Class RandomizedSet


  • public class RandomizedSet
    extends Object
    380 - Insert Delete GetRandom O(1)\. Medium Implement the `RandomizedSet` class: * `RandomizedSet()` Initializes the `RandomizedSet` object. * `bool insert(int val)` Inserts an item `val` into the set if not present. Returns `true` if the item was not present, `false` otherwise. * `bool remove(int val)` Removes an item `val` from the set if present. Returns `true` if the item was present, `false` otherwise. * `int getRandom()` Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the **same probability** of being returned. You must implement the functions of the class such that each function works in **average** `O(1)` time complexity. **Example 1:** **Input** ["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"] [ [], [1], [2], [2], [], [1], [2], []] **Output:** [null, true, false, true, 2, true, false, 2] **Explanation:** RandomizedSet randomizedSet = new RandomizedSet(); randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomizedSet.remove(2); // Returns false as 2 does not exist in the set. randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly. randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2]. randomizedSet.insert(2); // 2 was already in the set, so return false. randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2. **Constraints:** * -231 <= val <= 231 - 1 * At most `2 * `105 calls will be made to `insert`, `remove`, and `getRandom`. * There will be **at least one** element in the data structure when `getRandom` is called.
    • Constructor Detail

      • RandomizedSet

        public RandomizedSet()
    • Method Detail

      • insert

        public boolean insert​(int val)
      • remove

        public boolean remove​(int val)
      • getRandom

        public int getRandom()