object
Signal
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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def
and(sources: Signal[Boolean]*): Signal[Boolean]
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def
apply[A, B, C, D](s1: Signal[A], s2: Signal[B], s3: Signal[C], s4: Signal[D]): Signal[(A, B, C, D)]
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def
apply[A, B, C](s1: Signal[A], s2: Signal[B], s3: Signal[C]): Signal[(A, B, C)]
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def
apply[A, B](s1: Signal[A], s2: Signal[B]): Signal[(A, B)]
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
const[A](v: A): Signal[A]
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def
empty[A]: Signal[A]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
foldLeft[A, B](sources: Signal[A]*)(v: B)(f: (B, A) ⇒ B): Signal[B]
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def
future[A](future: Future[A]): Signal[A]
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
mix[A](sources: Signal[_]*)(f: ⇒ Option[A]): Signal[A]
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
or(sources: Signal[Boolean]*): Signal[Boolean]
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def
scan[A, B](source: EventStream[A], zero: B)(f: (B, A) ⇒ B): Signal[B]
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def
sequence[A](sources: Seq[Signal[A]]): Signal[Seq[A]]
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implicit
def
signal_to_value[A](s: Signal[A]): A
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
throttled[A](s: Signal[A], delay: FiniteDuration): Signal[A]
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def
toString(): String
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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final
def
wait(): Unit
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Inherited from AnyRef
Inherited from Any