void |
MeshPartBuilder.box(MeshPartBuilder.VertexInfo corner000,
MeshPartBuilder.VertexInfo corner010,
MeshPartBuilder.VertexInfo corner100,
MeshPartBuilder.VertexInfo corner110,
MeshPartBuilder.VertexInfo corner001,
MeshPartBuilder.VertexInfo corner011,
MeshPartBuilder.VertexInfo corner101,
MeshPartBuilder.VertexInfo corner111)
Add a box.
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void |
MeshBuilder.box(MeshPartBuilder.VertexInfo corner000,
MeshPartBuilder.VertexInfo corner010,
MeshPartBuilder.VertexInfo corner100,
MeshPartBuilder.VertexInfo corner110,
MeshPartBuilder.VertexInfo corner001,
MeshPartBuilder.VertexInfo corner011,
MeshPartBuilder.VertexInfo corner101,
MeshPartBuilder.VertexInfo corner111) |
MeshPartBuilder.VertexInfo |
MeshPartBuilder.VertexInfo.lerp(MeshPartBuilder.VertexInfo target,
float alpha) |
void |
MeshPartBuilder.line(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2)
Add a line.
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void |
MeshBuilder.line(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2) |
void |
MeshPartBuilder.patch(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01,
int divisionsU,
int divisionsV)
Add a rectangle.
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void |
MeshBuilder.patch(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01,
int divisionsU,
int divisionsV) |
void |
MeshPartBuilder.rect(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01)
Add a rectangle.
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void |
MeshBuilder.rect(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01) |
MeshPartBuilder.VertexInfo |
MeshPartBuilder.VertexInfo.set(MeshPartBuilder.VertexInfo other) |
void |
MeshPartBuilder.triangle(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2,
MeshPartBuilder.VertexInfo p3)
Add a triangle.
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void |
MeshBuilder.triangle(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2,
MeshPartBuilder.VertexInfo p3) |
short |
MeshPartBuilder.vertex(MeshPartBuilder.VertexInfo info)
Add a vertex, returns the index.
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short |
MeshBuilder.vertex(MeshPartBuilder.VertexInfo info) |