public class ModelData extends Object
ModelLoader
, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first.public String id
public final short[] version
public final Array<ModelMaterial> materials
public final Array<ModelAnimation> animations
public void addMesh(ModelMesh mesh)
Copyright © 2015. All rights reserved.