Class Solution

java.lang.Object
g0801_0900.s0859_buddy_strings.Solution

public class Solution extends java.lang.Object
859 - Buddy Strings.

Easy

Given two strings s and goal, return true if you can swap two letters in s so the result is equal to goal, otherwise, return false.

Swapping letters is defined as taking two indices i and j (0-indexed) such that i != j and swapping the characters at s[i] and s[j].

  • For example, swapping at indices 0 and 2 in "abcd" results in "cbad".

Example 1:

Input: s = “ab”, goal = “ba”

Output: true

Explanation: You can swap s[0] = ‘a’ and s[1] = ‘b’ to get “ba”, which is equal to goal.

Example 2:

Input: s = “ab”, goal = “ab”

Output: false

Explanation: The only letters you can swap are s[0] = ‘a’ and s[1] = ‘b’, which results in “ba” != goal.

Example 3:

Input: s = “aa”, goal = “aa”

Output: true

Explanation: You can swap s[0] = ‘a’ and s[1] = ‘a’ to get “aa”, which is equal to goal.

Constraints:

  • 1 <= s.length, goal.length <= 2 * 104
  • s and goal consist of lowercase letters.
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    buddyStrings(java.lang.String s, java.lang.String goal)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Solution

      public Solution()
  • Method Details

    • buddyStrings

      public boolean buddyStrings(java.lang.String s, java.lang.String goal)