public static class DefaultShader.Setters.Bones extends BaseShader.LocalSetter
Modifier and Type | Field and Description |
---|---|
float[] |
bones |
Constructor and Description |
---|
DefaultShader.Setters.Bones(int numBones) |
Modifier and Type | Method and Description |
---|---|
void |
set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
isGlobal
public void set(BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes)
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