Class/Object

com.gu.contententity.thrift.entity.game.Game

Immutable

Related Docs: object Immutable | package Game

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class Immutable extends Game

The default read-only implementation of Game. You typically should not need to directly reference this class; instead, use the Game.apply method to construct new instances.

Linear Supertypes
Game, Serializable, ValidatingThriftStruct[Game], HasThriftStructCodec3[Game], Product6[String, Option[String], Seq[String], Option[Price], Option[Int], Seq[String]], Product, Equals, ThriftStruct, ThriftStructIface, AnyRef, Any
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  2. By Inheritance
Inherited
  1. Immutable
  2. Game
  3. Serializable
  4. ValidatingThriftStruct
  5. HasThriftStructCodec3
  6. Product6
  7. Product
  8. Equals
  9. ThriftStruct
  10. ThriftStructIface
  11. AnyRef
  12. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new Immutable(title: String, publisher: Option[String] = _root_.scala.None, platforms: Seq[String] = ..., price: Option[Price] = _root_.scala.None, pegiRating: Option[Int] = _root_.scala.None, genre: Seq[String] = ...)

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  2. new Immutable(title: String, publisher: Option[String], platforms: Seq[String], price: Option[Price], pegiRating: Option[Int], genre: Seq[String], _passthroughFields: Map[Short, TFieldBlob])

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. def _1: String

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    Definition Classes
    Game → Product6
  5. def _2: Option[String]

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    Definition Classes
    Game → Product6
  6. def _3: Seq[String]

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    Definition Classes
    Game → Product6
  7. def _4: Option[Price]

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    Definition Classes
    Game → Product6
  8. def _5: Option[Int]

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    Definition Classes
    Game → Product6
  9. def _6: Seq[String]

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    Definition Classes
    Game → Product6
  10. def _codec: ValidatingThriftStructCodec3[Game]

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    Definition Classes
    Game → ValidatingThriftStruct → HasThriftStructCodec3
  11. val _passthroughFields: Map[Short, TFieldBlob]

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    Definition Classes
    ImmutableGame
  12. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  13. def canEqual(other: Any): Boolean

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    Definition Classes
    Game → Equals
  14. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  15. def copy(title: String = this.title, publisher: Option[String] = this.publisher, platforms: Seq[String] = this.platforms, price: Option[Price] = this.price, pegiRating: Option[Int] = this.pegiRating, genre: Seq[String] = this.genre, _passthroughFields: Map[Short, TFieldBlob] = this._passthroughFields): Game

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    Definition Classes
    Game
  16. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  17. def equals(other: Any): Boolean

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    Definition Classes
    Game → Equals → AnyRef → Any
  18. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  19. val genre: Seq[String]

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    Definition Classes
    ImmutableGame
  20. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  21. def getFieldBlob(_fieldId: Short): Option[TFieldBlob]

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    Gets a field value encoded as a binary blob using TCompactProtocol.

    Gets a field value encoded as a binary blob using TCompactProtocol. If the specified field is present in the passthrough map, that value is returned. Otherwise, if the specified field is known and not optional and set to None, then the field is serialized and returned.

    Definition Classes
    Game
  22. def getFieldBlobs(ids: TraversableOnce[Short]): Map[Short, TFieldBlob]

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    Collects TCompactProtocol-encoded field values according to getFieldBlob into a map.

    Collects TCompactProtocol-encoded field values according to getFieldBlob into a map.

    Definition Classes
    Game
  23. def hashCode(): Int

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    Definition Classes
    Game → AnyRef → Any
  24. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  25. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  26. def newBuilder(): StructBuilder[Game]

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    Definition Classes
    Game
  27. final def notify(): Unit

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    Definition Classes
    AnyRef
  28. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  29. val pegiRating: Option[Int]

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    Definition Classes
    ImmutableGame
  30. val platforms: Seq[String]

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    Definition Classes
    ImmutableGame
  31. val price: Option[Price]

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    Definition Classes
    ImmutableGame
  32. def productArity: Int

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    Definition Classes
    Product6 → Product
  33. def productElement(n: Int): Any

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    Definition Classes
    Product6 → Product
    Annotations
    @throws( ... )
  34. def productIterator: Iterator[Any]

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    Definition Classes
    Product
  35. def productPrefix: String

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    Definition Classes
    Game → Product
  36. val publisher: Option[String]

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    Definition Classes
    ImmutableGame
  37. def setField(_blob: TFieldBlob): Game

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    Sets a field using a TCompactProtocol-encoded binary blob.

    Sets a field using a TCompactProtocol-encoded binary blob. If the field is a known field, the blob is decoded and the field is set to the decoded value. If the field is unknown and passthrough fields are enabled, then the blob will be stored in _passthroughFields.

    Definition Classes
    Game
  38. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  39. val title: String

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    Definition Classes
    ImmutableGame
  40. def toString(): String

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    Definition Classes
    Game → AnyRef → Any
  41. def toTuple: (String, Option[String], Seq[String], Option[Price], Option[Int], Seq[String])

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    Definition Classes
    Game
  42. def unsetField(_fieldId: Short): Game

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    If the specified field is optional, it is set to None.

    If the specified field is optional, it is set to None. Otherwise, if the field is known, it is reverted to its default value; if the field is unknown, it is removed from the passthroughFields map, if present.

    Definition Classes
    Game
  43. def unsetGenre: Game

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    Definition Classes
    Game
  44. def unsetPegiRating: Game

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    Definition Classes
    Game
  45. def unsetPlatforms: Game

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    Definition Classes
    Game
  46. def unsetPrice: Game

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    Definition Classes
    Game
  47. def unsetPublisher: Game

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    Definition Classes
    Game
  48. def unsetTitle: Game

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    If the specified field is optional, it is set to None.

    If the specified field is optional, it is set to None. Otherwise, if the field is known, it is reverted to its default value; if the field is unknown, it is removed from the passthroughFields map, if present.

    Definition Classes
    Game
  49. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  50. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  51. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  52. def write(_oprot: TProtocol): Unit

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    Definition Classes
    Game → ThriftStruct

Inherited from Game

Inherited from Serializable

Inherited from ValidatingThriftStruct[Game]

Inherited from HasThriftStructCodec3[Game]

Inherited from Product6[String, Option[String], Seq[String], Option[Price], Option[Int], Seq[String]]

Inherited from Product

Inherited from Equals

Inherited from ThriftStruct

Inherited from ThriftStructIface

Inherited from AnyRef

Inherited from Any

Ungrouped