Package com.badlogic.gdx.graphics.g3d.utils
package com.badlogic.gdx.graphics.g3d.utils
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ClassDescriptionClass to control one or more
Animation
s on aModelInstance
.Class describing how to play andAnimation
.Listener that will be informed when an animation is looped or completed.Base class for applying one or moreAnimation
s to aModelInstance
.Class that you assign a range of texture units and binds textures for you within that range.Takes aCamera
instance and controls it via w,a,s,d and mouse panning.Class to construct a mesh, optionally splitting it into one or more mesh parts.Class that contains all vertex information the builder can use.Helper class to createModel
s from code.Responsible for sortingRenderable
lists by whatever criteria (material, distance to camera, etc.)Manages OpenGL state and tries to reduce state changes.ReturnsShader
instances for aRenderable
on request.A relatively lightweight class which can be used to render basic shapes which don't need a node structure and alike.Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.TextureDescriptor<T extends GLTexture>