All Classes
Class | Description |
---|---|
AnvilGui |
Represents a gui in the form of an anvil
|
BarrelGui |
Represents a gui in the form of a barrel.
|
BeaconGui |
Represents a gui in the form of a beacon
|
BlastFurnaceGui |
Represents a gui in the form of a blast furnace
|
BrewingStandGui |
Represents a gui in the form of a brewing stand
|
CartographyTableGui |
Represents a gui in the form of a cartography table
|
ChestGui |
Represents a gui in the form of a chest.
|
CraftingTableGui |
Represents a gui in the form of a crafting table
|
CSVFont |
A font for characters with a space as default character.
|
CSVUtil |
A utility class for reading csv files
|
CycleButton |
A button for cycling between different options
|
DispenserGui |
Represents a gui in the form of a dispenser
|
DropperGui |
Represents a gui in the form of a dropper
|
EnchantingTableGui |
Represents a gui in the form of an enchanting table
|
EnderChestGui |
Represents a gui in the form of an ender chest
|
Flippable |
An interface for panes that can be flipped
|
Font |
An interface for fonts
|
FurnaceGui |
Represents a gui in the form of a furnace
|
GeometryUtil | |
GrindstoneGui |
Represents a gui in the form of a grindstone
|
Gui |
The base class of all GUIs
|
GuiItem |
An item for in an inventory
|
GuiListener |
Listens to events for
Gui s. |
HopperGui |
Represents a gui in the form of a hopper
|
HumanEntityCache |
A class for containing players and their inventory state for later use
|
InventoryComponent |
Represents a component within an inventory that can hold items.
|
Label |
A label for displaying text.
|
Mask |
A mask for
OutlinePane s that specifies in which positions the items should be placed. |
MasonryPane |
This pane holds panes and decides itself where every pane should go.
|
MergedGui |
Represents a chest-like gui in which the top and bottom inventories are merged together and only exist of one
inventory component.
|
NamedGui | |
Orientable |
An interface for panes that can have different orientations
|
Orientable.Orientation |
An orientation for outline panes
|
OutlinePane |
A pane for items that should be outlined
|
PaginatedPane |
A pane for panes that should be spread out over multiple pages
|
Pane |
The base class for all panes.
|
Pane.Priority |
An enum representing the rendering priorities for the panes.
|
PercentageBar |
A percentage bar for a graphical interface into what amount of a whole is set.
|
Rotatable |
An interface for panes that are rotatable
|
ShulkerBoxGui |
Represents a gui in the form a shulker box
|
SkullUtil |
A utility class for working with skulls
|
Slider |
A slider for a graphical interface into what amount of a whole is set.
|
SmithingTableGui |
Represents a gui in the form of a smithing table
|
SmokerGui |
Represents a gui in the form of a smoker
|
StaticPane |
A pane for static items and stuff.
|
StonecutterGui |
Represents a gui in the form of a stonecutter
|
ToggleButton |
A button that toggles between an enabled and disabled state.
|
UnsupportedVersionException |
An exception indicating that the provided version is not supported.
|
UUIDTagType |
A
PersistentDataType implementation that adds support for UUID s. |
VariableBar |
A variable bar for UI elements that require some sort of bar
|
Version |
The different supported NMS versions
|
VersionMatcher |
Utility class containing versioning related methods.
|
XMLLoadException |
An exception indicating that something went wrong while trying to load a
Gui from an XML file. |
XMLReflectionException |
An exception indicating that something went wrong while executing reflection that was loaded prior from an XML file.
|
XMLUtil |