix2x4fv
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glProgramUniformMatrix4x2fv
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glProgramUniformMatrix3x4fv
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glProgramUniformMatrix4x3fv
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glValidateProgramPipeline
void glValidateProgramPipeline(int pipeline) -
glGetProgramPipelineInfoLog
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glBindImageTexture
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glGetBooleani_v
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glMemoryBarrier
void glMemoryBarrier(int barriers) -
glMemoryBarrierByRegion
void glMemoryBarrierByRegion(int barriers) -
glTexStorage2DMultisample
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glGetMultisamplefv
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glSampleMaski
void glSampleMaski(int maskNumber, int mask) -
glGetTexLevelParameteriv
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glGetTexLevelParameterfv
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glBindVertexBuffer
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glVertexAttribFormat
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribIFormat
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribBinding
void glVertexAttribBinding(int attribindex, int bindingindex) -
glVertexBindingDivisor
void glVertexBindingDivisor(int bindingindex, int divisor)
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