Class and Description |
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ParallelArray
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
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ParallelArray.Channel
This class represents a container of values for all the elements for a given property
|
ParallelArray.ChannelDescriptor
This class describes the content of a
ParallelArray.Channel |
ParallelArray.ChannelInitializer
This interface is used to provide custom initialization of the
ParallelArray.Channel data |
ParallelArray.FloatChannel |
ParticleChannels
This contains all the definitions of particle related channels and channel initializers.
|
ParticleChannels.ColorInitializer |
ParticleChannels.Rotation2dInitializer |
ParticleChannels.Rotation3dInitializer |
ParticleChannels.ScaleInitializer |
ParticleChannels.TextureRegionInitializer |
ParticleController
Base class of all the particle controllers.
|
ParticleControllerComponent
It's the base class of every
ParticleController component. |
ParticleEffect
It's a set of particles controllers.
|
ParticleEffectLoader.ParticleEffectLoadParameter |
ParticleEffectLoader.ParticleEffectSaveParameter |
ParticleShader
This is a custom shader to render the particles.
|
ParticleShader.AlignMode |
ParticleShader.Config |
ParticleShader.ParticleType |
ParticleSorter
This class is used by particle batches to sort the particles before rendering.
|
ParticleSystem
Singleton class which manages the particle effects.
|
ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
ResourceData.AssetData
This class contains all the information related to a given asset
|
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
ResourceData.SaveData
Contains all the saved data.
|
Class and Description |
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ParticleShader.AlignMode |
ParticleSorter
This class is used by particle batches to sort the particles before rendering.
|
ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
Class and Description |
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ParticleControllerComponent
It's the base class of every
ParticleController component. |
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
Class and Description |
---|
ParticleController
Base class of all the particle controllers.
|
ParticleControllerComponent
It's the base class of every
ParticleController component. |
ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
Class and Description |
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ParallelArray.FloatChannel |
ParallelArray.ObjectChannel |
ParticleController
Base class of all the particle controllers.
|
ParticleControllerComponent
It's the base class of every
ParticleController component. |
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
Class and Description |
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ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
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