Boolean value. Specifies whether to fill the polygon.
Boolean value. Specifies whether to outline the polygon. Polygon outlines use the current LineStyle.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.
Color and opacity (alpha) values are expressed in hexadecimal notation.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.
Boolean value.
Boolean value. Specifies whether to fill the polygon.
Boolean value.
Boolean value. Specifies whether to outline the polygon. Polygon outlines use the current LineStyle.
Specifies the drawing style for all polygons, including polygon extrusions (which look like the walls of buildings) and line extrusions (which look like solid fences).
Boolean value. Specifies whether to fill the polygon.
Boolean value. Specifies whether to outline the polygon. Polygon outlines use the current LineStyle.
Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: <color>7fff0000</color>, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.
Values for <colorMode> are normal (no effect) and random. A value of random applies a random linear scale to the base <color> as follows. To achieve a truly random selection of colors, specify a base <color> of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of <color> and is never randomized.